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Fans provide details on latest Smash Bros. Wii U/3DS update

Posted on April 15, 2015 by (@NE_Brian) in 3DS, News, Wii U

Nintendo didn’t provide a whole lot of details about today’s Smash Bros. Wii U/3DS update. In terms of balancing, it was only said that adjustments were made “for a more pleasant gaming experience.”

Even though Nintendo is keeping quiet, fans are certainly not. There’s already quite a few details out there about balance changes in particular. If you’re interested in learning about all of the modifications uncovered thus far, read on below.

Confirmed Changes

Engine

A + B together produces smash attacks
Tilting the analog stick + smash stick together no longer produces tilts, but rather smash attacks.
Lylat Cruise edges (including Omega) changed to “slope” recoveries

Diddy Kong
Up Air Damage 8% -> 6% [KB reductions?]
Forward Air Damage 12/10% -> 10/8%
Up Throw 10% -> 8%
Down Throw 7% -> 6%

Sheik
Bair 10% -> 7%

Lucina
Fair, Dtilt, Fsmash, Second hit Dsmash, uncharged shieldbreaker approx. 0.5% damage increases
Fully charged shieldbreaker approx. 1% damage increase

Swordfighter
Dtilt 6% -> 8%
Nair 5% -> 8%

Sonic
Back Throw KB reduced

R.O.B.
Up Throw KB reduced

Kirby
Down Throw Damage 6 -> 10%
Inhale acts out faster

Ganondorf
Jab Damage increased by 1% (6-9% -> 7-10%)

Pacman
Grab slightly faster animation

Charizard
Up Throw 8% -> 11%
Flare Blitz Self Damage 4% -> 5%

Seemingly unchanged

Lucario, Zero Suit Samus, Yoshi, Shulk, Rosalina, Villager, Luigi, Dedede, Mario, Captain Falcon, Pit, Dark Pit, Donkey Kong

Source

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