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Wii

“Sources tell me the Wii area at the Nintendo booth is covered in light blue tarps and under heavy security at E3.” – Geoff Keighley’s twitter

Sounds like there could be some significant secrets at Nintendo’s booth this year…We’ll just have to wait and see what the Big N is hiding.


Thanks to _Contra_ for the news tip!


red_steel_2_temp_boxart

In addition to releasing the temporary boxart above, the game will a bonus for those that preorder. Details on that are expected “soon.”

Source


The Wii has seen the revival of numerous classic IPs – Punch-Out!!, Mega Man in the classic 8-bit style, Adventure Island, and many more have all made comebacks on Nintendo’s system. One property that has been left untouched, however, is Kid Icarus. It has actually been more than eighteen years since an original game in the series was released in North America. But there have been plenty of rumors over the past few years that Factor 5 has been developing a new title for Wii. You may be surprised at just how far back the speculation goes. Will Nintendo finally unveil a Kid Icarus Wii game on Tuesday? That’s completely up in the air at this point, but while you wait, take a look at this comprehensive listing of Pit’s rumored return throughout the years.

2005

May 17: Nintendo President Satoru Iwata reveals that a new Super Smash Bros. game is in development.
May 19: Shigeru Miyamoto teases the possibility of a new Kid Icarus game in an interview with IGN: “Well, I’m actually working really closely right now with the director of the [original] game. Now, whether or not when we get the Revolution all set up and everything is finalized, well who knows? That might be one of those characters where everybody says, ‘Hey, with the way our console is designed, that would be a perfect match.’ My question to you is, if we made this game would you buy it?'”

2006

May 10: Super Smash Bros. Brawl announced. Pit confirmed to be a playable character.
May 10: Miyamto considers the possibilities of Kid Icarus once again: “I think it opens up a lot of different possibilities. [Miyamoto could see a Kid Icarus game for Wii, controller could enhance games such as Starfox]. Sadly, though, I don’t have time to do that right now since I’m so tied to so many different projects going on.”


Last night, a report released by Nikkei said that a new Mario game would be hitting the Wii later this year. But could that be Shigeru Miyamoto’s big project to be unveiled at E3? On a recent episode of X-Play, Director of Gaming Editorial on G4TV.com, Billy Berghammer said that “something’s going on with” Miyamoto and that he is going to be interviewed during the show. That certainly makes it seem as though something important will be shared at E3.

“…The only other thing I will say though, is Miyamoto is going to be announcing something. We’re meeting with them during the show for an interview so I’m going to pretty much speculate that something’s going on with him. Either Mario or Zelda. Or he could be talking about the next Pikmin game which is also rumored…I still think there’s going to be a new Zelda.”


Amidst the hundreds upon thousands of E3 articles on the web, it is difficult to find one that isn’t a list of various predictions for one system or another. As entertaining as these articles may be to read, the lack of variety among them can be altogether discouraging when scouring the internet for something new and interesting to read. Because of that, I felt it necessary to detail not just the blockbuster games, the company announcements and the new peripherals: I felt that discovering what system wins E3, or what game will conquer the others, while it is important, does not come near the prize of what developer will take the cake for backing any of Nintendo’s consoles. From what we know so far (which, I must say, isn’t too much), a lot of developers are putting a lot of effort into Wii and DS, but there is one that is taking so many risks and putting so much money into their projects that, regardless of whether or not they succeed, they cannot be overlooked both by gamers and developers alike. That developer is High Voltage Software.

Nintendo may have Zelda and Mario, Activision may have Call of Duty and Guitar Hero, and Capcom may have Resident Evil, but none of these developers carry the perseverance, enthusiasm and all-around spirit of High Voltage. When HVS’s hardcore first person shooter, “The Conduit” (which releases on June 23) was unveiled, people threw up their hats and cheered. Why? It was clear the HVS’s ultimate goal was to push the Wii to a limit that even Nintendo had not reached, and make a great game in the process. From interviews, previews, reviews and screenshots, it is clear that (while it may be far from perfect) The Conduit was a labor of love that in the end turned out to be as much of a joy to play as it was for High Voltage to make, and that’s really the main idea behind what they’re doing.



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