Nickelodeon All Star Brawl update out now (version 1.0.13), patch notes
Nickelodeon All Star Brawl just added Rocko as a new DLC character, and alongside that, a new 1.0.13 update was made available as well.
An absolute truckload of character adjustments are included here. On top of that, there have been stage adjustments with a couple being removed from the competitive rotation (and one has been added).
The full patch notes for the Nickelodeon All Star Brawl version 1.0.13 update are as follows:
Universal
- Crowdpush speed reverted
- Royal Woods Cemetery
- Blast zones and camera zoom now the same as competitive stages
- Hazards removed
- Added to competitive stage rotation
- Sewers Slam
- Added to competitive stage rotation
- Harmonic Convergence
- Removed from competitive stage rotation
- Sweet Dreams
- Respawn point lowered
Sandy
- Mid Light
- First hit blockstun decreased (7 → 4)
- Second hit blockstun decreased (10 → 7)
- Up Light
- Base stun decreased (35 → 31)
- Stun gain increased (0 → 10)
- Down Light
- Base stun increased (30 → 32)
- Stun gain increased (0 → 9)
- Aerial Mid Light
- Stun gain increased (0 → 8)
- Aerial Up Light
- Base stun increased (25 → 28)
- Stun gain increased (0 → 11)
- Aerial Down Light
- Base knockback decreased (80 → 40)
- Base stun decreased (35 → 25)
- Stun gain increased (0 → 17)
- Aerial base knockback increased (80 → 130)
- Aerial knockback gain decreased (105 → 40)
- Aerial base stun decreased (35 → 21)
- Aerial stun gain increased (0 → 3)
- Mid Strong
- Base stun decreased (35 → 29)
- Stun gain increased (0 → 21)
- Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 17)
- Down Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 11)
- Aerial Mid Strong
- Horizontal speed reduced (30 → 26)
- Knockback gain decreased (230 → 216)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Aerial Up Strong
- Base knockback decreased (190 → 178)
- Knockback gain decreased (230 → 225)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 17)
- Aerial Down Strong
- Base stun decreased (35 → 15)
- Stun gain increased (0 → 11)
- Mid Special
- Knockback type changed (Normal → Set)
- Up Special
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 12)
- Landing lag increased (0 → 20)
- Down Special
- Fixed “super-jump” bug
- Stun gain increased (0 → 14)
- Whiff endlag increased by 10 frames
- Now only stalls once per airtime
- Getup Attack
- Angle changed (30° → 32°)
- Base knockback increased (30 → 35)
- Knockback gain increased (30 → 35)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 6)
- Ledge Attack
- Angle changed (45° → 38°)
- Base knockback decreased (60 → 50)
- Knockback gain increased (30 → 35)
- Base stun decreased (35 → 25)
- Stun gain increased (0 → 9)
Aang
- Aerial Up Strong
- Hitbox split to support interpolation
- First hitbox repositioned to hand
- First hitbox size decreased (1.3 → 1)
- Second hitbox size decreased (1.3 → 0.7)
- Base knockback decreased (120 → 110)
Korra
- Mid Light
- Second hit base stun increased (25 → 27)
- Dash Light
- Hitlag-self decreased (12 → 5)
- Aerial Mid Light
- Base stun increased (23 → 25)
- Aerial Up Light
- Base stun increased (20 → 23)
- Stun gain increased (9 → 10)
- Backhit base stun increased (23 → 25)
- Backhit stun gain increased (11 → 12)
- Aerial Mid Strong
- Knockback gain increased (200 → 260)
- Charged knockback gain increased (220 → 280)
Leonardo
- Mid Light
- Stun gain increased (0 → 6)
- Tipper stun gain increased (0 → 13)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Up Light
- Base knockback increased (70 → 75)
- Knockback gain increased (127.5 → 130)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 11)
- Tipper knockback gain increased (127.5 → 135)
- Tipper base stun increased (25 → 28)
- Tipper stun gain increased (0 → 14)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Down Light
- Base knockback decreased (70 → 60)
- Knockback gain decreased (127.5 → 120)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 6)
- Aerial base stun decreased (30 → 27)
- Aerial stun gain increased (0 → 8)
- Dash Light
- Angle changed (10° → 14°)
