Interesting behind the scenes tidbits from GameSpy about the Nintendo Wi-Fi Connection
During the latest episode of IGN’s Nintendo Voice Chat podcast, former GameSpy Technology general manager Todd Northcutt revealed some interesting behind the scenes tidbits about the Nintendo Wi-Fi Connection. As many of you know, the big N partnered with GameSpy back in the day for Wii and DS titles incorporating online play.
Here’s a summary of what was shared:
– Not getting a copy of Monster Hunter from Capcom and having the game go live in Japan and kill server capacity while not having anyone that spoke Japanese on staff
– Not being able to patch games so Smash on Wii was broken and Gamespy had to fix it all server side
– Meeting with 2 separate Nintendo teams at once and having them go off for 10 mins arguing against each other cause one side wanted one friend code per user/system and messaging and invites and such and the other didn’t all in Japanese while Gamespy Tech sat there seeing it unfold