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Miyamoto’s reasoning for bringing The Legend of Zelda: Ocarina of Time to 3DS

Posted on May 3, 2011 by (@NE_Brian) in 3DS, News

By the time The Legend of Zelda: Ocarina of Time 3D finally launches, the N64 version will be over twelve years old. Nintendo has actually brought up the possibility of bringing the title over to Wii, but Shigeru Miyamoto didn’t just want to port the game without having a specific reason to do so.

Why did Miyamoto feel the time was right to enhance the game for a different platform? He told The Guardian a few days ago:

“We thought the world of Hyrule would be more immersive for the players to experience in 3D and also the horse riding and the thrill of exploring would be heightened… The touch screen allows users to place items where they want and also to display the map. It uses the 3DS gyro sensor to fire Link’s bow and arrow and his slingshot, too. This can be difficult with a controller, but more intuitive moving the 3DS around to aim.”

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