Dragon Ball FighterZ update out now on Switch (version 1.31), patch notes
Dragon Ball FighterZ started to distribute a new 1.31 update on most platforms last week, though not on Switch. Thankfully, after a short delay, everyone on Nintendo’s console can access it as well.
The new update is all about balance adjustments. There are a ton of changes to sift through across the board for the game’s characters.
Below are the full patch notes for the Dragon Ball FighterZ version 1.31 update:
| Character | Mechanic | Details | Intention/Reason |
| All | Jumping Attacks | Made it harder for jumping attacks to miss crouching opponents when they are performed after a Super Dash while in Sparking Blast. | Changed to make it easier to use in combos and as a mix-up tool. |
| All | Super Dash | No longer launches opponent on grounded hit during Sparking Blast. | Changed to make it easier to use in combos. |
| All | Guard Cancel Change | Can no longer be performed with a diagonal input. | Adjusted to make it less likely to perform a Guard Cancel Change unintentionally. |
| All | Z Change, Ultimate Z Change | Fixed an issue in which odd behavior would occur when performing a Super Attack and Z Change or Ultimate Z Change from a specific attack. | Adjusted to unify behavior. |
| Character | Attack | Details | Intention/Reason |
| Goku (Super Saiyan) | Standing Unique Attack | – Adjusted blowback of the final hit, and added wall bounce effect. – Increased untechable time of the final hit. | Changed to make it easier to use in combos and in scrambles. |
| Flurry Kick (Medium/Heavy) | – Added invincibility to jumping attacks partway through the motion of the attack. – Increased clash level. | Changed to make the move more viable in scrambles. | |
| Dragon Flash Fist (Medium) | – Increased blockstun. – Slowed down the grounded version’s start-up. | Changed to make the move more viable. | |
| Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in combos and in scrambles. | |
| Super Kamehameha | – Increased the attack’s damage. | Changed to make it easier to use in combos. | |
| Vegeta (Super Saiyan) | Standing Light Attack: Follow-up 2 | – Reduced recovery. | Changed to make it easier to use in strings. |
| Standing Medium Attack | – Reduced recovery. | Changed to make it easier to use in strings. | |
| Crouching Medium Attack | – Reduced recovery. | Changed to make it easier to use in strings. | |
| Standing Heavy Attack | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles. | |
| Standing Unique Attack | – Reduced recovery. | Changed to make the move more viable in scrambles. | |
| Consecutive Energy Blast | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Interceptor Kick | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Super Dash Kick (Medium) | – Increased the attack’s damage. – Reduced recovery for the grounded version. | Changed to make it easier to use in strings. | |
| Super Dash Kick (Heavy) | – Adjusted blowback on hit during camera effect. – Increased untechable time on hit during camera effect. | Changed to make the move more viable in scrambles. | |
| Piccolo | Standing Light Attack: Follow-up 2 | – Increased knockback. | Changed to make it easier to use in strings. |
| Jumping Heavy Attack | – Can now be jump-canceled. | Changed to make the move more viable. | |
| Demon Shocker (Diagonal) | – Added invincibility to jumping attacks partway through the motion of the attack. | Changed to make the move more viable in scrambles. | |
| Demon Slicer (Medium) | – Sped up the grounded version’s start-up. | Changed to make it easier to use in strings. | |
| Gohan (Teen) | Crouching Medium Attack | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles. |
| Standing Heavy Attack | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles. | |
| Crouching Unique Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Super Dragon Flight (Heavy) | – Increased untechable time when there is no camera effect. | Changed to make it easier to use in combos. | |
| Motionless Kamehameha | – Sped up the attack’s start-up. | Changed to make it easier to use in combos. | |
| Father-Son Kamehameha | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and in scrambles. | |
| Frieza | Crouching Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and in scrambles. |
| Standing Unique Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and in scrambles. | |
| Crouching Unique Attack | – Sped up the attack’s start-up. – A differently angled crouching unique attack can now be performed in Z Combos. | Changed to make it easier to use in combos and in scrambles. | |
| Jumping Unique Attack | – Sped up the attack’s start-up. – Increased the attack’s damage. | Changed to make it easier to use in combos and in scrambles. | |
| Death Slash (Medium) | – Reduced recovery. | Changed to make it easier to use in combos and in scrambles. | |
