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Latest news on Bloodstained’s Switch graphical and performance updates, expected by the end of November

Posted on September 26, 2019 by (@NE_Brian) in News, Switch

Bloodstained: Ritual of the Night

505 Games has provided another status update on the upcoming patches for Bloodstained: Ritual of the Night on Switch. Once again, the developers are aiming to improve the visuals and performance.

Players should anticipate two separate updates, one of which “will contain the vast majority of the improvements” while the other “will improve performance with a couple of especially troublesome areas and enemies.” They are targeted by the end of November.

Here’s the latest news:

Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-byenemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.

We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.

Visual Fidelity – The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.

Loading Times – Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.

Particle Effects – We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.

Input Lag – Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.

We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.

After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.

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