- Base knockback decreased (120 → 105)
- Base stun decreased (40 → 28)
- Aerial Mid Light
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 6)
- Tipper knockback gain increased (135 → 145)
- Tipper base stun decreased (30 → 29)
- Tipper stun gain increased (0 → 8)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Aerial Up Light
- Angle changed (70° → 65°)
- Base stun increased (20 → 22)
- Stun gain increased (0 → 11)
- Aerial Up Light tip
- Tipper base stun increased (20 → 27)
- Tipper stun gain increased (0 → 13)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Aerial Down Light
- Endlag decreased by 4 frames
- Knockback gain decreased (150 → 100)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 14)
- Aerial base knockback decreased (120 → 110)
- Aerial knockback gain decreased (112.5 → 40)
- Aerial base stun decreased (30 → 23)
- Aerial stun gain increased (0 → 3)
- Tipper base stun decreased (30 → 26)
- Tipper stun gain increased (0 → 17)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Tipper aerial base stun decreased (30 → 21)
- Tipper aerial stun gain increased (0 → 2)
- Tipper aerial hitlag increased (4 → 7)
- Tipper aerial hitlag-self increased (5 → 7)
- Mid Strong
- Active frames increased (3 → 4)
- Angle changed (15° → 22°)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 14)
- Tipper angle changed (35° → 30°)
- Tipper knockback gain increased (220 → 265)
- Tipper base stun decreased (30 → 29)
- Tipper stun gain increased (0 → 21)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 13)
- Tipper base knockback increased (100 → 125)
- Tipper base stun increased (30 → 32)
- Tipper stun gain increased (0 → 16)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Down Strong
- Base stun increased (30 → 33)
- Stun gain increased (0 → 11)
- Tipper base knockback increased (110 → 150)
- Tipper base stun decreased (30 → 24)
- Tipper stun gain increased (0 → 4)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Dash Strong
- Angle changed (10° → 18°)
- Base knockback increased (60 → 145)
- Base stun increased (30 → 33)
- Hitlag-self decreased (15 → 12)
- Tipper base knockback increased (110 → 170)
- Tipper base stun increased (30 → 36)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Aerial Mid Strong
- Active frames increased (2 → 3)
- Angle changed (15° → 20°)
- Base knockback decreased (90 → 80)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 13)
- Tipper angle changed (35° → 32°)
- Tipper base knockback increased (110 → 115)
- Tipper knockback gain increased (220 → 255)
- Tipper base stun increased (30 → 33)
- Tipper stun gain increased (0 → 14)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Aerial Up Strong
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Tipper angle changed (70° → 90°)
- Tipper base knockback increased (110 → 130)
- Tipper knockback gain increased (210 → 265)
- Tipper stun gain increased (0 → 15)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Aerial Down Strong
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 13)
- Tipper base knockback increased (110 → 145)
- Tipper base stun decreased (30 → 19)
- Tipper stun gain increased (0 → 12)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Mid Special
- Initial hit hitlag increased (4 → 7)
- Initial hit hitlag-self increased (4 → 7)
- Mid hit stun gain increased (0 → 9)
- Mid hit tipper base stun increased (20 → 24)
- Mid hit tipper stun gain increased (0 → 13)
- Mid hit tipper hitlag increased (4 → 7)
- Mid hit tipper hitlag-self increased (5 → 7)
- Up hit base stun increased (20 → 23)
- Up hit stun gain increased (0 → 5)
- Up hit tipper angle changed (70° → 80°)
- Up hit tipper base stun increased (20 → 26)
- Up hit tipper stun gain increased (0 → 9)
- Up hit tipper hitlag increased (4 → 7)
- Up hit tipper hitlag-self increased (5 → 7)
- Down hit base stun decreased (20 → 18)
- Down hit stun gain increased (0 → 6)
- Down hit tipper base knockback increased (90 → 110)
- Down hit tipper base stun decreased (20 → 19)
- Down hit tipper stun gain increased (0 → 7)
- Down hit tipper hitlag increased (4 → 7)
