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Nickelodeon All-Star Brawl 2 adds Mr. Krabs next week, 1.5 update out today

Posted on February 9, 2024 by (@NE_Brian) in News, Switch

Nickelodeon All-Star Brawl 2 Mr. Krabs

Mr. Krabs will be joining Nickelodeon All-Star Brawl 2 as a DLC character next week and anew 1.5 update will launch next week, it’s been announced. Mr. Krabs releases on February 15 while the new patch goes live today.

Mr. Krabs is one of a few previously-revealed DLC characters. Zuko, Iroh, and Rocksteady are also coming to the game.

As for the Nickelodeon All-Star Brawl 2 version 1.5 update, it comes with controller adjustments, general fixes, and character balancing. Read the full patch notes below.

Nickelodeon All-Star Brawl 2 version 1.5 update patch notes

GENERAL

  • Fixed projectiles getting destroyed when hitting the vertical sides of thin platforms
  • Can no longer Slime Cancel Landing lag from Fall Helpless state
  • Fixed dash attack getting buffered out of tech situations instead of Light Attacks
  • Fix for grab pummel giving slime points to incorrect character
  • Fixes to quick play/ranked matchmaking
  • Characters can now wall jump with their backs towards the wall.
  • Rebound state no longer makes the character leave edge
  • Fixed issue in which a character would enter an aerial state after tech in place causing roll distance issues
  • Fixed an issue where movement buffs affected the way characters during ledge getups
  • Fixed an issue where Gamecube Controllers started using Xbox Layout, making certain buttons swap between each other.
  • Fixed an instability issue with Gamecube Controllers where they would get disconnected and added as extra controllers internally, causing several issues.

STAGES

  • Adjusted height of shark and palm platforms in Aquarium
  • Food Dreams alternate layouts added

JIMMY

Fixed an issue where Jimmy would hit himself with a Tommy Ball when throwing it forwards or upwardsRecovery adjustments:

  • Special Up edge grab size reduction, can be canceled with air dodge, reduced floatiness on recovery
  • Charge Air Down Air can only stall once per airtime (bounce resets stall)

GERALD

Fixed an issue where Gerald would not recover his Up Special after grabbing the edge.Recovery adjustments:

  • Charge Air Up can only stall once per airtime
  • Special Forward can only be used once per airtime

GARFIELD

Fixed an issue where Sugar Rush mode was never deactivated.Garfield is now unable to perform Down Special or Slime Down Special while in Sugar Rush Mode.

Recovery adjustments:

  • Up Special reduced height for all versions
  • Special Neutral can only stall once per airtime

APRIL

Fixed an issue where April’s aerial back jump would play the forwards air jump animation, while using the air jump back hurt boxes.Fixed an issue where Camera flashes were applying a little bit hitstun
Recovery adjustments:

  • Special Down can not be recovered on hurt while in the air
  • Special Up edge grab size reduction

SQUIDWARD

Fixed a visual bug on Charge Air Down Land, this makes squidward jump slightly higher up out of this state.Since movement buffs no longer affect the way characters behave during ledge getups, Squidward no longer overshoots the edge when in rage mode

Recovery adjustments:

  • Special Up start up increased
  • Special Down can only be done once per airtime
  • Charge Air Up can only be done once per airtime

DANNY

Recovery adjustments: 

  • Special Up range increased
  • Special Forward airtime use refreshes on hurt but without invulnerability frames
  • Charge Air Up can only stall once per airtime
  • Charge Air Down can only stall once per airtime

AANG

Recovery adjustments:

  • Special Up edge grab size reduction, and Dive follow up damage reduced
  • Special Neutral Air drift reduced while charging
  • Charge Air Down can only stall once per airtime

KORRA

Recovery adjustments:

  • Fixed transition after Special Forward when done in the air
  • Special Up edge grab size reduction
  • Charge Air Down can only stall once per airtime

RAPHAEL

Recovery adjustments:

  • Special Down can only be done once per airtime
  • Special Up edge grab size reduction

DONATELLO

Recovery adjustments:

  • Charge Air Down can only stall once per airtime

REPTAR

Get Up In Place recovery frames increased to 30 to match the other charactersRecovery adjustments:

  • Special Up increased start up before the start of the fall
  • Special Forward can only stall once per airtime
  • Charge Air Down reduced stall time
  • Charge Air Up reduced stall time

MECHA PLANKTON

Fixed a bug where recovery frames increased with each subsequent press of the attack on hit of Light Down and follow upsPlankton can act out of Get Up In Place on frame 30 to match the other charactersFixed poses of characters hit by ultimate

Recovery adjustments:

  • All air options that require the rocket boots to hover now share the same fuel supply (reset of land)

EMBER

Recovery adjustments:

  • Charge Air Down can only stall once per airtime
  • Charge Air Up can only stall once per airtime
  • Special Up edge grab size increased

JENNY

Light Up: Ponytails are now also intangible
Recovery adjustments:

  • Special Forward can only stall once per airtime
  • Charge Air Down can only stall once per airtime
  • Charge Air Up can only stall once per airtime

REN & STIMPY

Recovery adjustments:

  • Charge Air Down can only stall once per airtime

INVADER ZIM

Fixed a bug that prevented him from landing on some stages after using Edge Attack

Recovery adjustments:

  • Charge Air Down reduced air drift on hold
  • Special Up increased horizontal drift 

EL TIGRE

Recovery adjustments

  • Adjusted the window he can grab to the edge during special up
  • Charge Air Up stall does not come back on hit

DAGGET

Fixed a bug that prevented the assist to be called with the Slime Version

Recovery adjustments:

  • Special Up reduced size on upper hitbox, reduced vertical movement on Slime version, and hurtbox adjusted

NORBERT

Fixed a bug that prevented the assist to be called with the Slime Version

Recovery adjustments:

  • Special Up increased height

NIGEL

Recovery adjustments:

  • Special Up increased height on the Slime version
  • Charge Air Down can only stall once per airtime
  • Charge Air Up can only stall once per airtime

SPONGEBOB

Recovery adjustments:

  • Special Neutral can only stall once per airtime
  • Special Up increased recovery and adjusted the window when he can grab to the edge

PATRICK

Recovery adjustments:

  • Special Up increased start up
  • Charge Air Up can only stall once per airtime

AZULA

Adjusted Special Forward late hitboxes position and size for both aerial and grounded versions.

Recovery adjustments:

  • Reduced speed and height of Slime Special Up

GRANDMA GERTIE

Adjustments to Special Down items and projectiles sound effects.

Recovery adjustments:

  • Tether behavior improvements

ROCKO

Recovery adjustments:

  • Special Forward can only be done once per airtime

Special Up hitbox rework, increased speed when going up, added a delay with no hitbox before starting to fall downwards, and adjusted the window when he can grab to the edge.

We have a trailer for Mr. Krabs in Nickelodeon All-Star Brawl 2 below.

Mr. Krabs Trailer

Source

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