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Dragon Ball FighterZ version 1.25 patch notes

Posted on September 15, 2020 by (@NE_Brian) in News, Switch

Dragon Ball FighterZ

Ahead of Master Roshi’s release in Dragon Ball FighterZ, the game has received a substantial update. Arc System Works and Bandai Namco have implemented a massive amount of character changes.

Below are the full patch notes:

Character NameTargetChanges
SystemZ Assist (C Type)Sped up the attack’s start-up (except when the opponent is in hitstun).
Reduced damage scaling.
Specific Aerial Special MovesLanding attacks outside of the screen high up in the air will now have the camera center back on the action.
TrainingCounterattack conditions can now be set in “Enemy Settings”.
Goku (Super Saiyan)Crouching Medium AttackSped up the move’s start-up.
KamehamehaWhen used as a mid-air follow-up, any hit but the final one will now cause a ground bounce.
Z Assist (A Type)Fixed an issue in which the effect would remain on screen under certain conditions.
Z Assist (B Type)Sped up the move’s start-up.
Vegeta (Super Saiyan)Final FlashSped up the move’s start-up.
PiccoloStanding Unique AttackThe attack will now hit opponents while they are in hitstun.
Standing/Crouching/Jumping Unique AttackThe attack can now be delayed by holding the button.
Demon Elbow (Heavy)Reduced recovery when the attack does not start up.
Demon SlicerSped up the start-up when the opponent is in mid-air hitstun. (Ground version only)
Demon Slicer (Medium)Increased the stun time of the mid-air version.
Hellzone GrenadeWill no longer explode if the attack is successfully deflected with a Z Reflect.
Z Assist (B Type)The character now appears further forward.
Adjusted knockback on mid-air hit.
Increased stun time.
Z Assist (C Type)Added invincibility when the character appears (except when the opponent is in hitstun).
Gohan (Teen)Z Assist (B Type)The character now appears further forward.
Increased hitstop when the attack lands.
Z Assist (C Type)Character position now changes based on the opponent’s height.
Slowed down the attack’s start-up (except when the opponent is in hitstun).
FriezaZ Assist (B Type)The character now appears further forward.
Adjusted projectile speed when the attack hits the opponent.
Z Assist (C Type)The character now appears further forward.
Captain GinyuZ Assist (B Type)Added a move that calls the Ginyu Force; changes each time Z Assist is used.
Reduced Captain Ginyu’s recovery.
Changed the conditions by which the Ginyu Force return.
TrunksZ Assist (A Type)Increased stun time.
Increased hitstop when the attack lands.
CellCrouching Heavy AttackAdjusted opponent position during camera shift.
Perfect AttackIncreased the mid-air version’s damage.
Jump and mid-air dash can now be used again after the mid-air version hits.
Perfect Attack (Medium, Heavy)Sped up the mid-air version’s start-up.
Adjusted distance moved during the mid-air version of the attack.
Reduced recovery for the mid-air version.
KamehamehaThe opponent will now bounce off the ground when any hit but the last one of the mid-air version lands.
Z Assist (A Type)The opponent will now bounce off the ground when any hit but the last one lands.
Increased stun time.
Z Assist (B Type)Sped up the move’s start-up.
Android 18Destructo-DiscThe explosion when the projectile hits the ground will now hit the opponent.
Adjusted knockback.
Z Assist (B Type)Increased stun time.
Adjusted knockback.
GotenksStanding Light Attack: Follow-up 1Adjusted knockback.
Miracle Super PunchA different Special Move performed during this attack will be performed after this attack’s hitbox becomes active.
Extended the move’s hitbox upward.
Miracle Super Punch (Heavy)Increased distance moved downward during the mid-air version.
Adjusted knockback.
Great Special Rolling KickA different Special Move performed during this attack will be performed after this attack’s hitbox becomes active.
Great Special Rolling Kick (Light)Performing the upward kick while on the ground will now treat the character as being on the ground.
Adjusted distance moved during the attack.
Adjusted knockback.
Increased the number of hits for the mid-air version.
Adjusted the mid-air version’s damage.
