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Chucklefish on Pocket Rumble’s delay, why Stardew Valley lacks touch controls on Switch, more

Posted on February 16, 2018 by (@NE_Brian) in News, Switch eShop

ResetERA recently sent some questions to Chucklefish. Technical director Rodrigo Monteiro, programmer Tom Coxon, and CEO / designer Finn Brice were asked about a wide variety of topics, many of which were Nintendo-related. The team discussed Pocket Rumble’s delay, why Stardew Valley doesn’t have touch controls on Switch, cross-platform play for Wargroove, future support, and the possibility of Starbound on Nintendo’s console.

You can find the full roundup on these topics below. For the full interview, head on over here.

On the delay with Pocket Rumble…

Rodrigo (Chucklefish): Our commitment is to release a high-quality version of the game, so it has been delayed until it reaches the high bar of quality that we expect of this release. But stay tuned and hopefully you’ll get some news on that front soon!

On whether Stardew Valley will add touchscreen controls on Switch…

Tom (Chucklefish): We did experiment with touchscreen controls early on in the development of the Switch version of Stardew Valley. After a lot of playtesting, we came to the conclusion that it just didn’t work as well as the Joy-Cons, and we didn’t want to put out something unpolished. Touchscreen controls work best when the whole UI is designed around them, which is not something we’re planning for Switch right now.

On whether multiplayer will be included in Wargroove at launch and cross-platform play…

Rodrigo (Chucklefish): Yes, multiplayer will be available on day 1. We’re hoping to have cross-platform between as many platforms as possible, please stay tuned for more announcements on this matter in the future!

On Switch sales and future support…

Finn (Chucklefish): Unfortunately this isn’t information we’re able to give. The Switch has been great fun to develop for though and I can promise we’ll continue to support it with future titles.

On whether Starbound will come to Switch…

Finn (Chucklefish): Starbound on the Switch is a huge technical problem. Despite the 2D graphics, Starbound is doing a great deal of simulation under the hood, and it’s difficult to see how we can get it to work on the Switch. We’re still investigating and we’ll let you know if something changes.

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