ESRB updates
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
Absolute Reversi (DSi) – E
Grease DS (DS) – E10+
LITTLEST PET SHOP 3 Biggest Stars Pink Team (DS) – E
Match Up! (DSi) – E
Reader Rabbit 1st Grade (Wii) – E
Reader Rabbit Preschool (Wii) – EC
Kidz Bop Dance Party! The Video Game (Wii) – E
Mimi’s Party Fun (DS) – E
Martian Panic (Wii) – T
Fenimore Fillmore – The Westerner (Wii) – E
Big Buck Hunter Pro (Wii) – T
Reversi (DSi) – E
Bonk: Brink of Extinction (Wii) – E
Fancy Nancy: Tea Party Time (DS) – E
G.G. Series Ninja Karakuri Den (DSi) – E
B-Units (Wii) – E
Chuck E Cheese’s Gameroom (DS) – E
Chuck E Cheese’s Playhouse (DS) – E
Armada (DSi) – E
Scripps Spelling Bee (DS) – E
Chuck E Cheese’s Party Games (Wii) – E
Inazuma Eleven Break not cancelled, Inazuma 4 announced
Posted on 14 years ago by Brian(@NE_Brian) in DS, News, Wii | 0 comments
It’s been a long time since we last heard about Inazuma Eleven Break – Almost two years, in fact. There were even some rumors that the game might move from the Wii to some other platform, though now the speculation can end.
Level-5 held some fan festivities for Inazuma Eleven in Japan earlier today, and one of the most important details shared is that the company is still working on Break for Nintendo’s console. It was also revealed that Inazuma Eleven 4 is in development and will most likely feature a new lead character. No other game-related information was shared at the event, but at least we finally know that Break is alive and well.
Japanese VC releases next month
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
* World Heroes Perfect (Neo Geo, 900 Wii Points, D4)
* Magical Drop III (Neo Geo, 900 WP, D4)
* Tokuten Ou Honoo no Libero (Neo Geo, 900 WP, D4)
* Dunk Dream (Neo Geo, 900 WP, D4)
* Metal Max 2 (Super Famicom, 800 WP, Enterbrain)
* Moero Twinbee Cinnamon Hakase wo Sukue! (Famicom, 500 WP, Konami)
Rock Band Music Store update next wek
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
**ROCK BAND MEDIA ALERT** NICKELBACK. ROCK BAND. ‘NUFF SAID.
Guildford, UK. – June 25, 2010 – Harmonix and MTV Games today announced that Canadian rockers Nickelback will make their Rock Band debut next week in the Rock Band Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and WiiTM.With more than 400 artists, including Jimi Hendrix, The Who, AC/DC and Green Day, who are exclusive to Rock Band, as well as more than 1,500 songs available through the Rock Band platform and 70 million songs sold through its download store alone, Rock Band is the undisputed sales and content leader in the interactive music space, providing the deepest and best selection of artists, songs and albums.
Rock Band DLC additions for Xbox 360, PlayStation 3 system and Wii
Alternative rockers Nickelback, formed in 1995 in Canada, are the 11th best-selling act of the 2000s, with more than 30 million records sold worldwide. The band will make their debut in Rock Band next week with a six pack of songs.
Aonuma: Surprising Zelda fans is Nintendo’s goal, trying to surpass Ocarina of Time memories, more
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 1 Comment
Aonuma talking about the story in Skyward Sword…
“Well, you saw the trailer this morning, and the presentation. The final scene is Link jumping off those cliffs and diving through the bank of clouds, and that’s a very key element behind the story in the Legend of Zelda: Skyward Sword. This time around, Link is living on a series of floating islands above the coulds, and that land is called Skyloft. Link lives in this floating land, and it’s his natural world, so he doesn’t think there’s anything strange about living above the clouds. One day, an incident occurs, and he discovers that beneath the clouds is another world, and that world is ruled by an evil force. And the thing that leads link on in his adventure and guides him is the titular sword – the Skyward Sword. When the sword is leading Link and helping him do things, it actually transforms into a human figure. [In] the artwork revealed at E3 last year, that was the figure that was in that artwork. So basically the story evolves in his travelling from Skyloft to the land below, and back and forth, as he is lead by the Skyward Sword. As he travels, the story of how the land below came to be ruled by these evil forces is revealed.”
Reggie, Jimmy Fallon play Donkey Kong Country Returns
Posted on 14 years ago by Brian(@NE_Brian) in Videos, Wii | 4 Comments
The Kore Gang screenshots
Posted on 14 years ago by Brian(@NE_Brian) in Screenshots, Wii | 0 comments
Tidbits from Retro, Kensuke Tanabe about Donkey Kong Country Returns
Posted on 14 years ago by Brian(@NE_Brian) in News, Wii | 3 Comments
Retro Studios’ Bryan Walker on Miyamoto’s initial involvement…
“He was very clear from the get-go about his expectations for the ground-pound. It wasn’t just BAM-BAM-BAM-BAM. It had to be [slapping his knee rapidly] buh-BAM, buh-BAM, buh-BAM! He was extremely emphatic about our direction, that we’re making a better DKC.”
Kensuke Tanabe on including family characters…
“There was a direction from Mr. Miyamoto as to what to up point in the series’ legacy to draw from, but I think it will be the most fun for people to play it themselves and see who pops up along the way. I know people certainly have enjoyed them in the past so we are definitely considering those elements of gameplay. But you’ll have to excuse me for keeping this secret for a little while longer.”
Tanabe/Walker on water levels…
Tanabe: “There are no underwater stages this time around.”
Walker: “[The water levels] felt slow… It just wasn’t the kind of gameplay we were looking for.”
Tanabe on a possible King K.Roo return…
“There will be no alligators in this game.
Retro president Michael Kelbaugh on changing from Metroid Prime to Donkey Kong Country…
“Initially we were thinking storyline, storyline. We would constantly re-focus the designers and say, ‘Hey, this isn’t Metroid Prime. This isn’t a long, detailed lore-based historical story.’ This is as simple as ‘Somebody is stealing bananas and I have to get them back.’ We shifted gears from making a very gritty, sci-fi edgy type of environment to such a whimsical character. We constantly have to revisit [questions like] ‘Why would Donkey Kong do this?’ or ‘Why would this environment be like this?’ And then we start thinking: ‘We’re making a game about a gorilla wearing a tie.'”