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Hive Jump dev committed to early 2017 release on Wii U

Posted on December 11, 2016 by (@NE_Brian) in News, Wii U eShop

Since the initial announcement of Switch, some indie developers have cancelled previously-confirmed plans for Wii U outright while others decided to move their projects to the new console. Hive Jump appears to be one of the exceptions. In a recent Kickstarter update, the team spoke about its commitment to an early 2017 release.

Another engine was actually brought on “to help accelerate production and finish this version.” The Hive Jump “programmers, testers and artists are working on lots of optimization tasks to get the best possible performance.”

Graphite Lab said of the Wii U version’s progress on Kickstarter:

“You can see from our frequent and steady updates that we ARE moving the game forward and each step is making the Wii U version better. We have no intentions of softening our commitment to Wii U players and believe we can get Wii U launched in early 2017. In fact, we’ve added another engineer to the Wii U team this week to help accelerate production and finish this version.

In other production news for Wii U, our programmers, testers and artists are working on lots of optimization tasks to get the best possible performance. The physics calculations are causing the biggest hits but working through them and making progress. The GamePad mini-map is in a demonstrable state, but it will need some optimization as well to ensure it is fully featured and running smooth. We’re also working through different input bugs to ensure GamePad and Pro controllers work all as intended. Thanks for your patience as we bust tail on the Wii U version!”

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