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Modern Combat Blackout balance patch incoming

Posted on March 21, 2019 by (@NE_Brian) in News, Switch eShop

Gameloft has announced a new balance patch update for Modern Combat Blackout. For the most patch, a ton of weapon adjustments are being implemented.

The full patch notes are as follows:

GENERAL

  • Aim Assist enabled for Multiplayer

Bug Fix

  • Fixed a Military Support visual bug for Time Limited Events where acquired Boosters’ icons were not being displayed properly.
  • Fixed incorrect item descriptions for some items (armors, camos, trinkets, killsigns) that can only be unlocked via Daily Deal in the Black Market.
  • Performance stability update to avoid FPS drops.

WEAPON BALANCE

  • Overall improved Tier 1 to Tier 3 Weapons across all Classes to provide a competitive edge against higher-tiered weapons. Starting players shouldn’t have such a difficult time facing veterans now.
  • Reduced damage and range for weapons with the Target Lock function.
  • Improved Heavy and Support Class performance.

Assault Rifles

  • COMPAKT-665 [Tier 1]
    • Increased Max Damage from 17 to 19
  • UFIA PSD-2 [Tier 3]
    • Increased Max Damage from 18 to 19
  • PR39 [Tier 7]
    • Increased Min Damage from 10 to 12
    • Reduced Max Damage from 17 to 16

Shotguns

  • Shotguns should now behave as the short-range burst weapons they are.
    • Weapon Range reduced from 100 to 30
  • ROMKET – 178 [Tier 1]
    • Increased Min Damage from 54 to 60
    • Increased Max Damage from 126 to 138
  • SMASS-410 [Tier 3]
    • Increased Min Damage from 60 to 66
    • Increased Max Damage from 120 to 132
  • DS-1310 [Tier 4]
    • Increased Min Damage from 48 to 54

Sniper Rifles

  • ASIX-338 [Tier 1]
    • Increased Min Damage from 35 to 40
    • Increased Max Damage from 45 to 47
  • NORBOK-36 [Tier 2]
    • Increased Min Damage from 39 to 45
    • Increased Max Damage from 49 to 50
  • IMP-S [Tier 6]
    • Reduced Min Damage from 200 to 90
    • Reduced Max Damage from 200 to 90
    • Reduced Splash Damage from 100 to 30

SMGs

  • SABRE-S2 [Tier 1]
    • Increased Min Damage from 12 to 14
    • Increased Max Damage from 18 to 19
  • KRUBE-37 [Tier 2]
    • Increased Min Damage from 7 to 9
    • Increased Max Damage from 10 to 11

Handguns

  • MSG 33 [Tier 1]
    • Increased Min Damage from 20 to 21
    • Increased Max Damage from 23 to 24
  • MEK R3 [Tier 2]
    • Increased Min Damage from 20 to 22
    • Increased Max Damage from 27 to 29
  • LUKS-MK2 [Tier 3]
    • Increased Min Damage from 27 to 30

RPGs

  • Limited ammo and a low accuracy on the Heavy’s Secondary weapons meant they weren’t as reliable as we intended. We have increased their damage output overall.
  • It’s now a good counter to Kommanders and Sapper Turrets.
  • S-41 GL [Tier 1]
    • Increased Splash Damage from 60 to 120
  • HEV MK 51 [Tier 2]
    • Decreased Splash Damage from 80 to 75
  • CTK-88 CRUMPLOR [Tier 3]
    • Decreased Splash Damage from 90 to 80
  • ZAB IS07 [Tier 4]
    • Increased Splash Damage from 60 to 110
  • LGR 35 [Tier 6]
    • Increased Splash Damage from 60 to 105
  • COM 4 [Tier 7]
    • Increased Splash Damage from 80 to 85
  • V.L.A.D. [Prestige]
    • Reduced Min Damage from 500 to 150
    • Reduced Max Damage from 500 to 150
  • FIREFLY [Prestige]
    • Increased Splash Damage from 30 to 50