Adjusted the mid-air version’s delay.
Galactic DonutsWhen the initial hit lands, a Special Move or Z Change can be performed in the 2nd half of the attack’s animation.
During the camera shift, a Super Dash can now be performed with additional input.
When the initial hit lands against a sub-character, the character will now enter a mid-air stagger animation.
The initial hit can no longer KO the opponent’s main (point) character.
Z Assist (A Type)When the initial hit lands against a sub-character, the character will now enter a mid-air stagger animation.
The initial hit can no longer KO the opponent’s main (point) character.
Z Assist (B Type)Increased the number of hits.
Adjusted damage.
Adjusted distance moved during the attack.
KrillinStanding Medium AttackIncreased distance moved during the attack.
Standing Heavy AttackIncreased distance moved during the attack.
KamehamehaThe character can now move left/right while jumping.
When performed in mid-air, Krillin moves during the beginning of the attack. A down input cancels the movement.
Z Assist (B Type)Fixed an issue in which the effect would remain on screen under certain conditions.
Majin BuuZ Assist (C Type)Character position now changes based on the opponent’s height.
Slowed down the attack’s start-up (except when the opponent is in hitstun).
NappaArm BreakExtended the move’s hitbox upward.
Adjusted the move’s display time.
Follow-ups can now be performed during the camera shift of the held version.
The attack now causes a ground bounce when there is no camera shift for the held version.
Arm Break (Heavy)Adjusted distance moved during the attack.
Will now cause a ground bounce when there is no camera shift.
Increased stun time for the initial hit.
Shortened the time holding the button changes the move.
Android 16Jumping ↓ + Heavy AttackIncreased the amount of sliding knockdown.
Adjusted knockback during camera shift.
Increased the input window for buffered input when landing.
Flying PowerbombA Super Dash can now be performed again on hit.
Flying Powerbomb (Heavy)A standing guard will no longer block the initial hit of the grounded version.
Delayed the timing at which a Vanish can be performed on guard.
Gliding PowerbombA Super Dash can now be performed again on hit.
Dynamite Driver (Medium, Heavy)Added armored invincibility against projectiles and Z Assists.
Adjusted the timing at which Ki Blast invincibility begins.
Hell Heat (Close Range)The attack can now hit opponents in a sliding knockdown.
Z Assist (A Type)Increased the number of hits.
Adjusted damage.
Adjusted hitstop.
Z Assist (B Type)Increased the number of hits.
Adjusted damage for a single hit.
Reduced the opponent’s hitstop on guard.
Reduced the opponent’s blockstun.
YamchaWolf Fang Fist: FlashIncreased delay when the attack misses.
Z Assist (B Type)Fixed an issue in which the effect would remain on screen under certain conditions.
TienCrouching Medium AttackIncreased the duration of the attack.
Extended the move’s hitbox horizontally.
Standing Unique AttackSped up the move’s start-up.
Jumping Light AttackExtended the move’s hitbox upward.
Jumping Unique AttackSped up the move’s start-up.
Delayed the time it takes at the beginning of the attack for the character to pause in mid-air.
Volleyball FistAdjusted distance moved during the mid-air version of the attack.
Volleyball Fist: Follow-up 1 (Heavy)Increased the move’s damage.
Volleyball Fist: Follow-up 2 (Heavy)Increased the move’s damage.
Reduced recovery during a camera shift.
Crane StrikeReduced recovery on guard.
Reduced distance moved when the attack is guarded.
Dodon RayThe character now moves at the start of the mid-air version. A down input cancels the movement.
Tri-BeamReduced the amount of HP consumed when no allies are left.
Adjusted knockback when additional inputs are performed.
Neo Tri-BeamReduced the amount of HP consumed when no allies are left.
Farewell, Tien…Increased the move’s damage.
Z Assist (B Type)Sped up the attack’s start-up (except when the opponent is in hitstun).
Gohan (Adult)Z Assist (A Type)Increased distance moved during the attack.
HitCrouching Medium AttackIncreased the duration of the attack.
Crouching Heavy AttackIncreased distance moved during the attack when it’s performed in a Z Combo.
