Hogwarts Legacy update out now on Switch, patch notes
A massive update came out today for the Switch version of Hogwarts Legacy. This is build version 1181827.
Warner Bros. says the update “addresses overall gameplay visual experience and stability improvements.” A ton has been improved and fixed, including audio, characters, areas, and performance.
Here’s the full rundown:
General
- Addressed book on the pedestal from clipping while playing.
- Improved loading times in and out of Hogsmeade shops
- Addressed textures flickering when avatar stands at a specific distance in the Glided Perch.
- Addressed avatar not being able to destroy the pillars after restarting mission.
- Address some save game issues.
- Addressed new additions and edits to the game credit listing.
- Addressed when reloading from last save after rescuing the phoenix makes the avatar repeat their meeting line despite the phoenix not being there.
Audio
- Addressed Edgar Adley being muffled when talking to player.
- Addressed Padraic Haggarty sounding muffled when avatar is in front of his stand.
- Addressed Professor Fig being muffled when delivering lines in the Pensieve chamber.
- Addressed creating a save with the audio language pack active causes the dialog to be muted if the user deletes the language pack.
- Addressed and updated general audio and dialog optimizations.
Avatar
- Addressed avatar not being able to interact with Claire Beaumont.
- Addressed avatar getting stuck inside the Incedio castle statue above Manor Glenn’s basement.
- Addressed issue with avatar being able to leave Hogwarts through the Clocktower door as Headmaster Black.
- Addressed Avatar having rainbow colored hair.
- Addressed avatar various hair styles looking unnatural and too light.
- Addressed avatar’s hood clipping into robe.
- Addressed avatar being able to fall out of world when rolling after waiting.
- Addressed scarf flaps floating behind the avatar’s shoulder.
- Addressed the avatar getting stuck after a conversation with Eddie Thistlewood.
- Addressed avatar’s hand popping during shot transitions.
Characters
- Addressed cosmetic coloring issues with Bernard Bdiaye.
- Addressed stitching of Sirona Ryan’s clothing.
- Addressed parts of Augustus Hill’s clothing having unintended colors.
- Addressed Garreth Weasley’s hair looking unnatural during conversations.
- Addressed Ominis’ eyes not having the blindness effect from a distance.
- Addressed Artur Plummly being lit incorrectly during a conversation.
- Addressed multiple head gear with low resolution textures.
- Addressed Olive patterned robe appearing low quality.
- Addressed Garnuff’s shoulder clipping through his outfit.
- Addressed Elf-Made Ivory gloves being low textures.
- Addressed gears displaying low level of detail before appearing at proper resolution when equipped for the first time.
- Addressed Edgar Adley’s eyelashes detaching when blinking.
- Addressed clipping instances with the Poacher cloak and casual school uniform.
- Addressed the “Spider Slayer” helmet having low resolution.
- Addressed Herodiana’s attire clipping through several robes.
- Addressed all house emblem patches on cloak and robe shoulder slipping the sleeve.
- Addressed several outfits clipping through the lower back of the coats.
Combat
- Addressed defeating Loyalist Sentinal before the cinematic prevents the level from progressing.
- Addressed enemies getting stuck and idle pose when attacked.
- Addressed enemies not being affected by Depulso Mastery AOE blast.
- Addressed and optimized combat with spiders.
- Addressed various spiders running around too long after being attacked with the Confringo spell.
Enemies/NPCs
- Addressed town people disappearing during time-of-day transition.
- Addressed lighting issues of NPC’s hair.
- Addressed NPCs treadmilling when leaving Charms classroom after mission.
- Addressed Natsai running in circles at the beginning of Hippogriff Heist.
- Addressed Loyalist Ranger walking through the air when respawning if the avatar approaches with the Disillusionment spell on.
- Addressed Inferis disappearing when leaving the room they initially spawned in within the Glen Manor basement.
- Addressed Poacher Rangers playing unnatural animation loops.
- Addressed Quagmire Troll and Troll Lair despawning as the avatar runs away.
- Addressed t-pose goblins not being able to be destroyed in final fight.
- Addressed a troll attacking another troll instead of the avatar in the last fight of “Lodgok’s Loyalty” mission.
- Addressed Matilda Weasley appearing low resolution.
- Addressed combat persisting if avatar flies away without destroying baby spiders in the Heirloom.
- Addressed random NPC’s floating in the Bell Tower when observed from the stairs.
- Addressed Amit Thakkar getting stuck behind some floating boxes during a combat encounter.
- Addressed Professor Weasley falling out of the world as avatar wonders away too far.
Highlands
- Addressed gaps/holes in terrain at various locations.
