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“Just a comment (and I’ve seen this done all over the place), you’re comparing WW sales [280,000 units] numbers on Wii with US sales numbers on PS2. NPD’s PS2 number (as cited on IGN some time ago… not me giving it out for the name of butt covering) was about 275K for just US. Again, is US only, North America would be higher than that and WW much higher still. That said, we continue to do slow, steady business on Okami Wii such that maybe someday it will get to the levels of the PS2’s sales, at least in the US. The day one number for each in the US was close to the same, we know Okami tends to have a nice long tail associated with it through distribution and a specific retailer or two. Secondarily, success for the project was never predicated on reaching the sales of the PS2, so from a profitability standpoint, I’m relatively pleased with where it’s at and where it’s going. We have more Okami hitting shelves of a couple retailers this month in the US so finding it should be reasonably easy. I think a lot of Okami’s long tail effect is due to word of mouth from fans like all of you. So if you think it’s something your friends should be playing, please do recommend it.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

So the number that Okami on Wii sold around 280,000 units is correct (worldwide figure), but some people have been incorrectly comparing that number to the copies sold in the United States for PS2 (275,000). As a personal note, I can’t help but recommend Okami, regardless of whether you were to purchase it for the Wii or PS2. It’s a downright beautiful game!


Skate It launch trailer

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments


According to the NRDC, the Wii costs only $10 annually when the system is left on. This price is much less compared to the 2007 revisions of the Xbox 360 and PS3, which cost $103 and $107 respectively each year. However, it is a known fact that the Wii is a considerably underpowered console than Microsoft and Sony’s systems.

When each machine is turned off, the Wii costs $3 annually while the 360 costs $11 and the PS3 $12. As far as watts go, the Wii leads the pack with only an average of 16 watts used while active. The 360 utilizes 119 watts and the PS3 requires 150 watts.


Two years ago today, the Wii officially launched in North America. It’s pretty unbelievable that, in just two years, a ton of great titles have been released including Super Mario Galaxy, Metroid Prime 3, Okami, Twilight Princess, Zack and Wiki, Brawl, World of Goo, and many other games. The Wii is, in many respects, just a baby and there is plenty of more to look forward to in the future. I actually remember when I purchased my Wii…I went to three or four different stores before settling on one in particular, and waited a couple of hours for the doors to open.


Nintendo Power review scores

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

Animal Crossing: City Folk (Wii) – 8.0
Rygar: Battle of Argus (DS) – 7.0
Castlevania Judgment (Wii) – 7.0
Tales of Symphonia: Dawn of the New World (Wii) – 8.0
Sonic Unleashed (Wii) – 8.0
Guitar Hero World Tour (Wii) – 8.0
Cooking Mama World Kitchen (Wii) – 6.5
Metal Slug 7 (DS) – 7.5
Gauntlet (DS) – 7.5
Spider-Man: Web of Shadows (Wii) – 6.5
Chrono Trigger (DS) – 9.0
Shaun White Snowboarding: Road Trip (Wii) – 7.0
Moon (DS) – 7.5
Mushroom Men: The Spore Wars (Wii) – 8.0
Age of Empires: Mythologies (DS) – 7.0
Mushroom Men: Rise of the Fungi (DS) – 5.0
Star Wars The Clone Wars: Jedi Alliance (DS) – 6.0
Rayman Raving Rabbids TV Party (Wii) – 5.5
Pokemon Ranger: Shadows of Almia (DS) – 8.0
Neopets Puzzle Adventure (DS) – 6.0
Need for Speed Undercover (Wii) – 6.5
Monster Lab (DS) – 8.0
WWE SmackDown vs. Raw 2009 (Wii) – 8.0
Tomb Raider Underworld (Wii) – 7.0
Luminous Arc 2 (DS) – 7.0
Monster Lab (Wii) – 6.5
WWE SmackDown vs. Raw 2009 (DS) – 4.0
Star Wars The Clone Wars: Lightsaber Duels (Wii) – 4.0


VC

1 (1) – Super Mario Bros. 3
2 (2) – Super Mario Bros.
3 (4) – Super Mario World
4 (17) – Mega Man 3
5 (5) – Super Mario RPG: Legend of the Seven Stars
6 (7) – Super Mario Bros. 2
7 (9) – Punch-Out!!
8 (8) – The Legend of Zelda
9 (3) – Earthworm Jim
10 (6) – Secret of Mana
11 (10) – Super Mario 64
12 (12) – Pac-Man
13 (11) – The Legend of Zelda: Ocarina of Time
14 (14) – Sonic the Hedgehog
15 (16) – Mario Kart 64
16 (15) – Donkey Kong Country
17 (18) – Donkey Kong
18 (13) – Mega Man 2
19 (N/A) – The Legend of Zelda: A Link to the Past
20 (19) – Kirby’s Adventure