→ + Medium AttackIncreased the duration of the attack.
Standing Heavy AttackIncreased the duration of the attack.
The recovery frames difference of the attack has been stabilized.
Increased the time it takes for the attack to cause a wall bounce on hit.
Adjusted the character’s position on hit.
Time Release (↑ Attack)Increased stun time.
Z Assist (B Type)Sped up the move’s start-up.
Goku (SSGSS)Z Assist (A Type)Sped up the move’s start-up.
The character now appears further forward.
Adjusted distance moved during the attack.
Z Assist (B Type)Adjusted distance moved during the attack.
Vegeta (SSGSS)Standing/Crouching/Jumping Unique Attack, Jumping ↓ + Unique AttackEnlarged the move’s hitbox.
The move will now be performed even if the heavy attack button is pressed.
Changed input conditions when performed repeatedly.
Adjusted knockback.
Big Bang Attack, a Super Attack, or a Meteor Attack can now be performed if the attack misses.
Adjusted damage.
Crouching Unique AttackIncreased stun time.
Jumping Unique AttackAdjusted distance moved during the beginning of the attack.
Sped up the move’s start-up.
Increased stun time.
Reduced the amount of hitstop on hit.
Increased delay.
The trajectory now changes when it’s performed in a mid-air Super Combo.
The trajectory now changes when it’s performed during a Z Combo
Jumping ↓ + Unique AttackNo longer causes the character to pause mid-air.
Sped up the move’s start-up.
Increased stun time.
Reduced the amount of hitstop on hit.
Increased delay.
The trajectory now changes when it’s performed in a mid-air Super Combo.
The trajectory now changes when it’s performed during a Z Combo
Super Dash KickIncreased the amount of additional damage dealt by follow-up attacks after the heavy version.
Super Dash Kick: Follow-up 1Increased stagger time and stun time.
Super Dash Kick: Follow-up 1 (Medium)Increased the move’s damage.
Super Dash Kick: Follow-up 2Adjusted knockback during camera shift.
On a scale of one to ten, I’ll give you a three!Reduced recovery when the attack misses.
On a scale of one to ten, I’ll give you a three! (Light)Sped up the move’s start-up.
Increased the duration of the attack.
Niagara PummelIncreased distance moved during the attack.
Extended the move’s hitbox upward.
Distance moved now changes based on distance from the opponent.
Adjusted the camera shift when performing additional input.
The character can now move before landing when additional input hits the opponent.
Final FlashSped up the move’s start-up.
BeerusCrouching Medium AttackSped up the move’s start-up.
Increased the duration of the attack.
Distance moved now changes based on how far the opponent moves.
Z Assist (A Type)Now fires 2 projectiles.
Adjusted damage.
Goku BlackZ Assist (B Type)Increased distance moved during the attack.
Z Assist (C Type)Sped up the attack’s start-up after moving.
Android 21Standing Medium AttackNow moves forward before the attack.
Excellent Full CourseThe attack now tracks to the opponent’s height when they are in mid-air hitstun.
BardockZ Assist (B Type)Adjusted where the character appears.
BrolyStanding Light Attack: Follow-up 2Can now be jump-canceled with Sparking Blast active.
Z Assist (B Type)Increased distance moved before the attack.
Vegito (SSGSS)Z Assist (B Type)Increased distance moved during the attack.
Increased hitstop on the initial hit of the attack.
Gokux3 Kaioken KamehamehaDelayed the timing needed to perform an Ultimate Z Change.
Z Assist (B Type)Increased the amount the Ki gauge is filled.
Vegeta.Super Dash Kick (Heavy)Delayed the timing at which the character becomes invincible.
Increased delay when the attack misses.
CoolerAtomic SupernovaThe opponent no longer displays a guard motion during the attack.
Increased the duration of the attack.
Heavy + unique buttons for the grounded version of the attack will now throw the opponent like the mid-air version.
Android 17Second GearAdded a command, allowing the move to be performed in the air.
Fake OutAdded a command, allowing the move to be performed in the air.
Reverse GearIncreased the time it takes for the attack to cause a wall bounce during the camera shift.
