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Wii U

At last year’s E3, THQ’s Danny Bilson was featured in a Wii U video, and noted that the company was planning on bringing the game to the console at launch.

It doesn’t look like anything has changed since then.

In an interview with Digital Spy, lead designer Hayden Dalton said that Darksiders II will be a launch title for Wii U. A small team is currently working on that version. The controller will be used in a “unique way”.

Dalton said:

“That’s been very interesting to see what those guys are doing, and they’re making efforts to make sure we do use it in more than a slapdash way. It’s basically the core game, but then with added abilities to do certain things that you can’t do on the other consoles.”

Dalton also mentioned that the version Vigil Games had prepared for last year’s E3 allowed players to change equipment in real-time:

“One of the things that we did, when we were originally going to show it off, was that you could equip stuff directly. So, for instance, I could be running along and I could click on another piece and I could put it on as I’m running through the game. That’s huge, it’s not breaking up the game in a way, I’m not going into a menu and assigning it, I’m literally just tapping as I’m playing. We’re not basically heavily changing the core game to support the control system, but the control system will be an enhancement of the core game.”

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It’s not gameplay, and it’s not much footage, but it’s better than nothing! We’ll be seeing more of the game very soon in any case.

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Update: Since the platforms for Epic Mickey 2 have now been confirmed, it’s unclear as to what Keighley intended when he said “next gen”. Was he simply referring to the PlayStation 3 and Xbox 360? And what about that 3DS rumor? There are still many unanswered questions!

Epic Mickey: The Power of Two will surely be made available for the Wii, PlayStation 3, and Xbox 360. However, it seems that Junction Point Studios is also bringing the game to at least one next-gen system.

When asked which platforms Epic Mickey 2 is being made for, GTTV’s Geoff Keighley said, “It’s on next gen too!”

I guess this means that a Wii U version is pretty much a lock…

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Bit.Trip Runner 2 was delayed to November earlier today, and Gaijin Games artist Mike Roush is once again reminding everyone that a Wii U version is possible. The console should be out for the holidays… wouldn’t Bit.Trip Runner 2 be a nice launch title for the Wii U’s store?

Regarding a Wii U version, Roush said:

“(A Wii U version is) definitely something we’re thinking about. My guess is we will always be with Nintendo. Everyone at Gaijin Games is a Nintendo fanboy, so we will most likely continue that relationship in the future. We’ll make one game and cross-platform it to the best of our ability. When we made these decisions we never knew about Wii U. So rather than us ‘leaving Nintendo’, it’s that these decisions were made a year ago. We would never leave Nintendo, we love them to death.”

That’s not the only news from Roush. He teased an idea Gaijin Games has for something called “BitTroid”. It would be “a mash-up of Bit.Trip and Metroid.”

He said:

“We’ve been joking around for years about making ‘BitTroid’ – a mash-up of Bit.Trip and Metroid. We’ve never thought about it seriously but we talk about it often. It would be something we’d love to do. We’d need to get a sub-team focused on that and do it in the old Bit.Trip style.”

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Hideo Kojima has never actually created a title for a Nintendo home console. Might that change for Wii U?

If the Metal Gear Solid director does make a title for the new system, it would be “unique”.

Speaking about the Wii U, Kojima said:

“Wii U is kind of a special case. The way the player interacts with the device is very different than any other device out there. So if I were to make a game for the Wii U, it would have to be a unique game.”

And what about the Fox Engine?

Kojima also commented on that for a brief moment:

“I don’t want any misconceptions that [the Fox Engine] is specific to a certain hardware platform, because it’s not. The way we envision it, it’s more this platform that isn’t mounted to a particular hardware.”

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