WiiWare/DSiWare downloads – block sizes (9/20)
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
WiiWare
The Very Hungry Caterpillar’s ABCs – 280 blocks
Triple Throwing Sports – 113 blocks
Virtual Console
Aero the Acrobat 2 – 28 blocks
DSiWare
Everyday Soccer – 65 blocks
GO Series 10 Second Run – 43 blocks
Nintendo Countdown Calender – 27 blocks
Billy’s Boot Camp: Wii de Enjoy Diet! coming to Wii
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 1 Comment
Are you ready for another exercise game? I hope so, as Rocket Co., Ltd. revealed a new title featuring Billy Blanks in the latest issue of Famitsu. Billy’s Boot Camp: Wii de Enjoy Diet! is scheduled for release in Japan in March 2011. You can check out additional details about the game below
– Virtual Blanks working out in an exercise studio
– Also has Mii characters
– Use the Wii Balance Board, one or two Wiimotes, or a combination
– Three exercise modes: a daily “leave it to Billy” regimen, programs that emphasize particular muscle groups, or intensive daily workout schedules for periods of three, five or seven days
– No US publisher has picked the game up yet
Nicalis and Pixel have ideas for more Cave Story, other titles
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 2 Comments
At the end of the Tokyo Game Show last week, Destructoid was able to catch up with Nicalis’ Tyrone Rodriguez. Rodriguez had some interesting nuggets to share that he and Pixel – the creator of Cave Story – have discussed. It’s possible that additional Pixel games could head to consoles, Cave Story could wind up on new platforms, the WiiWare version could be tweaked, and there may even be something done with the Cave Story Beta. Currently, what was mentioned are nothing more than ideas at this point, but something could definitely happen in the future.
Worms: Battle Islands trailer
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
Worms: Battle Islands screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Worms: Battle Islands going retail
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Unless I’m going crazy, Worms: Battle Islands was announced for WiiWare last year. Now, however, it looks like the game has made the jump from WiiWare to retail. THQ sent out this press release today…
AGOURA HILLS, Calif. – Delivering an arsenal full of laughs, explosions and over-the-top turn-based strategy gameplay this November, THQ Inc. (NASDAQ: THQI) today announced that Worms: Battle Islands is currently in development for Wii. The franchise that has sold more than 25 million units at retail over its lifetime and provided countless hours of strategy fun returns with classic Worms gameplay, all-new extensive online multiplayer support, customizable weapons and environments to blow to bits. Worms: Battle Islands is being published through the THQ Partners program.
About Worms: Battle Islands
Rally your worm troops, plot to defeat your enemies and battle your way through 30 single-player campaign mode missions, 30 brain teasing single-player Puzzle challenges and five different multiplayer game modes on or offline as you fight to take control of a secret island Worms™ base. Packed with more than 40 different in-game weapons and utilities, a deep customization tool set that allows users to personalize their Worms appearance and create their own weapons of mass destruction in the weapon factory, Worms: Battle Islands will quench all gamers thirst for ammo and destruction.
SEGA hoping to use Sonic Colors to introduce the series to new players
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
This information comes from Sonic Team’s Takashi Iizuka…
“The thought behind this game was also that the team wanted to capitalise on how far the Sonic franchise has expanded itself through the Mario and Sonic games. Obviously those were on the Nintendo platform and more family friendly. We wanted to take this opportunity to introduce 3D Sonic games to people who may not have played Sonic and provide a new Sonic game to those audiences.”
To be honest, I don’t care who this game is aimed at. More than anything, I just want Sonic Colors to be enjoyable! The most important aspect is for it to be fun, regardless of the audience SEGA is hoping to attract.