LMGs

  • We realized the Support class needed to be a little more competitive across the board in order to become relevant. So we increased its weapon damage overall.
  • SODAW-74 [Tier 1]
    • Increased Min Damage from 10 to 12
    • Increased Max Damage from 14 to 16
  • RSR 45 [Tier 2]
    • Increased Min Damage from 12 to 14
    • Increased Max Damage from 12 to 14
  • AX-100 II [Tier 3]
    • Increased Max Damage from 17 to 18
  • Stainen 56 [Tier 4]
    • Increased Min Damage from 12 to 13
  • QKR-89 [Tier 5]
    • Increased Min Damage from 10 to 12
  • OR-HE [Prestige]
    • Increased Min Damage from 11 to 13
    • Increased Max Damage from 14 to 15
  • R.C.F.-08 [Prestige]
    • Increased Min Damage from 12 to 14
    • Increased Max Damage from 15 to 16

EXPERIMENTAL WEAPONS

  • We all knew this would be necessary. Reduced damage overall.
  • SLS-3 [Tier 1]
    • Reduced Min Damage from 22 to 6
    • Reduced Max Damage from 23 to 8
    • Reduced Weapon Range from 200 to 40
    • Decreased Multitargeting from 3 to 1
    • Decreased Target Lock Range from 30 meters to 15 meters
    • Decreased Target Lock Time from 2 to 1.5 seconds
  • Maelstrom [Tier 4]
    • Reduced Min Damage from 32 to 16
    • Reduced Max Damage from 44 to 24
  • VERR POWER [Prestige]
    • Reduced Min Damage from 200 to 85
    • Reduced Max Damage from 200 to 85
  • SPEC-38A [Prestige]
    • Reduced Min Damage from 70 to 40
    • Reduced Max Damage from 90 to 50

SHORT-BARREL RIFLES

  • A lot of negative experiences stemmed from this weapon being unbalanced.
  • AAW-1 [Tier 1]
    • Reduced Min Damage from 8 to 6
    • Reduced Max Damage from 10 to 8
    • Reduced Weapon Range from 200 to 40
    • Decreased Target Lock Range from 100 meters to 20 meters
    • Increased Target Lock Time from 0 to 1 second

TURRETS

  • Turrets should not have the same lifespan as a player. So we reduced overall Turret Health by 50%.
  • Turrets shouldn’t deal as much damage as a player either. So we reduced overall Turret Damage by 30% – 40%
  • Micro Turret [Tier 1]
    • Weapon Range Decreased from 20 to 15
  • Assault Turret[Tier 3]
    • Reduced Min Damage from 10 to 7
    • Reduced Max Damage from 10 to 7
  • Sniper Turret [Tier 4]
    • Reduced Min Damage from 35 to 20
    • Reduced Max Damage from 35 to 20
  • Rocket Turret [Tier 5]
    • Reduced Min Damage from 45 to 30
    • Reduced Max Damage from 45 to 30
  • Shoulder Gun [Tier 6]
    • Reduced Min Damage from 17 to 10
    • Reduced Max Damage from 17 to 10
    • Reduced Weapon Range from 30 to 10
  • Shotgun Turret [Tier 7]
    • Reduced Min Damage from 42 to 24
    • Reduced Max Damage from 42 to 24

MODULAR WEAPONS

  • O.L.I. [Tier 1]
    • Increased Min Damage from 5 to 7
    • Increased Max Damage from 9 to 10
  • MN-KROM [Tier 2]
    • Increased Min Damage from 7 to 9
    • Increased Max Damage from 12 to 13
  • M.U.C. [Tier 3]
    • Reduced Max Damage from 10 to 9
    • Reduced Weapon Range from 200 to 40
    • Reduced Target Lock Range from 100 meters to 20 meters
    • Increased Target Lock Time from 0 to 1 second

Light Tactical Guns

  • XSSG [Tier 3]
    • Decreased Max Damage from 16 to 15
  • Severance [Tier 6]
    • Decreased Min Damage from 60 to 48
    • Decreased Max Damage from 120 to 96
    • Reduced Weapon Range from 100 to 30

Source

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