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Chompy Chomp Chomp is in the works for Wii U, developer Utopian World of Sandwiches has confirmed. A release is planned in 2014.

Chompy Chomp Chomp was previously released on Xbox Live and PC. A new version titled “Chompy Chomp Chomp Party” began development on Wii U last week.

Co-founder James Woodrow explained how the game in a message provided to us:


Unsurprisingly, Mighty No. 9 has reached a new goal on Kickstarter. Total donations – including PayPal funds – have surpassed $3.1 million. As a result, Mighty No. 9 will be receiving a support character.

Players will be able to use the sidekick, who possesses special powers, during Beck’s “time of greatest need”. The support character “will be some kind of assistant that will drop in for a limited time, help out somehow, and then zoom away”.

Next up for Mighty No. 9 are PlayStation 4/Xbox One versions at $3.3 million, and PS Vita/3DS versions at $3.5 million. Will these stretch goals be reached before the campaign ends in less than two days?



The video above is “A super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9.” The game may not necessarily look like the footage shown, but it’s still neat to look at!

Here’s an official overview of the video:

“A super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. 9. To be 100% clear (caps lock on!): THE GAME WILL NOT NECESSARILY LOOK LIKE THIS VIDEO, MOVE LIKE THIS VIDEO, OR ACT LIKE THIS VIDEO — THIS IS A COMPLETELY ROUGH TEST ONLY, MADE IN LITERALLY ONE WEEK, USING ALL PLACEHOLDER ASSETS AND ANIMATION just to test how parts of the engine work. With no shaders, filters, or even models and key art in place yet, normally we would never show anything like this since it’s not representative of the final game at all, but in the spirit of this Kickstarter in showing how the game is made, even from the very earliest steps, we thought it would still be pretty cool to see a glimpse of Beck moving around in the engine (even if it is a placeholder Beck, moving through a placeholder level with placeholder enemies and animations!).”


This week’s European Nintendo Downloads are as follows:

Wii U download

Wii Karaoke U by Joysound – free – available Oct. 4
Wii Karaoke U by Joysound: 1-hour trial ticket – free (Limited to one ticket per Wii U console)
Wii Karaoke U by Joysound: 1-hour ticket – €1.99 / £1.79
Wii Karaoke U by Joysound: 24-hour ticket – €4.99 / £4.49
Wii Karaoke U by Joysound: 30-day ticket – €14.99 / £13.49

Wii U retail

The Legend of Zelda: The Wind Waker HD – €59.99 / £49.99 – available Oct. 4
Just Dance 2014 – €49.99 / £34.99 – available Oct. 1

Wii U VC

Final Fight (US version) – €7.99 / £5.49
Final Fight 2 (US version) – €7.99 / £5.49
Final Fight 3 (US version) – €7.99 / £5.49

3DS retail

Rhythm Thief & the Emperor’s Treasure – €44.99 / £39.99
Game Festival 1 – €24.99 / £19.99

3DS demo

Witch & Hero Demo

Special offer

Heavy Fire: Special Operations 3D – €3.99 (£3.59) until 17/10/13, 23:59 local time. Was €4.99 (£4.49).

Source: Nintendo PR


Shantae: Half-Genie Hero has reached its first stretch goal on Kickstarter. Having raised $500,000, the game will now include a Risky Mode.

Risky Mode will allow players to tackle two full campaigns. There will be a main storyline featuring Shantae, and an alternate plot with Risky Boots taking center stage.

Shantae: Half-Genie Hero has four days left to reach additional stretch goals.



Midgar Studio has launched a Kickstarter for a project known as “Edge of Eternity”. The developer describes its game as “a new RPG that will lead you to experience a unique and unusual universe. The action takes place in a world whose design combines some steampunk influence – the best Japanese RPG – and Medieval age influences.”

According to Midgar, the plan is to have Edge of Eternity on practically every platform – Wii U, PlayStation 4, Xbox One, PC, PS Vita, and more. First, though, the team will need to raise $200,000 to secure funding. There’s also a $600,000 goal which will allow Midgar to create “a new version of the game using all the HD and resources of the next gen platforms”.


Takashi Tateishi, the composer of Mega Man 2, is on board for Mighty No. 9’s development. Mega Man 1 composer Manami Matsumae and Inti Creates’ action-music veteran Ippo Yamada were previously confirmed for the project.

Source



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