| You might not survive this time | – Reduced recovery when there is no camera effect. | Changed to make it easier to use in combos and in scrambles. | |
| You must die by my hand! | – Increased the attack’s damage. | Changed to make it easier to use in strings. | |
| Captain Ginyu | Standing Light Attack | – Can now cancel into standing light attack in a Z Combo. | Changed to make it easier to use in strings. |
| Standing Light Attack: Follow-up 2 | – Added vacuum effect on block. | Changed to make the move more viable. | |
| Standing Heavy Attack | – Added invincibility to low attacks partway through the motion of the attack. | Changed to make it easier to use in combos and in scrambles. | |
| Standing Unique Attack | – Added invincibility to Ki Blasts from partway through the motion to the end of the motion. | Changed to make it easier to use in combos and in scrambles. | |
| Jumping Unique Attack | – Now deflects Ki Blasts partway through the motion of the attack. | Changed to make it easier to use in combos and in scrambles. | |
| Unique Attack (Guldo) | – Added invincibility to Ki Blasts for Guldo. | Changed to make it easier to use in combos and in scrambles. | |
| Unique Attack (Recoome) | – Recoome now deflects Ki Blasts. | Changed to make it easier to use in combos and in scrambles. | |
| Z Assist (B Type) | – Ki gauge increase now varies based on number of attacks. | Changed to make it easier to use in combos and in scrambles. | |
| Trunks | Crouching Medium Attack | – Increased distance moved during the attack. | Changed to make it easier to use in combos and in scrambles. |
| Shining Slash | – Sped up the grounded version’s start-up. | Changed to make it easier to use in combos and in scrambles. | |
| Shining Slash (Medium) | – Adjusted distance moved during the mid-air version. | Changed to make it easier to use in combos and in scrambles. | |
| Masenko | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings. | |
| Cyclone Jump (Medium) | – Adjusted distance moved and changed trajectory. | Changed to make it easier to use in combos and in scrambles. | |
| Cyclone Buster | – Changed the attack’s hit effect. – Increased untechable time. | Changed to make it easier to use in combos and in scrambles. | |
| Cell | Standing Light Attack | – Cell now moves during the attack. | Changed to make it easier to use in combos. |
| Rolling Crush (Light) | – Sped up the mid-air version’s start-up. – Reduced the mid-air version’s damage. – Increased damage scaling for the mid-air version. | Changed to make the move more viable. | |
| Rolling Crush (Heavy) | – Sped up the final hit’s start-up. – The mid-air version’s final hit now moves Cell forward. | Changed to make it easier to use in combos and in scrambles. | |
| Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings. | |
| Android 18 | Standing Light Attack: Follow-up 2 | – Reduced knockback on block. | Changed to make it easier to use in strings and scrambles. |
| Standing Medium Attack | – Increased distance moved during the attack. | Changed to make it easier to use in combos and in scrambles. | |
| Destructo-Disc | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. | |
| Support Attack (Light) | – Sped up the mid-air version’s start-up when the opponent is in hitstun. – The spawn position of the mid-air version now changes when the opponent is in hitstun mid-air. | Changed to make it easier to use in combos and strings. | |
| Gotenks | Standing Light Attack: Follow-up 1 | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. |
| Standing Medium Attack | – Reduced recovery. | Changed to make it easier to use in combos and in scrambles. | |
| Vengeful Shout | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in combos and in scrambles. | |
| Great Special Rolling Kick (Heavy) | – Increased distance moved during the attack. | Adjusted to make it easier for the opponent to escape a string in certain situations. | |
| Super Ghost Kamikaze Attack (Heavy + Unique) | – Increased recovery. | Changed to make the move more viable. | |
| Krillin | Afterimage (Heavy) | .- Grounded version now moves behind the opponent. – Increased distance moved during the grounded version of the attack. – Increased recovery when following up from the grounded version. – Adjusted distance moved when following up from the mid-air version. | Changed to make it easier to use in strings and scrambles. |
| Senzu Bean (Heavy) | – Reduced recovery. | Changed to make it easier to use in strings and scrambles. | |
| Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in combos and strings. | |
| Kid Buu | Standing Unique Attack | – Can now cancel into standing medium attack in a Z Combo. | Changed to make it easier to use in combos and strings. |