WiiWare

1 (2) – World of Goo
2 (1) – Tetris Party
3 (3) – My Aquarium
4 (17) – Brain Challenge
5 (4) – Mega Man 9
6 (6) – Dr. Mario Online Rx
7 (7) – Defend your Castle
8 (10) – Midnight Bowling
9 (8) – The Incredible Maze
10 (9) – Bomberman Blast
11 (11) – My Pokemon Ranch
12 (12) – TV Show King
13 (14) – Wild West Guns
14 (5) – Strong Bad Episode 3 Baddest of the Bands
15 (N) – Strong Bad Episode 4 Dangeresque 3
16 (16) – Pong Toss – Frat Party Games
17 (15) – Final Fantasy Crystal Chronicles: My Life as a King
18 (13) – Alien Crush Returns
19 (19) – LostWinds
20 (18) – Strong Bad Episode 1 Homestar Ruiner


– Pilot Konki through 20 missions spanning 5 different environments
– Top-down space adventure with creative use of the Wii Remote’s infrared pointer apabilities to pilot your ship
– Pick up items and upgrades to enhance controls and chances of accomplishing your mission
– Four person multiplayer matches locally on your home console
– Compete for best times with online leaderboards

YUKE’S Company of America today revealed the first set of in-game screenshots and level details for Evasive Space, a new action space adventure for WiiWare™ under development by High Voltage Software. Set to launch this coming January, Evasive Space will blast you off on a space adventure in which you will be piloting Konki from a top-down view through various mazes and environments; creatively using the Wii Remote™’s infrared pointer for control. The new screens offer a look at Acts 1 and 2, out of a total of four Acts, each one featuring a central theme and five scenes of varying objectives.

Act 1: Crystal World
-Scene 1: The Gobo Caverns – Timed run through a cave maze
-Scene 2: The Terradyne Asteroid – Open space play; collect “spacemen” while avoiding the asteroids
-Scene 3: The Pirate Nagumo’s Space Cruiser – Timed run through a ship maze
-Scene 4: The Galdonia Nebula – Open space play with rotating level; collect energy cells while avoiding gas clouds from the sun
-Scene 5: The Gobo Caverns 2 – Timed run through new areas of the caverns with additional upgrades to collect


Famitsu review scores

Posted on 16 years ago by (@NE_Brian) in DS, News, Wii | 0 comments

The latest Famitsu review scores are as follows:

Resistance 2 (PS3, Sony): 8 / 8 / 8 / 9 – (33/40)
Naruto Shippuuden Gekitou Ninja Taisen EX3 (Wii, Takara Tomy): 7 / 6 / 6 / 7 – (26/40)
Hataraku Hito (Wii, Hudson): 8 / 8 / 7 / 8 – (31/40)
Kotoba no Puzzle: Mojipittan Wii Deluxe (Wii, Bandai Namco): 7 / 7 / 8 / 7 – (29/40)
Rune Factory Frontier (Wii, Marvelous): 8 / 7 / 7 / 7 – (29/40)

Moe Moe 2-ji Taisen [Ryoku] Deluxe (PS2, SystemSoft Alpha): 6 / 5 / 5 / 6 – (22/40)
Major League Baseball 2K8 (Xbox 360, 2K Sports): 6 / 6 / 6 / 5 – (23/40)
Far Cry 2 (Xbox 360, Ubisoft): 8 / 8 / 7 / 8 – (31/40)
Patapon 2: Don-Chaka (PSP, Sony): 8 / 8 / 8 / 9 – (33/40)
Layton Kyouju to Saigo no Jikan Ryokou (NDS, Level 5): 9 / 8 / 8 / 8 – (33/40)
Tamagotchi Kira Kira Omisecchi (NDS, Bandai Namco): 7 / 6 / 6 / 7 – (26/40)
Simple DS Series Vol. 45: The Misshitsukara no Dasshutsu 2 (NDS, D3): 6 / 7 / 6 / 7 – (26/40)
Keiki J.B. Harold Jikenbo: Manhattan Requiem & Kiss of Murder (NDS, fonfun): 6 / 6 / 6 / 6 – (24/40)
Higurashi no Nakukoru ni Kizuna: Dai-Ni-Kan – Sou (NDS, Alchemist): 7 / 7 / 6 / 6 – (26/40)
The Conveni DS: Otona no Keiei Ryoku Training (NDS, Nippon Ichi Software): 6 / 5 / 5 / 6 – (22/40)

Moe Moe 2-ji Taisen [Ryoku] Deluxe (PSP, SystemSoft Alpha): 6 / 6 / 6 / 6 – (24/40)
Kenka Banchou 3: Zenkoku Seiha (PSP, Spike): 8 / 8 / 7 / 7 – (30/40)


“The Blueprint odel is also being used on a previously undisclosed, but none-too-surprising, project: ‘Boom Blox 2.’ (not the official title) Apparently work is already underway on a sequel to the spring’s innovative Wii puzzle game, which got very good reviews (especially from me) and and sold decently, last we heard. But whie development is being led out of EALA, where the first ‘Boom Blox’ was made, people are working on it together from all over the world.”

Boom Blox was a very successful game in the eyes of critics and it sold fairly decent as well. There’s no word on what platform the game will be heading to, but most would agree that the Wii remote worked very well with the original title.

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