Ubisoft and Warner Bros. booth tours
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 0 comments
A look at Mad Catz’s Wii U FPSPro controller
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Above is Mad Catz’s take on the Wii U Pro controller, known as the “FPSPro”. It features offset analog sticks and a couple of middle finger-accessible tap buttons.
Surprisingly, Mad Catz wasn’t aware that the Wii U Pro controller would be announced. Although Mad Catz approached the Big N with the idea, Nintendo had said that it would be focusing on the classic contorller.
Game & Wario game guide video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Off-screen LEGO City: Undercover footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Off-screen New Super Mario Bros. U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Video: Pikmin 3 with Mr. Miyamoto
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Sonic & All-Stars Racing Transformed screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Peter Molyneux, Microsoft unsure of Wii U GamePad
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Microsoft and Fable creator Peter Molyneux are expressing some doubt over Wii U.
As was the case earlier this month, Molyneux still doesn’t seem to be convinced with the console following E3 2012.
Many of his doubts appear to come from the GamePad. Molyneux believes “that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.”
Molyneux told GameBeat:
“I am not really decided about Wii U. I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet. I also feel that monitoring both screens turns out to be a bit demanding, as some games make it necessary to change your view from time to time between both screens.”
Yusuf Mehdi, chief marketing officer for Microsoft’s game business, has a few similar thoughts.
Mehdi noted:
“I think… One of the things that’s interesting is, when you’re playing a quick, realtime, twitch game, how much can you look up and down between the screens? That’s an interesting question. …In other cases, when you do want to have cross-screen sharing, that’s where I believe this approach is actually better, because what we’re doing is embracing it as truly a supporting screen. Not as the thing you should be looking at…”