Adjusted the pause during the camera shift.
Z Assist (B Type)The character now appears further forward.
JirenCrouching Light AttackSped up the move’s start-up.
Adjusted distance moved during the attack.
Standing Heavy AttackSped up the move’s start-up.
Increased the duration of the attack.
Standing Unique AttackAdded invincibility to Ki Blasts.
Jumping Medium AttackEnlarged the move’s hitbox.
Infinity RushReduced recovery when the move does not hit.
Infinity Rush (Heavy)Sped up the move’s start-up.
Shock TornadoAdded invincibility to projectiles and Z Assists.
The move is no longer interrupted if it is triggered by any other attack than the opponent’s main character’s physical attack.
Counter ImpactAdded invincibility to physical attacks.
Adjusted hitstop when stopping an attack.
Sped up the timing at which Jiren can perform a Vanish after stopping the opponent’s attack.
Increased the duration of the attack after stopping the opponent’s attack.
Fixed an issue in which stopping some attacks would cause the character to face the wrong direction.
Reduced the time window to stop the attack.
Increased delay.
Grand ChargeIncreased distance moved during the attack.
Z Assist (C Type)Added invincibility to Ki Blasts.
VidelZ ReflectReduced the time until an action is performable after invincibility is triggered.
Standing Light AttackExtended the move’s hitbox downward.
Crouching Medium AttackSped up the move’s start-up.
Standing Unique AttackIncreased stun time.
Adjusted knockback.
Crouching Unique AttackIncreased stun time.
Adjusted knockback.
Jumping Heavy AttackExtended the move’s hitbox upward.
Jumping ↓ + Heavy AttackIncreased stun time.
Adjusted knockback.
Jumping Unique AttackSped up the move’s start-up.
Increased stun time.
Adjusted knockback.
Videl Rush (Light)Sped up the mid-air version’s start-up.
Videl Rush (Heavy)Increased distance moved during the grounded version of the attack.
Sped up the mid-air version’s start-up.
Videl Rush: Follow-up 2Increased the move’s damage.
Videl Rush: Follow-up 3Adjusted knockback.
Added time window for buffered input after the camera shift.
Frankensteiner (Light, Heavy)Sped up the mid-air version’s start-up.
Adjusted distance moved during the attack.
Defender of Love & Justice, Great Saiyaman!The damage dealt to the opponent is now recoverable damage.
Adjusted damage scaling.
Goku (GT)KamehamehaThe opponent will now bounce off the ground when any hit but the last one of the mid-air version lands.
Z Assist (B Type)Increased distance moved during the attack.
Extended the attack’s spacing.
JanembaDimensional HoleAdded hitstop to the counterattack.
Hell Gate (Heavy)Reduced delay.
Adjusted distance moved during the attack.
Z Assist (A Type)Sped up the move’s start-up.
Gogeta (SSGSS)Standing Light AttackReduced delay.
Reduced the distance the character is pushed back when the initial hit is deflected with a Z Reflect.
Crouching Light AttackReduced delay.
Standing Medium AttackSped up the move’s start-up.
Crouching Medium AttackSped up the move’s start-up.
Increased distance moved during the attack.
Adjusted knockback.
Jumping Heavy AttackSped up the move’s start-up.
Enlarged the move’s hitbox during the beginning of the attack.
Adjusted knockback.
Standing Unique AttackSped up the move’s start-up.
Jumping Unique AttackSped up the move’s start-up.
Soul Strike (Heavy)Increased the duration of the initial attack.
Increased distance moved during the grounded version of the attack.
Increased delay when the grounded version of the attack misses.
Z Assist (A Type)Increased distance moved during the attack.
Increased the duration of the attack.
Z Assist (B Type)Sped up the move’s start-up.
Increased distance moved during the attack.
Broly (DBS)Z Assist (A Type)Increased hitstop when the attack lands.
KeflaGigantic RayExplosions will no longer occur if the attack is successfully deflected with a Z Reflect.
Goku (Ultra Instinct)Embodied LightAdjusted distance moved before performing the attack.
Unpolished InstinctFixed an issue in which an ally would remain on the screen.

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