- Addressed and updated optimization to general fog throughout the game.
- Addressed harsh shadows rendering for various foliage.
- Addressed popping of floating foliage based on distance from avatar.
- Addressed low resolution textures appearing for various assets.
- Addressed out of world areas appearing when flying around North Ford Bog Region.
- Addressed Mooncalf tree displaying incorrectly.
- Addressed torches not displaying correctly as the avatar moves throughout the vault.
- Addressed bright wall in Isadora’s ruins basement during “In the Shadow of the Estate” mission.
- Addressed black sharp texture on the entrance of the cave, the avatar has to enter to find what Jackdaw left for Anne on “Prisoner of Love” mission.
- Addressed forgeables popping in and out.
- Addressed avatar getting stuck in the wall inside the Tomb of the Villager.
- Addressed farm level of detail abruptly popping in and out while avatar is on the broom.
- Addressed popping in and out of landscape from various Vaults and Hamlets.
- Addressed various portions of Vaults and Hamlets missing based on avatar’s distance and/or position.
- Addressed a body of water appearing abruptly while flying towards it.
- Addressed a random geo plane appearing in the middle of the Hamlet within the Deathly Hallows.
- Addressed misplaced water at the Merlin Trial.
- Addressed chest in Hamlets and various other areas clipping through the ground.
- Addressed and updated optimizations to the level of detail of various trees.
- Addressed floating chest near Keenbridge Hamlet.
- Addressed missing collision and terrain gaps on the ground and cliffs of the Forbidden Forest.
- Addressed lighting being generated without a source in the ruins.
- Addressed dark plane appearing on the exterior of the Water Mill.
- Addressed missing textures on the corner of Jackdaw’s Tomb.
- Addressed vines popping in and out inside the south ruins.
- Addressed Bog bank popping in and out while flying next to Hogsmeade barrier on the east side.
- Addressed avatar being able to pick up Jackdaw statue through the wall.
- Addressed background loading near Stonebridge when flying.
- Addressed assets improperly popping in and out from various locations.
- Addressed castle ruins near Brocburrow rendering in slowly as avatar approaches.
- Addressed stone stairs of Bandit camp rendering in slowly as avatar approaches.
- Addressed low level of details of Goblin camp.
- Addressed whole sky appearing black while avatar is standing within the doorframe in several Hamlets and Bothies.
- Addressed level of details for Feature House.
- Addressed black shadow popping in and out when aoutvatar is walking in reverse in dungeon.
- Addressed giant purple toads being out of their cages in Falbarton castle.
- Addressed Natsai pathing breaking during Hippogriff Heist at Archie’s hideout.
- Addressed avatar falling out of the world in The Elf, the Nab-Sack and the Loom when jumping toward the Acromantula and cutscene ending.
- Addressed visibility variations when approaching Cragcoft on a broom.
- Addressed various textures missing throughout Highlands.
- Addressed castle ruin’s vault appearing incorrectly based on avatar’s distance.
- Addressed missing ground collision around Feldcroft.
- Addressed excessive fog occurring in the Devel’s Snare tunnel during the daytime.
- Addressed tree trunk Gladwin leans out level of detail.
- Addressed avatar clipping through various rock formations.
- Addressed a chain popping in and out based on avatar’s position.
- Addressed several rocks disappearing.
- Addressed normal grass appearing during the winter season in the Quidditch Pitch.
- Addressed random dirt patches in the snow.
- Addressed being able to enter a passageway to Hogsmeade before starting “Dissending for Sweets”.
- Addressed collision missing causing the avatar getting stuck temporarily in the wall during “It’s All Gobbledegook”.
- Addressed Professor Fig becoming stuck against three goblins while crossing the bridge.
- Addressed a spider floating in the air next to a spider den.
- Addressed floating rocks, stone, trees and debris.
- Addressed various chest level of detail slowly loading into the proper model.
- Addressed a floating tree in the Forbidden Forest.
- Addressed an Oak tree not having snow and loading in too slowly.
- Addressed roots and bushes around northern house in Keenbridge popping in and out.
- Addressed a chest near Central Hogwarts Valley floo flame popping in and out based on the avatar’s distance.
- Addressed avatar getting stuck out of bounds in the coastal entrance with Highwing.
- Addressed a chest in a Bandit Camp being unreachable.
- Addressed mountain and terrain in the coastal region level of detail loading in slowly.
- Addressed various seams throughout interior structures.
- Addressed seeing out of world when flying away from Percival’s Tower.
- Addressed geo gaps at the entrance of a Treasure vault.
- Addressed pond not appearing correctly near “Fire and Vice” mission entry point.
