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Wii U eShop

Maestro iGames can officially make Wii U games. The indie dev announced on Twitter today that it has become an approved developer for the console.

Super Ubi Land will be the first Wii U eShop title from Maestro. Currently, the team is targeting its launch for the spring.

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Neko Entertainment, the studio behind Puddle on the Wii U eShop, may opt to bring future titles to the platform.

QA manager Sébastien Chipot-Delys was recently asked if Puddle’s development on Wii U inspired the team with ideas about the future and whether Neko has any additional projects planned for the console. This was the response:

“Yes, we learned a lot by developing Puddle on Wii U, and it will be definitely helpful for the future and our next titles on Wii U!”

Chipot-Delys was also asked about the possibility of 3DS support. He said:

“I cannot tell you more for the moment, but it is a possibility…amongst a lot of others!”

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This week’s European Nintendo Downloads are as follows:

Wii U eShop download

The Cave – €12.99 / £9.99

Wii U demo

The Cave
Sonic & All-Stars Racing Transformed

Wii U sale

Mighty Switch Force! Hyper Drive Edition – 30% off until Feb. 7 – now €6.99 / £6.29

Wii U retail

Marvel Avengers: Battle for Earth – €49.99 / £39.99

WiiWare

Babel Rising – 500 Wii Points

3DS download

Picross e2 – €4.99 / £4.49
35 Junior Games – €4.99 / £4.49

DSiWare

Snowboard Xtreme – €1.99 /£1.79 / 200 DSi Points

3DS update

Nintendo presents: New Style Boutique – free


Zen Studios has shared pricing information for Zen Pinball 2’s extra content.

When it hits the Wii U eShop, the base game will be free to all users. However, in order to receive a more in-depth experience – with additional tables – you’ll need to folk over a few bucks.

Individual tables will cost $3, according to a representative speaking on Zen Studios’ forums. 4-packs will be priced at $10. These prices are the same on other platforms.

Look out for Zen Pinball 2’s release on the Wii U eShop in the near future.

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In order to become an indie developer on Nintendo platforms, certain requirements must be met. For instance, a dev must maintain a dedicated business place. Studios can’t receive kits without meeting this criteria.

Interestingly, it seems that Nintendo could be abandoning the requirement.

Take a look at this tweet from Nintendo of America’s Dan Adelman:


The tweet above coupled together with others rumor suggest that Nintendo may allow indie devs to make titles for its platforms without having an office space. That would only lead to a better situation for fans – it means more games!

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Shin’en has launched a new update for Nano Assault Neo. It fixes online ranking flags and disconnection issues with the Wii U GamePad.

As noted by Shin’en on Twitter:

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With Trine 2’s original release, Frozenbyte prepared a boxed version for Europe. That begs the question: could Director’s Cut ever get a retail edition as well?

When one fan asked if a hardcover version would be made available, Frozenbyte left the door open to the possibility. However, in order to make this happen, the developer would need to form a partnership with another company and cautions that the whole process would “take a lot of time to arrange.”

Frozenbyte said:

“It’s a possibility… we’d need a partner for it though, so even if we decide to go for it, it will in any case take a lot of time to arrange, so it’s hard to say when it could happen… we’ll? see!”

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Fuzzy Wuzzy Games confirmed Armillo for the Wii U eShop yesterday. This isn’t the indie dev’s only project, however.

Along with Armillo, the team is working on another project that is being kept under wraps for now. Fuzzy Wuzzy’s James Saito would only divulge that it is “going to be unique in its own ways, instead of being more of a throwback like Armillo.”

Saito teased:

“Yes, but nothing official yet that we want to announce. One project has been in the planning stages for a few months and will soon approach prototyping. I won’t say anything except that it’s going to be unique in its own ways, instead of being more of a throwback like Armillo. But for now, our focus is on finishing Armillo and making it as good as we’d like.”

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Fuzzy Wuzzy Games is bringing “Armillo” to the Wii U eShop, and it’s due for launch on the store this year.

Armillo was once planned for XNA through the Xbox Live Arcade. However, the team is now concentrating on making the title for Wii U.

What is Armillo, exactly? The two videos above may give you a pretty decent idea. It’s somewhat reminiscent of Marble Madness and even has a bit of a Super Mario Galaxy vibe.

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