[Let's Talk] Will you be buying Super Mario Run? - Nintendo Everything

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[Let’s Talk] Will you be buying Super Mario Run?

Posted on November 19, 2016 by (@NE_Brian) in Let's Talk, Mobile

Nintendo’s first actual mobile game (Miitomo doesn’t count!) is due out in about a month from now. Earlier this week, the company revealed that Super Mario Run is coming to iOS on December 15. We also have a final price of $10. Super Mario Run is free to download, but paying that amount provides full access to each of the three modes.

Many people will probably download the title just to see what it’s about. Of course, Nintendo is hoping to convert as many of those users into buyers as possible. With that in mind, we have one question for you: will you be buying Super Mario Run? Do you feel $10 is too expensive for a mobile game? Are you even interested in Super Mario Run? Tell us how you feel about it below!

Highlights from last week’s topic: The end of Wii U

ShadowDragoon

Personally i enjoyed the Wii U quite a lot, in fact it have been years since i enjoyed a console so much, I don’t think it was a failure, despite the fewer games available, the ones it had were worth gold, Smash 4, Bayonetta 2, Xenoblade X, Splatoon, ect.
I never regretted having a Wii U, on the contrary, i am very happy and very proud of owing this console, which i keep enjoying and will continue to do so even after production is over. Long live Wii U!

JasonBall

Great system, wrong generation of young people. Too focused on specs and stuff. It’s had some great games, though. I don’t have too much to say.

Kenshin0011

I remember my Wii U very fondly, it kept me great and comfy during parts of undergrad. On it I played NSMBU and Nintendo with joy. I also truly enjoyed Assassin’s Creed 3 and Ninja Gaiden.

After that launch wave I played the great hits like MK8, Super Mario 3D World, SSB4, and Xenoblade Chronicles X.

Exy

It’s telling that though the marketing for Wii U was at first about asymmetrical
multiplayer, that aspect actually never caught on. We all had great memories about Nintendo Land I’m sure, but after the first year, the focus shifted to
creative uses of the GamePad for a single user. Wii U’s best games tend to be ones that make the most of the second screen, but there’s no denying that such games make up only a small fraction of the library: Pikmin 3, Game & Wario, Super Mario Maker, Splatoon, etc. I still think the Gamer part of Game & Wario is one of the best gaming formats ever conceived, if only for one of the most effective jumpscares this decade when the mother gets the drop on you big time after 10 minutes in Endless. The rest of the top games are just really good core games that don’t need the GamePad: Super Smash Bros., Super Mario 3D World, Mario Kart 8, Bayonetta 2, etc., and the multiplayer in those games was splitscreen or cooperative with one player having a screen of their own that was no different from the others’.

The Wii U represents to me Nintendo’s willingness to try new things at huge expense. They took the gamble and lost, and I’ll always be happy they did. They tried with the concept of the GamePad and there were hits and misses, but the hits will probably never be seen on another platform again. With Switch, Nintendo is sending the message that sacrificing the GamePad is worth the loss in gaming possibilities if it means regaining the audience that wants to just focus on portability over all else. It’s not as big a risk as the GamePad since there is precedent for traditionally grounded experiences being made to travel with the players with products like Nvidia Shield and various emulator boxes finding market success. I mean, I used the off-TV function sometimes and I know some people swear by it, and though I never really considered it a feature, it’s clearly the focus of Switch. Only time will tell if it’s a wise tradeoff for Nintendo.

Joe

Games. Games. Games!
There should’ve been more games. The great ones were so great. But alas! The dry spells were destitute and nigh unto endless! That is an unbearable tribulation for the average consumer.

Just look at the gaping chasms between the release dates of the Wii U million sellers:

2012
November (launch) – New Super Mario Bros U

2013
October – Zelda: Wind Waker HD
November – Mario 3D World

2014
May – Mario Kart 8
September – Hyrule Warriors
November – Smash Bros

2015
May – Splatoon
September – Mario Maker
October – Yoshi’s Wooly World

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