- Addressed being able to see out of world flying high near the top western region.
- Addressed platforms breaking inappropriately based on avatar’s proximity.
- Addressed missing rubble asset displaying correctly while collision correctly blocks path when close to it.
- Addressed Hazel the Unicorn falling out of world from the Unicorn Den as avatar approaches.
- Addressed intense fog displaying toward the end of “It’s all Goobledegook”.
- Addressed pine trees looking green during the winter season.
- Addressed avatar being able to walk to the bottom of the river.
- Addressed a bag container and poacher corpse being blocked by a tree.
- Addressed erratic animations occurring with trees within the forest reveal cinematic.
- Addressed trees used in puzzle for “Well, Well, Well” having low resolution until the avatar is super close.
- Addressed missing collision on a Bandit camp tent.
- Addressed unnatural lighting on the ceiling of the Korro castle ruins.
- Addressed bright fog occurring in the initial dungeon of “Cursed Tomb Treasure”.
- Addressed plant textures appearing broken.
- Addressed specific Grillages not possessing collision allowing the avatar clip through them when standing on them.
- Addressed a waterfall in the Poidsear loading out too quickly.
- Addressed trees by the Threstral den having various levels of detail depending on the position of the avatar.
- Addressed stretched textures at the cliffside.
- Addressed lighting flickering and transitions vaults.
- Addressed a mine cart near Mine’s Eye changes size abruptly based on avatar’s position.
- Addressed pillars located throughout various locations having low level of detail.
- Addressed Solomon Sallow teleporting out of bounds and getting stuck inside the walls during the boss fight.
- Addressed Gobmine in coastal area having various fog inconsistencies.
- Addressed certain areas going dark based on the avatar’s position.
- Addressed pumpkin mini-game not progressing after destroying the pumpkin.
- Addressed Merlin Trials being completed infinite times.
- Addressed wood panels clipping through the tarps in the Quidditch arena.
- Addressed mountains near Aranshire not loading fully when viewed from certain locations.
- Addressed telescopes appearing low resolution after interacting with them in the Astronomy table.
- Addressed bright light occurring in at the entrance of various dungeons.
- Addressed immense fog occurring when entering the “Charles Rookwood’s Trial” dungeon.
- Addressed avatar getting stuck in the bone stairs if they are on the wrong side.
- Addressed Merlin Trail gazebos displaying incorrectly after cinematic completes.
- Addressed ambient creatures appearing low resolution.
- Addressed popping in and out of ruins while flying on the broom.
- Addressed Merlin Trial gazebos displaying low resolution when flying around.
- Addressed avatar being defeated due to misplaced scalable wood.
Hogwarts
- Addressed floating House Elf interaction point in the kitchen.
- Addressed various lighting seams throughout Hogwarts.
- Addressed white blocky fog showing up when entering Central Hall from Transfiguration Courtyard.
- Addressed avatar being able to fly through the cliffside near Viaduct Bridge.
- Addressed a gap in stairs on the Viaduct Bridge.
- Addressed treasure chest not spawning.
- Addressed Wyvern fountain’s changing color depending on the game camera position.
- Addressed moth puzzle door disappearing depending on avatar’s position.
- Addressed world missing when going to the top of Black’s room.
- Addressed floating pumpkins being seen during ghost hide and seek mini-game.
- Addressed Peeves not sliding down the stairs in the Central Hall.
- Addressed avatar falling out of the world when fast traveling to the Sanctum.
- Addressed avatar falling out of the world from Professor’s Sharp bedroom.
- Addressed avatar falling out of the world while idling in the Hogwarts grounds near the Greenhouse.
- Addressed lamps disappearing based on the avatar’s position.
- Addressed rock clipping through the castle wall.
- Addressed banners/shield disappearing in and out based on avatar’s position.
- Addressed bell being stuck in the stairs that the bell tower when using Accio.
- Addressed window inside Arithmancy door room display incorrect textures.
- Addressed not being able to exit after collecting the treasure chest in the Hogwarts grounds.
- Addressed “Burn House” not loading in correctly.
- Addressed floor in Greenhouse having low textures.
- Addressed Slytherin Common Room loading in slowly when descending the spiral staircase.
- Addressed part of the castle wall in the Transfiguration Courtyard having different material near the courtyard floo flame.
- Addressed snow appearing on top of roof structures out of season.
- Addressed low quality Levioso statues spread throughout the castle when fast traveling.
- Addressed potted plants appearing broken because of low quality in the Slytherin Dungeon.
- Addressed invisible collision within the Viaduct Bridge.
- Addressed one of the castles Great Hall towers missing.
- Addressed ghost throughout the castle flickering at a short distance in the Astronomy Tower.
