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Minecraft update coming soon (version 1.14.20), patch notes

Posted on January 31, 2020 by (@NE_Brian) in News, Switch

Minecraft

Mojang’s got another update in the works for the Switch version of Minecraft. A bunch of fixes will be implemented pertaining to crashes and performance, add-ons, and more.

Below are the full patch notes:

Fixes:

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed several crashes that could occur when loading into world on Nintendo Switch
    • Placing a compass and locator map in the crafting grid no longer causes the game to crash (MCPE-57882)
    • Fixed a crash that could occur when travelling through a Nether Portal with another entity (MCPE-58568)
    • Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow
    • Fixed a crash that could occur with raids on converted worlds
    • Fixed a crash that could occur when loading the ‘Extreme Speed Runner’ Marketplace world on PlayStation 4 and Xbox One
  • General
    • Classic skin choices no longer revert after reloading the game (MCPE-55278)
    • Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
    • Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
    • Fixed issues with the ‘Chroma Hills’ texture pack not loading on Nintendo Switch
    • Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time
  • Gameplay
    • Projectiles can now be shot through the gap between two honey blocks
    • Players no longer bounce when being pushed and pulled by honey blocks and pistons (MCPE-53815)
  • Mobs
    • Fixed an issue that prevented mobs from spawning under transparent blocks (MCPE-59682)
    • Bees no longer fly in and out of a beehive or nest that is on fire (MCPE-53872)
    • Fixed tamed wolves not breeding by increasing their breeding priority (MCPE-59570)
    • Tamed parrots sitting on the player’s shoulder are now transitioned after world conversion
    • Fixed Pillagers not attacking players after world conversion
    • Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion
  • Items
    • Tridents no longer bounce continuously on the sides of honey blocks (MCPE-53626)
    • Honey Bottles now show the proper item tooltip (MCPE-61195)
    • Undyed Shulker Boxes now retain their color after world conversion (MCPE-36744)
  • User Interface
    • A confirmation prompt now appears if purchasing Realms on Nintendo Switch
    • Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace
  • Commands
    • Beehives and bee nests now have proper textures when placed with the ‘/setblock’ command
    • Defining an execute location no longer breaks the “detect” argument
  • Add-Ons
    • Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android (MCPE-56117)
    • The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis
    • Fixed an issue that was preventing players from being teleported and rotated smoothly
    • Fixed the order of ‘on_exit’ and ‘on_entry’ events being reversed in animation controller state transitions
    • Local space for particles attached to entities will once again inherit the locator’s bone rotation

Source

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