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Miyamoto on Super Mario Run - dev timeline, modes, different from console games, pricing, more
IGN has now published its full interview with Shigeru Miyamoto about Super Mario Run. Among the responses, Miyamoto touched on when development truly began, the various modes, the fact that it’s a different experience compared to the console games, pricing, and more. We’ve rounded up the interesting comments from Miyamoto below. You can read IGN’s full article IGN. On announcing...
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