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Fire Emblem: Three Houses director on why the game doesn’t use the weapon triangle

Posted on July 31, 2019 by (@NE_Brian) in News, Switch

One of the most well-known aspects about the Fire Emblem series is the usage of the weapon triangle. The main idea behind the gameplay feature is that a group of weapons may have advantages against one type, but is weak against another. Although the weapon triangle was present in quite a number of Fire Emblem games, it doesn’t appear in Three Houses.

Director Toshiyuki Kusakihara commented on its removal in an interview with GameSpot. Speaking with the site, Kusakihara explained why the team decided against using it in this particular game, stating:

“We think that the weapon triangle is somewhat of a stylized system, it isn’t really realistic. If you have a situation where a novice axe user takes down an advanced lance user, well, that makes sense? Probably not. So, we wanted to make something that comes across as more realistic to warfare and have players develop their weapons skills individually.”


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