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Dragon Ball FighterZ getting “Z Assist Select” system, updated UI, more

Posted on February 8, 2020 by (@NE_Brian) in News, Switch

During the Dragon Ball FighterZ World Finals today, new features were unveiled for the fighting game.

One of the upcoming elements players can expect is the “Z Assist Select” system. Producer Tomoko Hiroki explained that it will be possible to choose three Assist Attacks for a character, allowing for “new ways to connect combos and build strategies, giving users a broader way to enjoy fights.”

Hiroki also touched on other changes. Another feature is in the works that will “prevent one sided games caused by specific powerful attacks and combinations as well as adjustments that give users a chance to turn the tables, even if they only have one character left.” That’s on top of an updated UI as well.

Here’s the full rundown from Hiroki:

Dragon Ball FighterZ is going to enter its third year. And I would like to talk a bit about how we are planning to update the battle system. The general concept of the third season is to deliver users a fresh experience while keeping what’s good as is; we will be adding new features and adjustments to give everyone a fresh new take.

One example is the “Z Assist Select”. Once this system is implemented, users will be able to select a character’s Assist Attack. Each character has three different Assist Attacks and users will be able to choose from the three from the character select screen. With this, you will be able to develop new ways to connect combos and build strategies, giving users a broader way to enjoy fights.

We will also be implementing different battle adjustments, but our general goal is to create a situation where many different characters are used by different players. The “Z Assist Select” is one example. We wanted to avoid a situation where users had to choose a specific character just for their Z Assist, or just for their character size and allow users to express and show more of their individually with the characters they choose, and the way they fight.

We are also planning to make adjustments that prevent one sided games caused by specific powerful attacks and combinations as well as adjustments that give users a chance to turn the tables, even if they only have one character left. We will be implementing a specific feature for this, so we hope players will give it a try and let us know their thoughts.

And nothing has been set in stone for the next topic, but during the second season of Dragon Ball FighterZ, we didn’t make any adjustments for battle after the World Tour began. However, for the third season, we would like to consider making adjustments during the season if necessary. But instead of making small adjustments multiple times, we will most likely make one big adjustment at one timing instead. Again, this really depends on the situation during the third season, so nothing can be shared right now, but I wanted to take this opportunity to share our thoughts and objectives.

You will also notice that we’ve changed the UI and added new modes to truly deliver users a fresh experience.

You can also take a look at Hiroki’s message in video form below.

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