| Crouching Unique Attack | – Can now cancel into jumping medium attack in a Z Combo. | Changed to make the move more viable in scrambles. | |
| Jumping Unique Attack | – Can now cancel into jumping medium attack in a Z Combo. | Changed to make the move more viable in scrambles. | |
| Mystic Arm Swing (Light/Medium) | – Added invincibility to jumping attacks at the beginning of the attack. | Changed to make the move more viable in scrambles. | |
| Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make the move more viable in scrambles. | |
| Majin Buu | Jumping Medium Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. |
| Jumping Heavy Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Dive Bomb (Light/Medium) | – Added invincibility to jumping attacks partway through the motion of the grounded version. | Changed to make the move more viable in scrambles. | |
| Dive Bomb (Heavy) | – Added invincibility to jumping attacks at the beginning of the grounded version. | Changed to make the move more viable in scrambles. | |
| Cartwheel (Light) | – Sped up the grounded version’s start-up. | Changed to make it easier to use in strings. | |
| Nappa | Jumping Light Attack | – Increased active frames. | Changed to make the move more viable in scrambles. |
| Arm Break | – Increased blockstun when fully charged. | Changed to make the move more viable in scrambles. | |
| Blazing Storm | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. | |
| Android 16 | Standing Light Attack | – Increased distance moved during the attack. | Changed to make it easier to use in strings. |
| Standing Light Attack: Follow-up 2 | – Increased distance moved during the attack. | Changed to make it easier to use in strings. | |
| Standing Medium Attack | – Reduced recovery. | Changed to make it easier to use in combos. | |
| Crouching Heavy Attack | – Reduced gravity after the attack. | Changed to make the move more viable in scrambles. | |
| Jumping ↓ + Heavy Attack | – Sped up the attack’s start-up. – Adjusted distance moved before the attack when the opponent is in hitstun. | Changed to make it easier to use in combos and strings. | |
| Standing Unique Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Hell Heat (Close Range) | – Reduced recovery. | Changed to make it easier to use in strings. | |
| Z Assist (A Type) | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. | |
| Yamcha | Standing Light Attack | – Can now cancel into standing light attack in a Z Combo. | Changed to make it easier to use in strings. |
| Crouching Heavy Attack | – Can now cancel into ↓ + heavy attack in a Z Combo. – Reduced knockback on block. | Changed to make it easier to use in strings. | |
| Jumping ↓ + Heavy Attack | – Can now cancel into heavy attack and unique attack in a Z Combo after landing. – Increased the opponent’s hitstop on hit. – Adjusted distance moved on hit. – Increased untechable time. | Changed to make it easier to use in strings. | |
| Wolf Fang Fist: Whiskers | – Can now be performed up to 2 times in one string. | Changed to make the move more viable in scrambles. | |
| Wolf Fang Fist: Tail | – Can now be performed up to 2 times in one combo. | Changed to make the move more viable in scrambles. | |
| Kamehameha | – Can now be used as a follow-up after all versions of Wolf Fang Fist. – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings. | |
| Neo Wolf Fang Fist | – Sped up the attack’s start-up. – Increased distance moved during the attack. | Changed to make it easier to use in strings. | |
| Tien | Crouching Medium Attack | – Reduced recovery. | Changed to make it easier to use in strings. |
| Standing Heavy Attack | – Reduced recovery. | Changed to make it easier to use in strings. | |
| Crane Strike (Heavy) | – Changed distance moved on block. – Sped up the mid-air version’s start-up when the opponent is in hitstun. – Adjusted distance moved during the mid-air version of the attack. | Changed to make it easier to use in combos. | |
| Telekinesis | – Sped up the attack’s start-up. – Like other Special Moves, it can now be performed from normal attacks. | Changed to make the move more viable in scrambles. | |
| Farewell, Tien… | – Like other Super Attacks, it can now be performed from normal attacks or Special Moves. | Changed to make the move more viable in scrambles. | |
| Gohan (Adult) | Standing Light Attack | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles. |
| Crouching Light Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Jumping Light Attack | – Increased active frames. | Changed to make the move more viable in scrambles. | |
| Standing Medium Attack | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles. | |
| Crouching Unique Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. | |
| Jumping Unique Attack | – Adjusted distance moved and changed trajectory. – Reduced recovery. – Sped up the attack’s start-up. | Changed to make it easier to use in combos and in scrambles. | |
