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Wii


Platform: Wii
Genre: Platformer
Players: 1-4
Rating: RP (Rating Pending)
Release: Holiday 2009
Developer: Nintendo
URL: www.Nintendo.com
Suggested Retail Price: TBDA

Classic Mario Adventure that Everyone Can Enjoy – at the Same Time
Developers at Nintendo have dreamed of creating a simultaneous multiplayer Super Mario Bros.™ game for decades. The Wii console finally makes that dream come true for everyonethis holiday season. Now players can navigate the side-scrolling worlds alone as before orinvite up to three others to join them at the same time on the same level at any point in thegame for competitive and cooperative multiplayer fun. With the multiplayer mode, the newest installment of the most popular video game franchise is designed to bring yet another type of family entertainment into living rooms and engage groups of friends in fast-paced Super Mario Bros. fun.

FEATURES:
• New Super Mario Bros. Wii offers a combination of cooperation and competition. Players can pick each other up to save them from danger or toss them into it.
• Mario™, Luigi™ and two Toads are all playable characters, while many others from the Mushroom Kingdom make appearances throughout the game. Players can even ride different Yoshi characters and use their
tongues to swallow enemies – or their fellow players.
• In some areas, players use the motion abilities of the Wii Remote™ controller. The first player to reach a seesaw might make it tilt to help his or her character reach a higher platform – and then tilt it incorrectly just to mess with other players.
• New items include the propeller suit, which will shoot players high into the sky with just a shake of the Wii Remote and Mario’s new ability to transform into Penguin Mario.
• At the end of each stage during the simultaneous multiplayer mode, players are ranked based on their score, the coins collected and the number of enemies defeated.


“I’m sorry. Unfortunately we haven’t been able to expand the team size very much, because we’ve been working on so many different games that we’ve shown off at the show. So the team is working very hard, but it’s a bit of a small team. “Of course [there are more than two people working on the game]. The basic work that they’ve been doing quite nicely. Yeah [it’s a new game], and my basic idea is that the sense of the depth of the game and the simplicity of the control will all be there.” – Miyamoto

I’ll admit I was surprised that Pikmin wasn’t at E3. But it looks as though some of Nintendo’s upcoming games are requiring a bunch of developers.

Source


Zelda was absent from this year’s E3 event, but Shigeru Miyamoto has just revealed art for the next game and more.

– Zelda team has been discussing how Zelda can move forward
– Image movie of your experience once considered
– Miyamoto interested in announcing next Zelda game – says he wants to announce it next year
– Illustration/painting shown: Link/girl in blue robe
– Will work with Wii MotionPlus
– Might be MotionPlus exclusive…Depends on Wii Sports sales
– Painting has Link with back turned but face showing – older Link (older than in Twilight Princess) – man/older teen


In a video interview, Shigeru Miyamoto was asked about Zelda Wii, considering that the game was absent from Nintendo’s press conference. Similar to Reggie’s comment about Retro Studios, Miyamoto replied that Aoumuma and his team are “working very hard.”

“I hope you’re not suggesting that because I’m making two Marios now I have to make two Zeldas as well. Mr. Aonuma’s team has been working very hard, continuously. So yeah I’ve just been really busy, we do have so many games that we are working on at once. Fortunately I’m still having a lot of fun, it’s been particularly, recently, it’s been great to be as involved as I have been with New Super Mario Bros…”


“For the most part up until now on a single console we haven’t made two games in a single franchise. But when we first made Super Mario Galaxy for Wii it was the first time we really experimented with the spherical worlds. We had a lot of things we were interested in doing and a lot of creative freedom that we had in that world that we were interested [in doing]…[The original plan was to] essentially create new variations of the worlds in Super Mario Galaxy…There’s something that might be kind of a little bit ghost like but still a little different.” – Miyamoto

Miyamoto went on to say that the developers of Galaxy 2 had so many ideas that about 90% of the levels in the game are original. The other ten percent are levels from the first game, but with new objectives.

Source


I honestly can’t believe we’re finally seeing in-game footage of this title!


“What Mr. Miyamoto has shared is that if the first Galaxy was maybe more inviting in terms of all the audiences, what Galaxy 2 is going to be is maybe a little more Nintendo fan / harder gamer focused. A little tougher. The use of Yoshi makes it a little more challenging. We showed some of the snippets of some of the activities — it’s a bit more challenging. It’s going to be, if you will, for more of that passionate Mario fan who grew up getting challenged with Super Mario World. It’s going to be much more in that area.” – Reggie Fils-Aime

This is pretty good news! One complaint surrounding the first title was that it was a bit on the easy side. Sure, some of the later stars were difficult, but obtaining 60 stars was a breeze.


Span Smash fact sheet

Posted on 15 years ago by (@NE_Brian) in News, Wii | 0 comments

Platform: Wii
Genre: Action
Players: 1-2
Rating: RP (Rating Pending)
Release: TBD
Developer: artoon
URL: www.Nintendo.com
Suggested Retail Price: TBD

Introducing a New Spherical Smash-Hit Hero
Span Smasher combines the hands-on fun of tennis with the nonstop action and instant gratification of pinball. Smasher (name not final) is a floating ball with a lot of personality. When his island paradise is threatened, Smasher springs into action. He bounces around and smashes into barriers, aided by the motions of players and their Wii Remote™ controllers. Players use just one hand to swat him toward the objects they want him to smash, and he does the rest.

FEATURES:
• Players who finish each section with three coins will receive a pearl. With three pearls, players can move on to the boss stage of that particular level.
• During the game, Smasher and his friend take on different abilities and characteristics that change the way they look and act to keep the challenge fresh. For instance, they might become huge, split into multiple balls or turn to metal.
• The scenery of the game scrolls to present Smasher with new obstacles and rewards. Players must angle their swings to help Smasher bust through barriers or collect keys to unlock the next segment of the game.
• Smasher can hang back at the edge of the screen to power up for an even bigger burst of energy. But if he remains motionless too long, he might get eaten by the multi-headed dragon that pursues him.
• Span Smasher is used with the new Wii MotionPlus™ accessory, which adds even greater precision to players’ swings.



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