- Down hit tipper hitlag-self increased (5 → 7)
- Back hit angle changed (15° → 24°)
- Back hit base stun increased (20 → 24)
- Back hit stun gain increased (0 → 6)
- Back hit tipper angle changed (25° → 12°)
- Back hit tipper base knockback increased (80 → 95)
- Back hit tipper knockback gain increased (200 → 230)
- Back hit tipper base stun decreased (20 → 18)
- Back hit tipper stun gain increased (0 → 5)
- Back hit tipper hitlag increased (4 → 7)
- Back hit tipper hitlag-self increased (5 → 7)
- Up Special
- Landing lag increased (0 → 15)
- Tipper base knockback increased (80 → 95)
- Tipper base stun increased (20 → 26)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Down Special
- Base stun decreased (30 → 17)
- Stun gain increased (0 → 13)
- Getup Attack
- Angle changed (30° → 35°)
- Base knockback increased (30 → 35)
- Knockback gain decreased (20 → 15)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 5)
- Ledge Attack
- Knockback gain increased (20 → 30)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 7)
Michelangelo
- Mid Light
- Angle changed (325° → 20°)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 9)
- Can now force jab resets
- Aerial base stun increased (20 → 22)
- Aerial stun gain increased (0 → 4)
- Can now force jab resets
- Up Light
- Knockback gain decreased (112.5 → 105)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 14)
- Can no longer force jab resets
- Down Light
- FAF window extended by 7 frames
- Angle changed (25° → 58°)
- Base knockback decreased (90 → 75)
- Knockback gain decreased (97.5 → 80)
- Base stun increased (25 → 37)
- Stun gain increased (0 → 12)
- No longer classified as a finishing blow
- Dash Light
- Base knockback decreased (120 → 85)
- Base stun decreased (40 → 26)
- Aerial Mid Light
- Knockback gain increased (112.5 → 115)
- Now creates a directional effect
- Aerial Down Light
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 11)
- Aerial knockback gain decreased (97.5 → 80)
- Aerial base stun decreased (30 → 23)
- Aerial stun gain increased (0 → 3)
- Now creates a directional effect
- Mid Strong
- First hit hitlag increased (5 → 24)
- First hit hitlag-self increased (5 → 12)
- Angle changed (70° → 40°)
- Can no longer be reversed
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 18)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 16)
- Weakhit base stun decreased (30 → 28)
- Weakhit stun gain increased (0 → 13)
- Down Strong
- Base stun increased (30 → 32)
- Stun gain increased (0 → 11)
- Dash Strong
- Angle changed (15° → 18°)
- Base knockback increased (100 → 125)
- Base stun increased (30 → 31)
- Aerial Mid Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 13)
- Second hit angle changed (120° → 156°)
- Second hit base stun decreased (30 → 27)
- Second hit stun gain increased (0 → 19)
- Aerial Up Strong
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 11)
- Second hit base stun decreased (30 → 27)
- Second hit stun gain increased (0 → 16)
- Aerial Down Strong
- Base stun decreased (30 → 21)
- Stun gain increased (0 → 15)
- Up Special
- No longer cancelable on whiff
- Getup Attack
- Angle changed (290° → 65°)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 8)
April O’Neil
- Mid Light
- Knockback gain decreased (127.5 → 90)
- Stun gain increased (0 → 8)
- Up Light
- Base knockback increased (60 → 65)
- Knockback gain increased (112.5 → 115)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 13)
- Down Light
- Knockback gain decreased (120 → 80)
- Base stun decreased (40 → 33)
- Stun gain increased (0 → 7)
- Dash Light
- Angle changed (5° → 17°)
- Base knockback decreased (160 → 85)
- Base stun decreased (40 → 22)
- Aerial Mid Light
- Base stun increased (20 → 21)
- Stun gain increased (0 → 9)
- Aerial Up Light
- Base stun increased (20 → 24)
- Stun gain increased (0 → 10)
- Aerial Down Light
- Base knockback decreased (50 → 40)
- Knockback gain decreased (120 → 100)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 16)
- Aerial base knockback decreased (120 → 115)
- Aerial knockback gain decreased (90 → 50)
- Aerial base stun decreased (30 → 21)