- Addressed being unable to interact with the teacup in Headmaster’s desk.
- Addressed a black hole in the wall within the Hogwarts Dungeon.
- Addressed a blue light appearing and disappearing within the library.
- Addressed chalk board decal in library looking misaligned.
- Addressed white light flickering at the bottom of the spiral staircase.
- Addressed Hufflepuff entrance and barrels appearing low resolution.
- Addressed inconsistent fog near Professor Fig’s classroom when moving around.
- Addressed Sebastian Sallow not teleporting to Central Hall after conversation in the DADA tower.
- Addressed cave walls in the Swamp Vivarium having unintended pink textures.
- Addressed avatar’s head missing or scarf stretching during DADA intro cinematic.
- Addressed Headmaster Black’s hand popping between camera shots.
- Addressed light flickering within Central Hall various times of day.
- Addressed black screen flickering when avatar walk toward the balcony in Central Hall.
- Addressed black pillars in the Greenhouse.
- Addressed the walls in the Owlery having slipping textures.
- Addressed fog flashes when avatar enters the Central Hall from Transfiguration Courtyard.
- Addressed getting stuck on black screen when avatar falls asleep.
- Addressed geo rendering incorrectly at the doorstep of the Viaduct entrance.
- Addressed Defense Against the Dark Arts tower not loading correctly when fast traveling.
- Addressed some steps and textures leading to Hogwarts boathouse missing.
- Addressed the Greenhouse windows being too bright.
- Addressed inconsistent loading of world when avatar goes down the stairs to a room accessible through the Transfiguration courtyard.
- Addressed the doorway area before the boss arena noticeably bright.
- Addressed some gaps in a pillar in the North Hogwarts exit.
- Addressed lamppost appearing darker than expected during winter.
- Addressed the world not being fully loaded when exiting the Central Hall door to the Viaduct Bridge.
- Addressed Slytherin exterior windows not showing up as expected from certain distance when flying.
- Addressed very bright light coming from the window inside the Arithmancy door room on the Long Gallery.
- Addressed the Grand Staircase railing looking incorrect.
- Addressed pillars next to Central Hall appearing low level of detail.
- Addressed assets in the Undercroft having low level of detail.
- Addressed Slytherin common room fireplace being low resolution.
- Addressed appearing and disappearing in Hogwarts when the avatar in on the Viaduct Bridge.
- Addressed blue streaks appearing on the pillars of the DADA tower.
- Addressed an unintended shadow effect in the Slytherin dorm room.
- Addressed various textures missing throughout Hogwarts.
- Addressed door frames not loading in correctly when using “Wait” in the secret room inside the Great Wall.
- Addressed conjured items not initially displaying correctly.
- Addressed the archway decorative trim popping in and out at close distance in the Central Hall.
- Addressed stuffed troll appearing low resolution in the school dungeon.
- Addressed interior window displaying correctly within interiors of Hogwarts.
- Addressed the Bell Tower initially being seen in low resolution.
- Addressed unintended black streaks on the doorframe in the clock tower.
- Addressed various geo gaps throughout Hogwarts.
Hogsmeade
- Addressed light flickering and interior seams within interior shops in Hogsmeade.
- Addressed and updated lighting optimization in Zonko’s Joke Shop.
- Addressed and updated lighting optimizations in Three Broomsticks.
- Addressed long time-of-day shift when avatar idles near Three Broomsticks.
- Addressed unintended lighting issues during the Winter around Steepley and Sons.
- Addressed issue with exterior ceiling missing from Three Broomsticks.
- Addressed game camera being obstructed when exiting Scrivenshaft’s Quill Shop door.
- Addressed Lodgok staying inside Hogshead instead of meeting the player outside.
- Addressed avatar briefly getting stuck behind the “One Man Band” when exiting Honey Dukes.
- Addressed window displaying incorrectly within Ollivanders.
- Addressed lighting turning off and on in Zonko’s Joke Shop.
- Addressed the lighting displaying incorrectly in the Three Broomsticks.
- Addressed potions having an orange lighting in the potions shop.
- Addressed bush and/or small trees floating in the air.
- Addressed Augustus Hill not being inside Gladrag’s but behind it.
- Addressed Logdok not leaving Hogs Head Inn after retrying mission.
- Addressed ancient magic hotspot floor texture clipping the terrain.
- Addressed view of town missing during Three Broomsticks cutscene.
- Addressed flashing occurring at the end of Three Broomstick cinematic talking to your companion.
- Addressed pink textures showing up in Alfred Lawley’s cellar.
- Addressed companions idling when exiting through the back or side door of Gladrags Wizardwear after purchasing your first gear.
