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Fire Emblem: Three Houses

Intelligent Systems has announced that a physical soundtrack for Fire Emblem: Three Houses will be made available February 17, 2021 for Japan. The album would be released on several CDs, so importing is an option. There are two versions of the soundtrack: A regular edition priced at 7700 Yen, and a Limited Edition priced at 11000 Yen.

According to a translation from Perfectly Nintendo, the soundtrack collection includes 6 CDs and a DVD that contain all tracks from both the main game and DLC, as well as background music, jingles, and several versions of the main theme. Included with these is a booklet, several postcards, a holographic case, and a music box playing the game’s main theme.

A full tracklist in Japanese:

Fire Emblem Heroes has announced an exclusive promotion for Fire Emblem: Three House owners where they can get a 5 star version of Byleth.

To obtain this gift, players that have both Fire Emblem: Three Houses and Fire Emblem Heroes must make sure that the Nintendo account they have registered to their Switch is also registered on their Heroes app (tutorial here, if needed).

Then for those that own physical copies of the game, they must use their Switch to navigate to the Three Houses software page and hit “Earn Gold Points.” Once they have done this, Byleth will show up in their presents list in the Heroes app (they have until July 29, 2020 to do this). If players have already done this previously, Byleth should automatically show up in the presents list without having to hit the button again.

If players have purchased a digital version of Three Houses, then Byleth should automatically appear in the presents list in Heroes as well. There is a detailed list of steps here if there are any issues with following this guide. 

 

 

This month’s issue of Nintendo Dream has a massive Fire Emblem: Three Houses developer interview. Directors Toshiyuki Kusakihara and Genki Yokota addressed a variety of topics, including inspirations, world-building and character writing, depictions of characters, themes, and lore, plus more. As part of this, we get to hear about Byleth and keeping his facial expressions to a minimum as well as Dimitri’s eyepatch.

You can read out full translation of the second half. In case you missed it, we shared a translation of the first half here. Note that the final page contains information related to spoilers, so please keep that in mind before proceeding.

On our podcast last week, voice actor Joe Zieja was kind enough to stop by and discuss his work on Fire Emblem: Three Houses. Zieja played the part of Claude, leader of the Golden Deer house.

Aside from Claude, Zieja actually auditioned for other potential characters as well, including Dimitri and Dedue. Zieja spoke about his readings for those parts, telling us:

This month’s issue of Nintendo Dream has a massive Fire Emblem: Three Houses developer interview. Directors Toshiyuki Kusakihara and Genki Yokota addressed a variety of topics, including Cindered Shadows, user feedback, increasing the amount of save slots, the new outfits, the roles of Nintendo, Intelligent Systems and Koei Tecmo (including Nintendo’s requests), how the team went about creating the houses and students, and plenty more.

Due to the length of the interview – which is more than a dozen pages long – we’ve decided to split up the interview into two parts. We’re publishing the first half today and the second half tomorrow. 

Here’s our full translation of the first half:

Hello my remastered listeners—you’re all lookin’ great! This week on Nintendo Everything Podcast, we have a special guest: Mr. Joe Zieja, decordated voice actor and superhuman talent. Join us for a candid talk with Joe and learn how he became who he is today. Joe tells us his story of life in the voice acting industry, his experience in the Air Force and military, embracing the Fire Emblem community and so much more.

Further, Oni Dino and Galen cover the Super Mario remaster rumors that were quite the storm this past week, Galen’s got a stronger grasp on Animal Crossing: New Horizons—the good and the bad, and the gang finishes things off in the listener mail segment with an in-depth discussion of the state of Final Fantasy over the decades.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Fire Emblem: Three Houses received its Cindered Shadows DLC in February, several months after the game’s initial launch. It features the Abyss, an entire town located beneath the Garreg Mach Monastery. This underground area was actually originally considered for the main game, but director Toshiyuki Kusakihara revealed in this month’s issue of Nintendo Dream that the idea was scrapped before returning to it later on.

Kusakihara told the Japanese magazine:

In this month’s issue of Nintendo Dream, Fire Emblem: Three Houses directors Toshiyuki Kusakihara and Genki Yokota were interviewed. The new Cindered Shadows DLC was one of the topics brought up during the discussion.

When asked how the team went about choosing which characters from the main story would appear in the side story, Kusakihara explained:

In the most recent issue of Nintendo Dream, the Japanese magazine published a massive Fire Emblem: Three Houses developer interview. Directors Genki Yokota (Nintendo) and Toshiyuki Kusakihara (Intelligent Systems) weighed in on various topics concerning the Switch game.

At one point of the discussion, it’s revealed that Claude is “a false name.” The Golden Deer leader should actually be known as “Khalid”, according to Kusakihara.

Here’s our translation of the excerpt:

Last week, Famitsu spoke with Fire Emblem: Three Houses co-directors Toshiyuki Kusakihara and Genki Yokota. The two discussed fan reactions, the game’s difficulty, the new Cindered Shadows DLC, and more. Famitsu also asked why we didn’t end up seeing an all-encompassing route similar to Revelation in Fire Emblem Fates.

We have a full translation of the interview below. Note that if you haven’t completed the game yet, you may want to hold off on reading the discussion until later.