| Jumping ↓ + Unique Attack | – A heavy attack, unique attack, or Super Attack can now be performed after landing. | Changed to make it easier to use in combos and in scrambles. | |
| Jet Uppercut (Light) | – Sped up the attack’s start-up after Potential Unleashed. – Increased untechable time after Potential Unleashed. – Adjusted distance moved during the attack after Potential Unleashed. – Reduced recovery after Potential Unleashed. | Changed to make it easier to use in combos. | |
| Masenko | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings. | |
| Potential Unleashed (Heavy + Unique) | – Holding the button now no longer slows down start-up. | Changed to make the move more viable in scrambles. | |
| Hit | Standing Light Attack | – Reduced recovery. | Changed to make it easier to use in combos and strings. |
| Standing Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. | |
| Vital Point Attack | – Reduced recovery when canceling the stance. | Changed to make the move more viable in scrambles. | |
| Tides of Time | – Reduced recovery when canceling the stance. | Changed to make the move more viable in scrambles. | |
| Deadly Intent | – Reduced recovery. | Changed to make it easier to use in combos and strings. | |
| Mark of an Assassin | – Reduced recovery. | Changed to make the move more viable in scrambles and strings. | |
| Goku (SSGSS) | Standing Light Attack: Follow-up 1 | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles and strings. |
| Crouching Medium Attack | – Distance moved can now be changed with a back input. | Changed to make the move more viable in scrambles and strings. | |
| Standing Heavy Attack | – Distance moved can now be changed with a back input. – Knockback can now be changed on block with a back input. | Changed to make the move more viable in scrambles. | |
| Crouching Heavy Attack | – Distance moved can now be changed with a back input. – Knockback can now be changed on block with a back input. | Changed to make the move more viable in scrambles. | |
| Divine Void Strike (Light/Medium) | – Reduced recovery for the grounded version on whiff. | Changed to make it easier to use in strings. | |
| Dragon Flash Kick | – Reduced recovery on whiff. | Changed to make it easier to use in strings. | |
| Vegeta (SSGSS) | Standing Medium Attack | – Reduced recovery. | Changed to make it easier to use in strings and as a mix-up tool. |
| Crouching Medium Attack | – Reduced recovery. | Changed to make it easier to use in combos and strings. | |
| Super Dash Kick: Follow-up 1 (Heavy) | – Reduced the amount of hitstop. | Changed to make it easier to use in combos and in scrambles. | |
| On a scale of one to ten, I’ll give you a three (Heavy) | – Sped up the mid-air version’s start-up. – Adjusted distance moved during the mid-air version of the attack. | Changed to make the move more viable in scrambles. | |
| Big Bang Attack | – Increased the attack’s damage. | Changed to make the move more viable in scrambles. | |
| Z Assist (A Type) | – Increased the attack’s damage. | Changed to make the move more viable in scrambles. | |
| Beerus | Crouching Medium Attack | – Increased distance moved during the attack. | Changed to make it easier to use in combos and strings. |
| Standing Unique Attack | – Can now be performed 2 times in one Z Combo. | Changed to make it easier to use in strings. | |
| Crouching Unique Attack | – A heavy attack or unique attack can now be performed on whiff. | Changed to make it easier to use in strings. | |
| Spheres of Destruction | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Goku Black | Crouching Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. |
| Standing Unique Attack | – A projectile is now launched on block. | Changed to make the move more viable in scrambles. | |
| God Slicer (Medium/Heavy) | – Added invincibility to jumping attacks to the grounded version. | Changed to make it easier to use in combos and in scrambles. | |
| Black Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in combos and in scrambles. | |
| Binding Black Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings and scrambles. | |
| Instant Transmission (Medium) | – Changed where the character appears. | Changed to make it easier to use in strings and scrambles. | |
| Instant Transmission (Heavy) | – Reduced recovery. | Changed to make it easier to use in combos and in scrambles. | |
| Android 21 | Standing Heavy Attack | – Reduced recovery. | Changed to make it easier to use in combos and in scrambles. |
| Crouching Heavy Attack | – Reduced recovery. | Adjusted to make it easier for the opponent to escape a string in certain situations. | |
| Total Detonation Ball (Light) | – Super Dash can now be performed during the later half of the motion. | Adjusted to make it easier for the opponent to escape a string in certain situations. | |
