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Further details on how Shin Megami Tensei X Fire Emblem came to be

Posted on July 9, 2015 by (@NE_Brian) in News, Wii U

Nintendo producer Hitoshi Yamagami, who is working on Shin Megami Tensei X Fire Emblem, further explained how the project came to be in this week’s issue of Famitsu.

According to Yamagami, things began back in 2009. As he explained:

“Our initial contact with Atlus was back in 2009 when we developed the game Itsumo Purikura ? Kuradeko Puremium. Afterwards, Ando said ‘I want to make a game that mixes Fire Emblem and Shin Megami Tensei,’ so I went to Atlus with the proposal.”

Atlus responded by saying “Let us think about it”, which essentially meant no. Nintendo was later told, “We’re too busy and can’t do it right now.”

Although Yamagami was disappointed that Atlus turned down his proposal, he did feel like a partnership could be made a reality one day.

“I was really bummed about it, but it wasn’t as though they had straight out said no, so I told Ando, ‘I’m sure we’ll cross paths with them again some time.’”

Yamagami ended up receiving an email over a year later from Atlus’ Naoto Hiraoka, who asked if talks were still open. It didn’t take long for Nintendo and Atlus to be in communication once again.

Atlus producer Shinjiro Takada told Famitsu that, during the original proposal, the team was busy with Devil Survivor 2. Takada always thought of Fire Emblem as a rival title that he looked at as a goal. Takada mentioned: “That Nintendo wanted to collaborate with us with such a big title was a huge honor and I really wanted to do it.”

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