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Crush3D details

Posted on May 18, 2011 by (@NE_Brian) in 3DS, News

– Developed by Zoe Mode
– Perspective-shifting puzzler
– Collect marbles that are placed around a three-dimensional room to open the next door
– Some marbles are out of your reach
– Rotate the camera to preset points with the d-pad and press a button to make the world 2D
– Bridges, walkways, jumps that weren’t possible in 3D will be created so that you can access more marbles
– Can’t go 2D in front of a brick wall
– Hidden trophies only appear from certain perspectives
– Massive obstacles (bowling balls and soda cans) pop up and you have to roll them out of the way to keep on working
– Can unlock a robe for the main character
– Main character is Danny
– Danny has volunteered to test a doc’s machine called a “Cognitive Regression Utilizing pSychiatric Heuristics”
– Danny used the machine, but it wouldn’t let him out
– Theory is that completing the puzzles in the game will save Danny
– Story is different than the PSP game
– StreetPass support: hide gifts in levels that other players can find
– New hint system

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