| Sweet Tooth | – Increased recovery after the attack hits. | Changed to make the move more viable in scrambles. | |
| Excellent Full Course | – Reduced frame advantage after hit. | Changed to make it easier to use in strings and scrambles. | |
| Bardock | Standing Light Attack: Follow-up 2 | – Increased distance moved during the attack. – Added invincibility to jumping attacks. | Changed to make the move more viable in scrambles. |
| Standing Unique Attack | – Reduced recovery. | Changed to make it easier to use in combos and in scrambles. | |
| Rebellion Spear (Light) | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. | |
| Rebellion Spear (Medium) | – Sped up the mid-air version’s start-up. | Changed to make it easier to use in combos. | |
| Tyrant Lancer | – Increased blockstun when fully charged. | Changed to make it easier to use in strings. | |
| Z Assist (A Type) | – Increased hitstop on hit. | Changed to make it easier to use in combos and in scrambles. | |
| Broly | Crouching Light Attack | – Reduced recovery. | Changed to make the move more viable in scrambles. |
| Jumping Light Attack | – Sped up the attack’s start-up. | Changed to make it harder to use in strings and scrambles. | |
| Standing Medium Attack | – Adjusted movement speed. | Changed to make it harder to use in strings and scrambles. | |
| Crouching Medium Attack | – Increased recovery. | Changed to make it easier to use in strings. | |
| Standing Unique Attack | – Increased recovery. | Changed to make the move more viable in scrambles. | |
| Gigantic Claw (Medium/Heavy) | – Increased distance moved during the fully charged version. | Changed to make the move more viable in scrambles. | |
| Lariat Express (Medium/Heavy) | – Increased knockback on block for the fully charged version. | Changed to make it harder to use in scrambles. | |
| Gigantic Strike (Medium/Heavy) | – Increased distance moved during the fully charged version. | Changed to make the move more viable in scrambles. | |
| Vegito (SSGSS) | Standing Medium Attack | – Increased recovery. | Changed to make the move more viable in scrambles. |
| Standing Unique Attack | – Sped up the attack’s start-up. | Changed to reduce combo damage after hit. | |
| Crouching Unique Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. | |
| Spiral Heel Shot | – Increased damage scaling. | Changed to make the move more viable in scrambles. | |
| Zamasu (Fused) | Standing Light Attack | – Can now cancel into standing light attack in a Z Combo. | Changed to make the move more viable in scrambles. |
| Standing Heavy Attack | – Increased distance moved during the attack. | Changed to make it easier to use in strings. | |
| Crouching Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and in scrambles. | |
| Wall of Light | – Reduced recovery. – Increased hitstop when the attack hits. | Changed to make it easier to use in combos and in scrambles. | |
| Divine Order | – Sped up the grounded version’s start-up. | Changed to make the move more viable in scrambles. | |
| Goku | Standing Unique Attack | – Adjusted blowback of the final hit, and added wall bounce. -Increased untechable time of the final hit. | Changed to make it easier to use in strings. |
| Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings. | |
| Drop Down Shot | – Reduced recovery. | Changed to reduce combo damage. | |
| Vegeta | Crouching Medium Attack | – Reduced recovery. | Changed to make it easier to use in combos and strings. |
| Jumping Unique Attack | – Reduced damage. | Changed to make the move more viable in scrambles. | |
| Energy Cutter | – Reduced recovery. | Changed to make the move more viable in scrambles. | |
| Cooler | Standing Light Attack | – Cooler now moves during the attack. | Changed to make the move more viable in scrambles. |
| Standing Medium Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Standing Heavy Attack | – Increased distance moved during the attack. | Changed to make it easier to use in combos and in scrambles. | |
| Standing Unique Attack | – Sped up the attack’s start-up. | Changed to make the move more viable. | |
| Death Crasher | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in strings. | |
| Death Shaker | – Now hits opponents in a sliding knockdown. | Changed to make it easier to use in strings. | |
| Android 17 | Crouching Medium Attack | – Reduced recovery. | Changed to make it easier to use in strings. |
| Accel Driver (Heavy) | – Any type of follow-up can now be performed after moving behind the opponent and before attacking. | Changed to make it easier to use in strings. | |
| Finishing Driver (Heavy) | – Any type of follow-up can now be performed after moving behind the opponent and before attacking. | Changed to make it easier to use in strings. | |
