Nickelodeon All-Star Brawl confirms voice acting and items
Original: One of the most requested features for Nickelodeon All-Star Brawl has been voice acting. While it’s something the developers have suggested that they would potentially add, it’s now been officially confirmed. Players can hear quips and grunts of the characters during battle.
The voice cast for Nickelodeon All-Star Brawl is as follows:
– Jim Cummings: Shredder / CatDog (Cat)
– Tom Kenny: SpongeBob / CatDog (Dog)
– Bill Fagerbakke: Patrick
– Carolyn Lawrence: Sandy
– Alex Cazares: Oblina
– Jim Meskimen: Nigel Thornberry
– Richard Horvitz: Zim
– Vivian Vencer: Toph
– Dustin Sardella: Aang
– Janet Varney: Korra
– Fred Tatasciore: Reptar
– Bentley Griffin: Lincoln Loud
– Jessica DiCicco: Lucy Loud
– Francesca Marie Smith: Helga
– Townsend Coleman: Michelangelo
– Cam Clarke: Leonardo
– Abby Trott: April O’Neil
– Frank Welker: Garfield
– Billy West: Ren & Stimpy
– David Kaye: Powdered Toast Man
– David Kaufman: Danny Phantom
– Janice Kawaye: Jenny
Also confirmed is that the game is getting items. Of this, the team says: “Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!”
Voice acting and items will be coming to the Switch version of Nickelodeon All-Star Brawl as part of a free update. When it officially goes live, we’ll let you know.
Patch notes for the latest update can be found below.
General
- You asked and we delivered! Brawler voiceovers are here! |Enjoy the quips and grunts of your favorite brawlers as you play!
- Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!
Balance
- Universal
- Default stock count increased from 3 to 4
- Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
- Player indicators will be hidden if a character is performing an action that makes them invisible
- Attacking a blocking opponent no longer incurs self-hitlag
- Stages
- Universal
- Made all damaging hitboxes transient
- Harmonic Convergence
- Upper section of the stage is now perfectly flat
- Rooftop Rumble
- Removed corner slants
- Irken Armada Invasion
- Lowered ceiling by 3 units
- Tremorton Joyride
- Made it easier to scale up the underside of the stage without colliding with a ceiling
- Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
- Sandy
- Light Mid 1
- Changed so the second hit is now manually activated, the first hit can now be used in isolation
- Single-hit frame length decreased (20f → 17f)
- Damage increased (3 → 4)
- Launch angle increased (15° → 36°)
- Knockback increased (10 → 25)
- Stun decreased (30 → 18)
- Blockstun decreased (10 → 7)
- Blockpush decreased (1 → 0.5)
- Blocklag decreased (3 → 2)
- Hitlag decreased (5 → 4)
- Self-hitlag decreased (5 → 4)
- Light Mid 2
- Damage increased (4 → 5)
- Launch angle increased (15° → 27°)
- Knockback decreased (80 → 50)
- Knockback gain decreased (112.5 → 95)
- Stun decreased (30 → 29)
- Stungain increased (0 → 11)
- Special Mid
- Fixed bug where lasso followups couldn’t be buffered
- Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
- Shredder
- Aerial Light Mid 1
- DI angle increased (0° → 16°)
- Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
- Danny Phantom
- Getup attack
- Hitboxes rearranged to appear on Danny’s feet
- Animation timing readjusted to ensure larger coverage of leg sweep
- Lucy Loud
- General
- Vampire mode’s jump height decreased
- Ghost mode’s jump height increased
- Nigel Thornberry
- Aerial Light Mid 1
- Damage decreased (2 → 1)
- Knockback increased (5 → 8)
- Stun decreased (10 → 8)
- Hitlag decreased (2 → 0)
- Self-hitlag increased (0 → 2)
- Garfield
- Aerial Light Down 1
- DI angle increased (0° → 16°)
- Jenny
- Aerial Light Up
- Umbrella can now be held and retracted with the second stick
- Aerial Light Down
- DI angle increased (0° → 16°)
Update: This patch is now live on Switch.