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“There’s something else that we’re going to reveal later on in the year that wasn’t at E3, which is just very, very innovative. There are very few people who know about it at the moment. It’s not another Kinect thing – it’s to do with the Wii. People are talking about Kinect and Move at the moment, understandably – but if we’d have had this at E3, people would have been talking about this as a significant step forward for the Wii as well. Maybe [we’ll show it at] Gamescom.” – global exec VP Ian Curran

Well, I’m certainly interested to hear more about this! THQ has brought some interesting titles to the Wii, such as de Blob and Deadly Creatures – the latter of which, unfortunately, sold terribly. It’s nice to see that they’re still looking to support the platform, and it sounds like the company is very excited about this new game.

Source


We’ve previously heard that the structure of The Legend of Zelda: Skyward Sword will be a bit different this time around compared to past games in the series. In other words, the traditional flow of moving from the field to dungeons won’t be as clearly defined. Skyward Sword producer Eiji Aonuma elaborated on this point in an interview with the Official Nintendo Magazine, but shared other interesting details with the magazine.

“It’s hard, obviously, to introduce major changes into the Zelda gameplay, and one of the reasons for that is that we have some traditional elements that we have protected and continued throughout the series. You have a field, you have dungeons, and there is a line across which area you are in, and which style of gameplay you are participating in. So what we’ve tried to do with Skyward Sword is to introduce some new elements. This time there are larger fields and dungeons that don’t really feel like dungeons or fields, but also incorporate some of those elements. We are re-imagining some of the traditional gameplay elements.”


“No, I mean, for our game – did I go through all the different controllers we’ve got? We’ve got Classic Controller play, we’ve got the Gamecube controller, we’ve got the Zapper, we’ve obviously got the Wiimote and nunchuk, and we’ve got all these different controllers. And then we have these different control schemes as well. So we’ve got control schemes for core gamers, control schemes for more casual gamers – so we’ve just totally made it accessible, and obviously Bond is a very popular license anyway, so I don’t see it as a challenge, you know. GoldenEye belongs on a Nintendo platform, we’ve got the accessibility there but also enough for the hardcore gamers, yes.” – Producer Dawn Pinkney

Pinkney also didn’t rule out the possibility of GoldenEye 007 losing its Wii-exclusivity in the future. When asked about the chances of a port, she said “that’s not something I can discuss.”

Source


Game Follows Second Season of Hit Animated TV Series and Features All-New Gameplay, Tricky Puzzle Elements, New Super Heroes, Super Villains and Super Powers

AGOURA HILLS, Calif., Jul 22, 2010 (BUSINESS WIRE) —

The legendary Marvel Super Hero Squad is back with an even larger team of Super Heroes, as THQ Inc. (NASDAQ:THQI) today announced Marvel Super Hero Squad: The Infinity Gauntlet, the sequel to its highly popular Marvel Super Hero Squad video game of 2009. An all-new adventure for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, Wii(TM) and Nintendo DSi(TM) and Nintendo DS(TM) systems, Marvel Super Hero Squad: The Infinity Gauntlet has players using their super powers and super smarts to battle Doctor Doom’s Lethal Legion and search out the locations of the six lost Infinity Stones.

“We are excited to announce the next game in our Marvel Super Hero Squad franchise to an eager fan base,” said Martin Good, Executive Vice President, Kids, Family, Casual Games, and Global Online Services. “The new co-op Challenge Mode, super-powered action-combat and integrated puzzles truly elevate the series and further broaden the audience.”


1. [DS] Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu – 136,000 / NEW
2. [Wii] Dragon Quest Monsters: Battle Road Victory – 136,000 / NEW

3. [PS3] Jikkyou Powerful Pro Yakyuu 2010 – 120,000 / NEW
4. [Wii] Wii Party – 113,000 / 348,000
5. [PSP] Last Ranker – 61,000 / NEW
6. [PSP] Jikkyou Powerful Pro Yakyuu 2010 – 52,000 / NEW
7. [DS] Inazuma Eleven 3 – 46,000 / 649,000
8. [PS3] White Knight Chronicles 2 – 34,000 / 210,000
9. [DS] Harvest Moon: Twin Villages
10. [PSP] Momotarou Dentetsu Tag Match: Yuujou – Doryoku – Shouri no Maki! – 19,000 / NEW
11. [Wii] Super Mario Galaxy 2
12. [DS] Taiko no Tatsujin DS: Dororon! Youkai Daikessen!!
13. [DS] Odoru Daisousasen The Game: Sensuikan ni Sennyuu Seyo!

14. [PSP] Naruto PSP
15. [PSP] Busou Shinki: Battle Masters
16. [DS] Tomodachi Collection
17. [DS] Art Academy
18. [Wii] Wii Fit Plus

19. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
20. [DS] Metal Fight Beyblade: Bakugami Susanoh Shuurai!
21. [DS] Tokimeki Memorial Girl’s Side 3rd Story
22. [Wii] New Super Mario Bros. Wii
23. [DS] LovePlus+

24. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
25. [DS] Digimon Evolution: Lost Story
26. [DS] Keshi Kasukun
27. [Wii] Mario Kart Wii

28. [PSP] Monster Hunter Portable 2nd (PSP the Best)
29. [DS] Pokemon HeartGold/SoulSilver
30. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen


Sonic Colors details

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 1 Comment

This information comes from producer of Sonic Colors, Keith Dywer…

– Game is almost complete
– Team putting on finishing touches/bug testing
– After Sonic Unleashed and The Black Knight were finished, the concept from Sonic Colors may have been created
– Supposed to be building on the best of Sonic Unleashed, but team doesn’t want for it to be Unleashed Lite
– Not too many cutscenes
– On Wisps talking: “Yes and no”
– Different scenarios for Wii/DS versions
– Knuckles won’t be appearing in the game.- Game is very near completion, they are now finishing touches and bug testing.
– May have been conceptualized when Sonic Unleashed and Black Knight were finished.
– Build on the best of Sonic Unleashed, but it’s not intended to be simply Unleashed Lite.
– Story is canon to the main Sonic series.
– The game won’t have an overload of cutscenes.
– When asked if the Wisps could talk, he said “Yes and no”.
– Wii and DS versions will have different scenarios.
– Knuckles not in the game

Source 1, Source 2



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