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Monolith Soft wants to focus more on expressions in the future
According to Monolith Soft co-founder and Xenoblade executive director Tetsuya Takahashi, the company wants to focus more on expressions in the future. With each Xenoblade game, Monolith Soft seems to improve upon things like cutscene direction, character models, and more. Characters were the most expressive they’ve ever been in Xenoblade Chronicles 3, but it sounds like Takahashi and the rest...
Brian