Inti Creates on Bloodstained: Curse of the Moon – Igarshi’s involvement, dev length, Ritual of the Night connection
Posted on May 20, 2018 by Brian(@NE_Brian) in News, Switch eShop
Despite only having just announced it at BitSummit last week, Bloodstained: Curse of the Moon is releasing next Thursday. Inti Creates will have it ready on both Switch and 3DS.
At BitSummit, USgamer spoke with Inti Creates president Takuya Aizu to talk more about the new title. Aizu commented on how involved Koji Igarashi is (Igarashi himself also had a few words here), how long it has been in development for, and the relationship to the upcoming Bloodstained: Ritual of the Night.
Find these excerpts below. You can read the full piece on USgamer here.
On how involved Igarashi is with the project…
“The development of the game is being done entirely by Inti Creates. They’re very, very good at the 8-bit retro style. I’m handling some of the scenarios and world feel, but the overall design is being handled by Inti Creates. The hard part of the design for me is to make sure that the two games—Curse of the Moon and Ritual of the Night—are connected. I did my best to play up that connection.” – Igarashi
Aizu on Igarashi’s involvement…
“In terms of the gameplay mechanics and visuals, IGA wasn’t very hands-on. Where he did come in – especially considering the game is arriving before Ritual of the Night – he was very involved in making sure the characters and their placement in the game and the story of the game meshes well with Ritual of the Night. In terms of character and setting, he was very involved. In terms of gameplay, he was very hands-off.”
– Planning work on Curse began as soon as the company stepped away from Ritual of the Night
Aizu on when the project started…
“The first link in the chain started at E3 2016, after we had completed the original alpha ROM for Ritual of the Night. After that, we shifted from that project to put all of our efforts into Curse of the Moon. From that time, we started thinking, ‘What kind of game do we want to make? How are we going to do that?’ All that sort of baseline-level stuff. After a lot of back-and-forth with IGA and hammering out the design, the coding really began in earnest last fall.”
– Full development only began Fall 2017
Aizu on the connection between this game and Ritual of the Night…
“Curse was originally promised as a story prequel, but I think of it more as a spin-off. If I were to explain to you why that is, I’d be giving away a lot of the story, which I don’t want to do! But yeah, it’s more of a spinoff than a set-in-stone prequel.”