Third portion of Miyamoto’s 4Gamer interview translated (unofficially)
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto recently conducted an interview with Japanese publication 4Gamer. Two portions of the talk have been translated previously, and now the third and final piece has appeared
There’s still a bunch of discussion about Pikmin 3, naturally, but Miyamoto also speaks about the Wii U in general. You can find the full thing here.
Early Pikmin 3 downloads in Europe will still be eligible for Wonderful 101 promotion
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Some European Wii U owners purchasing Pikmin 3 from GAME were able to receive the download version a few days early. However, upon initial inspection, it appeared that Nintendo Network Premium points were not being provided. There was also concern that by obtaining Pikmin 3 before its official launch, such users wouldn’t be eligible for the 30% discount on digital copies of The Wonderful 101.
Nintendo has now stepped in and clarified the situation. Even if you downloaded Pikmin 3 early, you’ll be eligible for The Wonderful 101 promotion. The Nintendo Network Premium points situation is also being looked into, but it sounds like that also won’t be an issue.
Nintendo’s official statement reads:
Scirra now approved for Wii U development, console to get Construct 2 support
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has approved Scirra for Wii U development, the company announced on Facebook today.
Scirra’s first order of business will be with regard to Construct 2. Sometime in the future, the engine will gain a Wii U exporter – meaning even more projects will be possible for the system.
Codemasters founder says there’s a “good chance” Nintendo will be fine, they’ve “always been a pioneer”
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News, Wii U | 0 comments
Codemasters founder David Darling
Darling apparently went on to talk about how Nintendo could look into the realm of brain-controlled gaming with their next home consols, or perhaps something even later than that, and said that the tech is already being researched heavily at Warwick University.
Watch Dogs – Aisha Tyler in-game footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Splinter Cell: Blacklist video – “Spies vs Mercs Blacklist Intro” – part 2
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Call of Duty: Ghosts multiplayer reveal set for August 14
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments

Activision will be sharing the first, concrete details on Call of Duty: Ghosts’ multiplayer features on August 14. A notice posted on the game’s official website confirms the news.
Visit the Call of Duty: Ghosts website at 1:30 PM ET / 10:30 AM PT for the official reveal.
Injustice: Gods Among Us – Martian Manhunter tidbits
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
NetherRealm Studios held a stream for Injustice: Gods Among Us and highlighted the upcoming Martian Manhunter DLC.
The following tidbits were shared, as transcribed by Siliconera:
- Martian Manhunter has an excellent teleport coupled with a variety of tools that allow him to function well as an anti-zoning character .
- His trait is an “Alien Malleability” that allows him stretch various parts of his body to extend his combos in ways not otherwise possible.
- While he can deal damage at a close range, he isn’t a rushdown type and according to comments made on stream he isn’t exceptionally good at mid-range.
- Martian Manhunter the ability to perform an air dash and by spending meter he can cancel into another air dash in the opposite direction.
NetherRealm also confirmed once again that more character DLC is on the way, and the game itself has been a very big success. More live-streams will be held accompanying future character releases.
Injustice: Gods Among Us – Martian Manhunter character history video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Rayman Legends devs never protested game’s delay
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Following Ubisoft’s Rayman Legends delay, members of the development team – including Rayman creator Michel Ancel – were seen holding signs and supposedly protesting the announcement.
As it turns out, this wasn’t what happened. There was no protest.
Rayman Legends lead game designer Emile Morel explained to EDGE how the whole situation turned into a misunderstanding:
“As for the protest about the delay, it actually never happened, it’s a funny story and in the end a big misunderstanding. A few days after the announcement of the delay, one morning two Rayman fans came by the studio with a funny banner to protest about the delay in a nice and humoristic way. We’re not used to have fans coming by the studio, so some members of the team took pictures with them to be nice and friendly. We spent some time talking with them and once they left I remember someone in the team asking: ‘Did we tell them not to put these pictures online?’ The answer was ‘no’ and two hours later these pictures were everywhere and people started to think that the whole team was protesting about the delay. In the end, no harm was done, and this gives us a funny story to tell!”