Code Name: S.T.E.A.M. details covering Marth and Ike amiibo usage
Destructoid has put up an article with a few details about how the Marth and Ike amiibo come into play in Code Name: S.T.E.A.M. Find them rounded up below.
– Can use Marth and Ike once the character select screen is available
– Simply tap them down after pressing the “amiibo” button on a New 3DS system
– Fire Emblem characters are available until they die in battle
– Revive characters after the mission is over
– Marth’s main power is Destiny
– This lets him avoid Overwatch counter-attacks from enemies, which is balanced out by his main statline
– Marth can use his falchion (his core melee weapon)
– He can also use a less steam-costly rapier
– Rapier is less powerful, but more precision-based
– The rapier has the added benefit of bringing an Overwatch counterattack to the table, and it can hit weak points for a bigger steam-to-damage ratio
– Marth and Ike can’t use sub-weapons
– Marth has a low defense rating and a lower HP pool
– Marth also has an area-of-effect (AOE) heal
– Ike has almost 50% more health than Marth
– Ike has a larger steam pool and a better recharge rate
– “Push” can be used by Ike to move crates or enemies
– Ike’s main blade is Ragnell, which has a weak ranged ability
– Ike’s secondary weapon is Urvan
– This is an axe weapon that can hit multiple enemies right in front of him
– Ike has no Overwatch abilities