River City Ransom: Underground reaches funding goal on Kickstarter
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 1 Comment
River City Ransom: Underground has reached its funding goal on Kickstarter with less than three days remaining. Conatus Creative needed to raise $180,000 CAD in order to secure funding, which was met just a short while ago.
River City Ransom: Underground hasn’t been officially confirmed for Nintendo platforms as of yet. But if the $320,000 stretch goal is met, then the game will most definitely come to the Wii U and 3DS.
You can donate to the River City Ransom: Underground Kickstarter here.
Two Tribes asks which Wii U indie games people own “for something potentially special”
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 1 Comment
Two Tribes wants to know which Wii U indie titles you own. Specifically, the studio is interested in finding out how many system owners have purchased Mighty Switch Force!, Runner2, Toki Tori 2, Trine 2: Director’s Cut, Giana Sisters: Twisted Dreams, and Spin the Bottle: Bumpie’s Party.
Why, you ask? Well, with the information Two Tribes receives, the company could get involved with “something potentially special”.
Which of these Wii U eShop titles do you already own? Mighty Switch Force, Runner 2, Toki Tori 2, Trine 2, Giana Sisters, Spin the bottle.
— Two Tribes (@TwoTribesGames) October 5, 2013
We need this info for something potentially special 😉
— Two Tribes (@TwoTribesGames) October 5, 2013
What does this mean? Your guess is as good as mine!
How to Survive dev explains why Wii U version lacks online multiplayer
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 11 Comments
A couple of months ago, 505 Games provided us with confirmation that How to Survive is heading to Wii U. The revelation was accompanied by a bit of disappointing news, however. Unlike other multiplatform versions of How to Survive, the Wii U version won’t include online play.
We recently spoke with developer Eko Software about the upcoming title and director Jules Benjamin provided us with an explanation as to why this is so.
Benjamin noted that the team decided to focus on improving How to Survive’s story mode – described as “the biggest part of the game” while also creating “specific features for the Wii U instead of doing a straight port and not taking care of the second screen.”
Benjamin said:
“Thanks a lot for this question, we were waiting the chance to explain. The Wii U has a lot of unique features and we needed to make the right choices. We preferred to improve the biggest part of the game – the story mode – and develop specific features for the Wii U instead of doing a straight port and not taking care of the second screen.”
Benjamin later added that the UI “has been fully re-designed for the Wii U and is fully tactile.” This “allows actions that are not possible on other platforms.”
We’ll have our full How to Survive interview up later this weekend.