- Addressed Sebastian not immediately apparating away after completing the gear tutorial.
Spells/VFX
- Addressed first Accio crate getting stuck on the second floor and blocking mission progression.
- Addressed puzzle fireflies not displaying correctly.
- Addressed Diffindo spell not displaying correctly.
- Addressed Glacius being overridden by target highlight outline.
- Addressed flashing lights around Ranrok.
- Addressed fire effect staying on screen too long.
- Addressed Ancient Magic not displaying correctly based on avatar’s position on top of tower.
- Addressed various VFX spells not displaying correctly.
- Addressed and optimized Glacius spell vertical surface effect.
- Addressed and optimized fireflies
- Addressed and optimized casting enchanted compass to track a marker at a longer distance.
- Addressed abnormal VFX when using the Alteration spell.
- Addressed flashing lights around Ranrock.
- Addressed misplaced flashing red VFX on Ranrok as the avatar makes an escape.
- Addressed casting Bombarda spell while not in combat could cause intense light flashing.
UI
- Implemented new home icon menu icons for multiple languages.
Updated in-game icons for home menu display.- Addressed mini-map not displaying correctly when loading into Hogwarts.
- Addressed compression issues with tutorial pop-ups.
- Addressed issues with voice and subtitles not being available when using language packs.
- Addressed being unable to use the d-pad when selecting languages.
- Addressed an Arithmancy Door being hard to see.
- Addressed Arithmancy symbols of the puzzle being barely visible.
- Addressed text size option not being available in the menu settings.
- Addressed mini-map appearing blurry in Docked mode.
- Addressed black screen flickering in Dungeons when UI pops up.
- Addressed spell minigame icons not being resizable in hand-held mode.
- Addressed blue flame icons appearing pixelated.
- Addressed “Field Guide Pages” and “Room of Requirement” accessible from other sections of the Challenge menu.
- Addressed the Field Guide page “Slytherin’s Sink” not being counted on the map after saving and exiting the game.
- Addressed floating vendor icon over various locations.
- Addressed several icons appearing at once on the mini-map during “Professor Sharp’s Assignment 1”.
- Addressed min-map zoom out when approaching various shop entrances.
- Addressed when pressing “B” when initiating an Alohomora lock causes the player to be unable to use the “Back” button when inside the mini-game.
- Addressed screen flickers when using fast travel during loading screens.
- Addressed a texture rainbow strip appearing on the side of the menu screen.
- Addressed mini-map pathing towards the Manor Cape leading the avatar away from the destination.
- Addressed Three Broomsticks missing an interactive icon to enter.
- Addressed “X” and “Y” buttons having the description changed when pressing the “ZR” button to read them.
- Addressed the missing language pack DLC message does not automatically update in the main menu.
- Addressed player being unable to use touchscreen functionality on the menu prompts with dropdown menus.
- Addressed primary settings still being able to be navigated with other options open.
- Addressed challenges sub-menus position is misplaced when changing to another menu while any challenge sub-menu is open.
- Addressed red gel glue clipping letter the first time the avatar opens the Owl Post.
- Addressed Reparo spell tutorial pop-up video shuttering.
- Addressed quest not updating properly after picking up first note.
Performance
- Addressed general stability, performance, and asset optimizations.
- Addressed hitching when doing a Merlin Trial Sphinx Puzzle.
- Addressed and updated “Single Player” mode of Nintendo Controller.
- Addressed and optimized Jackdaw’s Tomb loading
- Addressed crash occurring during cinematic in the library.
- Addressed hitching when using the tool wheel when selecting an item.
- Addressed a crash occurring when fighting the guardian knights in the void.
- Addressed a crash when progressing into the Athenaeum.
- Addressed a crash occurring after picking up pages and before fighting knights in “Jackdaw’s Rest” mission.
- Addressed and applied various optimization enhancements to cinematics.
- Addressed better way of handling load/unload on fast travel cycle.
- Addressed and applied general optimization updates to various locations.
Addressed a crash when passing by the Greenhouse’s floo flame station.- Addressed low frame rate when casting Revelio spell after burning the vines.
- Addressed and applied general optimization enhancements to various foliage instances.
- Addressed crash occurring after completing “Professor Hecat’s Assigment 2” in the Forbidden Forest.
- Addressed and applied various conversation optimizations.
- Addressed low frame rate when avatar opens any traits or wand chests.
- Addressed low frame rate when casting the Conjuration spell in the “Room of Requirements”.
- Addressed a hitch when grabbing a broom in “Fly Class”.
The new Hogwarts Legacy update is now available for all Switch players.
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