| Top Gear (Medium) | – Increased distance moved during the attack. | Changed to make it easier to use in strings. | |
| Low Gear (Medium) | – Increased distance moved during the attack. | Changed to make the move more viable in scrambles. | |
| Jiren | Standing Light Attack | – Can now cancel into standing light attack in a Z Combo. | Changed to make the move more viable in scrambles. |
| Standing Medium Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Crouching Medium Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Grand Charge | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Infinity Rush (Light) | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. | |
| Shock Tornado (Medium) | – Added invincibility to low attacks at the beginning of the attack. | Changed to make it easier to use in combos. | |
| Videl | Standing Heavy Attack | – Reduced recovery. | Changed to make it easier to use in strings. |
| Jumping ↓ + Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. | |
| Justice Combination | – Reduced recovery. | Changed to make the move more viable in scrambles. | |
| Moonsault Kick | – Special Moves and Super Dash can now be performed after the attack. | Changed to make it easier to use in combos. | |
| Moonsault Kick (Heavy) | – Increased distance moved during the attack. | Changed to make it easier to use in combos and in scrambles. | |
| Frankensteiner (Heavy) | – Adjusted the spawn location of Great Saiyaman when in the corner. | Changed to make it easier to use in strings. | |
| Rainbow Storm | – Added invincibility to jumping attacks at the beginning of the attack. – Increased untechable time when there is no camera effect. | Changed to make it easier to use in combos and in scrambles. | |
| Goku (GT) | Standing Light Attack: Follow-up 2 | – Increased distance moved during the attack. | Changed to make it easier to use in combos. |
| Kamehameha | – Increased blockstun for the grounded version. – Super Dash can now be performed during the later half of the mid-air version. | Changed to make it easier to use in combos. | |
| Super Ultra Spirit Bomb | – Adjusted movement position. – Increased distance the projectile travels. – Adjusted blowback on hit. | Changed to make it easier to use in strings. | |
| Ultimate Z Change | – When one of his allies is downed, Goku will now perform Super Ultra Spirit Bomb instead of his usual Ultimate Z Change Meteor Attack if the assist button for that downed character is pressed. | Changed to make the move more viable in scrambles. | |
| Z Assist (A Type) | – Increased blockstun. | Changed to make it easier to use in combos and in scrambles. | |
| Janemba | Standing Light Attack | – Increased distance moved during the attack. | Changed to make it easier to use in strings. |
| Standing Light Attack: Follow-up 1 | – Sped up the attack’s start-up. | Changed to make it easier to use in strings and scrambles. | |
| Crouching Light Attack | – Sped up the attack’s start-up. | Changed to make the move more viable in scrambles. | |
| Standing Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in strings. | |
| Jumping Heavy Attack | – Adjusted distance moved during the attack. | Changed to make the move more viable in scrambles. | |
| Hell Gate (Light/Medium) | – Reduced recovery. | Changed to make the move more viable in scrambles. | |
| Gogeta (SSGSS) | Jumping Light Attack | – Increased active frames. | Changed to make it easier to use in combos. |
| Multiplex Afterimage | – Super Dash can now be performed during the later half of the motion on whiff. | Changed to make the move more viable in scrambles. | |
| Ultimate Z Change | – When one of his allies is downed, Gogeta will now perform God Punisher instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. | Changed to make it easier to use in combos and strings. | |
| Broly (DBS) | Standing Unique Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. |
| Headbutt | – Increased distance moved during the attack. – Can now be canceled into after standing unique attack or crouching unique attack in a Z Combo. | Changed to make it easier to use in combos. | |
| Gigantic Fury (Heavy) | – Sped up the attack’s start-up when the opponent is on the ground. – Start-up is now faster when the opponent is on the ground and in hitstun. | Changed to make it easier to use in combos. | |
| Gigantic Roar | – Increased attack power after the attack. | Changed to make it easier to use in strings and scrambles. | |
| Ultimate Z Change | – When one of his allies is downed, Broly will now perform Gigantic Impact instead of his usual Ultimate Z Change attack if the assist button for that downed character is pressed. | Changed to make it easier to use in combos and in scrambles. | |
| Kefla | Crouching Heavy Attack | – Distance moved now changes with a forward input. | Changed to make it easier to use in strings and scrambles. |