- Aerial stun gain increased (0 → 2)
- Mid Strong
- Knockback gain increased (210 → 215)
- Stun gain increased (0 → 14)
- Up Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 12)
- Down Strong
- First hit base stun increased (30 → 31)
- First hit stun gain increased (0 → 12)
- Second hit base stun increased (30 → 31)
- Second hit stun gain increased (0 → 12)
- Third hit base stun increased (30 → 31)
- Third hit stun gain increased (0 → 12)
- Dash Strong
- Angle changed (20° → 22°)
- Aerial Mid Strong
- Knockback gain decreased (200 → 185)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Aerial Up Strong
- Angle changed (70° → 65°)
- Knockback gain decreased (220 → 210)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 10)
- Aerial Down Strong
- First hit base stun decreased (30 → 28)
- First hit stun gain increased (0 → 10)
- Second hit base stun decreased (30 → 28)
- Second hit stun gain increased (0 → 10)
- Third hit base stun decreased (30 → 28)
- Third hit stun gain increased (0 → 10)
- Mid Special
- Uncharged hitlag decreased (12 → 5)
- Uncharged hitlag-self decreased (12 → 5)
- Charge 1 base stun decreased (30 → 27)
- Charge 1 stun gain increased (0 → 15)
- Charge 2 base stun increased (30 → 31)
- Charge 2 stun gain increased (0 → 18)
- Charge 2 hitlag increased (12 → 15)
- Charge 2 hitlag-self increased (12 → 15)
- Charge 3 base stun increased (30 → 33)
- Charge 3 stun gain increased (0 → 21)
- Charge 3 hitlag increased (12 → 20)
- Charge 3 hitlag-self increased (12 → 20)
- Getup Attack
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base knockback decreased (60 → 55)
- Knockback gain increased (20 → 25)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 11)
Shredder
- Up Strong
- Can no longer grab a blocking opponent
Lucy Loud
- Aerial Down Strong
- Can now grab ledges
Ren & Stimpy
- Mid Light
- Angle changed (40° → 32°)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 9)
- Up Light
- Knockback gain increased (142.5 → 145)
- Base stun increased (20 → 27)
- Stun gain increased (0 → 16)
- Backhit stun gain increased (0 → 6)
- Backhit aerial base stun decreased (30 → 20)
- Backhit aerial stun gain increased (0 → 7)
- Down Light
- Base knockback decreased (80 → 60)
- Knockback gain decreased (142.5 → 130)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 12)
- Down Light air
- Aerial Knockback gain increased (127.5 → 135)
- Aerial base stun decreased (40 → 33)
- Aerial stun gain increased (0 → 10)
- Backhit base stun decreased (30 → 21)
- Backhit stun gain increased (0 → 11)
- Dash Light
- Angle changed (10° → 12°)
- Base stun decreased (40 → 27)
- Aerial Mid Light
- Knockback gain decreased (142.5 → 130)
- Base stun increased (20 → 21)
- Stun gain increased (0 → 6)
- Aerial Up Light
- Tongue tip hitbox size reduced (1.1 → 0.85)
- Tongue middle hitbox size reduced (1.1 → 1)
- Base knockback decreased (80 → 75)
- Knockback gain decreased (142.5 → 130)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 9)
- Backhit base stun decreased (30 → 27)
- Backhit stun gain increased (0 → 5)
- Backhit aerial base stun decreased (30 → 20)
- Backhit aerial stun gain increased (0 → 7)
- Aerial Down Light
- Knockback gain decreased (142.5 → 140)
- Stun gain increased (0 → 10)
- Aerial Down Light air
- Aerial base knockback decreased (120 → 110)
- Aerial knockback gain decreased (127.5 → 120)
- Aerial base stun decreased (30 → 25)
- Aerial stun gain increased (0 → 7)
- Backhit base knockback decreased (60 → 50)
- Backhit knockback gain decreased (150 → 140)
- Backhit stun gain increased (0 → 9)
- Mid Strong
- Base stun decreased (25 → 23)
- Stun gain increased (0 → 19)
- Backhit stun gain increased (0 → 15)
- Up Strong
- Stun gain increased (0 → 9)
- Weakhit base stun decreased (30 → 26)
- Weakhit stun gain increased (0 → 15)
- Down Strong
- Base stun decreased (40 → 21)
- Stun gain increased (0 → 27)
- Second hit base stun decreased (30 → 29)
- Second hit stun gain increased (0 → 10)
- Aerial Mid Strong
- Base stun decreased (25 → 21)
- Stun gain increased (0 → 17)
- Backhit base stun decreased (35 → 32)
