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Cubit The Hardcore Platformer Robot getting a big update

Posted on July 14, 2014 by (@NE_Brian) in 3DS eShop, News

CoderChild has announced a significant update for Cubit The Hardcore Platformer Robot. The patch is coming out on July 17 in Europe, though a release date hasn’t been confirmed for the states just yet.

Here’s an overview of the free update straight from CoderChild:

  • On December 26th, Cubit The Hardcore Platformer Robot was released on the American Nintendo 3DS eShop.
  • Many people beat the game in the following days, but there was some other people complaining about the controls of the game.
  • European version was delayed and play tests were performed among some 3DS communities (mainly Espal3DS).
  • Found the root of the complaints and the game controls and feedbacks were reworked. The game was released on EU eShop.
  • As a compensation for the US players not happy with the game controls, CoderChild planned an update.
  • Knowing that the update will come months later after the initial released, and players will surely be playing other games, something had to be done to catch their attention and deliver the new playing experience with this improved controls to those players: NEW contents MUST be ADDED.
  • Worldwide ONLINE RANKINGS were added to the game, but how will the players fill those score tables?
  • A brand new GAME MODE was developed. For this new feature:
    • Levels were redesigned
    • Different level progression
    • New level aesthetics.
  • Realized those 7 character player names were too short and probably many people will match the same names: By COUNTRY score boards were introduced.
  • Still not enough: 11 character player names were introduced in a new profile creation page. Still not enough: Uppercase, lowercase, and more special symbols were introduced.
  • Some small bugs were fixed.
  • Game was submitted to NOE and NOA lotcheck.

CoderChild is celebrating the update’s launch with a 33 percent discount. Additionally, a demo will be released at the same time.

Source: CoderChild PR

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