| Super Cannonball (Light) | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in combos and in scrambles. | |
| Super Cannonball (Medium) | – Reduced recovery. | Changed to make it easier to use in strings. | |
| Time to test this power out! | – Reduced recovery. | Changed to make the move more viable in scrambles. | |
| Goku (Ultra Instinct) | Shining Soul | – Reduced recovery (except on hit). | Changed to make the move more viable in scrambles. |
| Autonomous Fist (Medium/Heavy) | – Increased distance moved during the attack. | Adjusted to unify behavior. | |
| Kamehameha | – Super Dash can now be performed during the later half of the motion. | Changed to make it easier to use in combos and strings. | |
| Godly Strike | – Fixed an error that would cause a bug in the damage dealt by the aerial version under certain conditions. | Changed to make it easier to use in combos. | |
| Master Roshi | Standing Heavy Attack | – Sped up the attack’s start-up. | Changed to make it easier to use in combos and strings. |
| Jumping ↓ + Heavy Attack | – Increased untechable time when there is no camera effect. | Changed to make it easier to use in combos. | |
| Kamehameha | – Masterful Leap can now be performed during the later half of the attack. – Increased untechable time. – Increased the time before the wall bounce. | Changed to make it easier to use in combos and in scrambles. | |
| Wise Warrior | – Reduced recovery on whiff. | Changed to make the move more viable in scrambles. | |
| Jumping Splits | – Added invincibility to jumping attacks. – Increased clash level. | Changed to make the move more viable in scrambles. | |
| Reverse Kamehameha | – A Special Move can now be performed when the projectile lands. – Adjusted wall bounce when the projectile lands when moving directly to the side. – Adjusted blowback when the projectile hits when moving diagonally, and increased untechable time. | Changed to make it easier to use in combos. | |
| Super Baby 2 | Standing Heavy Attack | – Reduced recovery. | Changed to make the move more viable in scrambles. |
| Standing Unique Attack | – The blast of the second hit will no longer hit a crouching opponent. – Increased hitstop on hit for the returning blast. – Increased untechable time of the returning blast. | Changed to make the move more viable. | |
| Jumping Unique Attack | – Projectile trajectory can now be changed with an up input. | Changed to make the move more viable. | |
| Revenge Driver (Light/Medium) | – Adjusted blowback during camera effect. | Changed to make it easier to use in combos. | |
| Revenge Final Flash | – Super Dash can now be performed during the later half of the motion. | Changed to make the move more viable in scrambles. | |
| Parasite Takeover | – Reduced recovery for the grounded version. | Changed to make the move more viable in scrambles. | |
| Z Assist (A Type) | – The blast of the second hit will no longer hit a crouching opponent. – Increased hitstop on hit for the returning blast. – Increased untechable time of the returning blast. | Changed to make the move more viable. | |
| Gogeta (SS4) | Standing Heavy Attack | – Increased knockback on block. | Changed to make it easier to use in strings. |
| Crouching Heavy Attack | – Distance moved can now be changed with a back input. – Knockback can now be changed on block with a back input. | Changed to make it easier to use in strings and scrambles. | |
| Meteor Strike (Medium) | – Sped up the grounded version’s start-up. | Changed to make it easier to use in strings and scrambles. | |
| Android 21 (Lab Coat) | Savory Slicer | – Reduced blockstun. | Changed to make it easier for the opponent to counterattack on block. |
| Savory Slicer (Heavy) | – Increased damage scaling. | Changed to reduce combo damage after hit. | |
| Vertical Savory Slicer (Heavy) | – Increased damage scaling. | Changed to reduce combo damage after hit. | |
| Mignardise Heel | – Reduced damage. – Increased damage scaling. | Changed to reduce combo damage. | |
| Photon Swipe | – Slowed start-up. | Changed to make it more in line with other characters’ Special Moves. | |
| Total Detonation Ball | – Increased recovery for the grounded version. | Changed to make it harder to follow up after the attack lands. | |
| Photon Pulse | – Reduced the move’s damage. – Increased damage scaling. – Will no longer grab the opponent while they’re in hitstun. – Delayed start of invincibility. – Ki gauge increase scaling now applied to the move. | Changed to make the move less viable. | |
| Ultimate Z Change | – Increased recovery. | Changed to make it harder to follow up after the attack lands. |
All players on Switch can download the new 1.31 update for Dragon Ball FighterZ now.
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