- Backhit stun gain increased (0 → 9)
- Aerial Up Strong
- Stun gain increased (0 → 10)
- Second hit base stun decreased (30 → 25)
- Second hit stun gain increased (0 → 9)
- Aerial Down Strong
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 12)
- Landing hit base stun decreased (30 → 21)
- Landing hit stun gain increased (0 → 9)
- Down Special
- Hurtbox changed from invincible to super-armor
- Base stun decreased (35 → 24)
- Stun gain increased (0 → 22)
- Getup Attack
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 4)
- Backhit base stun decreased (30 → 29)
- Backhit stun gain increased (0 → 5)
- Ledge Attack
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 4)
Powdered Toast Man
- Mid Light
- Angle changed (30° → 32°)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 9)
- Up Light
- Knockback gain decreased (142.5 → 140)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Down Light
- Base stun decreased (40 → 34)
- Stun gain increased (0 → 4)
- Aerial knockback gain decreased (127.5 → 120)
- Aerial base stun decreased (40 → 23)
- Aerial stun gain increased (0 → 9)
- Dash Light
- Base knockback decreased (100 → 80)
- Base stun decreased (40 → 28)
- Aerial Mid Light
- RNG angle replaced with fixed 30° angle
- Knockback gain decreased (142.5 → 142)
- Base stun increased (20 → 21)
- Stun gain increased (0 → 6)
- Aerial Up Light
- Base stun increased (20 → 24)
- Stun gain increased (0 → 11)
- Aerial Down Light
- Knockback gain decreased (142.5 → 142)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 15)
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 5)
- Mid Strong
- Angle changed (30° → 25°)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 21)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Down Strong
- Base stun increased (30 → 33)
- Stun gain increased (0 → 18)
- Aerial Mid Strong
- Angle changed (20° → 25°)
- Base knockback decreased (220 → 205)
- Stun gain increased (0 → 20)
- Aerial Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 13)
- Aerial Down Strong
- Maximum landing lag increased (24 → 27)
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 13)
- Back hit base stun increased (30 → 31)
- Back hit stun gain increased (0 → 17)
- Getup Attack
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base stun increased (30 → 31)
- Stun gain increased (0 → 6)
Nigel Thornberry
- Mid Light
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 11)
- Up Light
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Down Light
- Knockback gain decreased (127.5 → 120)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 11)
- Aerial knockback gain increased (97.5 → 105)
- Aerial base stun decreased (40 → 23)
- Aerial stun gain increased (0 → 9)
- Dash Light
- Base knockback decreased (130 → 100)
- Base stun decreased (35 → 27)
- Aerial Mid Light
- Base stun decreased (20 → 19)
- Stun gain increased (0 → 6)
- Aerial Up Light
- Base stun decreased (25 → 21)
- Stun gain increased (0 → 9)
- Aerial Down Light
- Knockback gain decreased (112.5 → 110)
- Base stun decreased (20 → 16)
- Stun gain increased (0 → 8)
- Aerial knockback gain increased (52.5 → 60)
- Aerial base stun decreased (20 → 19)
- Aerial stun gain increased (0 → 6)
- Mid Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 19)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 16)
- Down Strong
- Base stun increased (30 → 35)
- Stun gain increased (0 → 13)
- Aerial Mid Strong
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 18)
- Aerial Up Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 12)
- Aerial Down Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 12)
- Up Special
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 14)
- Falling base stun increased (30 → 31)
- Falling stun gain increased (0 → 17)
- Falling aerial base stun decreased (30 → 15)
- Falling aerial stun gain increased (0 → 10)
- Down Special
- Base stun increased (30 → 37)
- Stun gain increased (0 → 21)
- Getup Attack
- Base stun increased (30 → 33)
- Stun gain increased (0 → 7)
- Ledge Attack
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 2)
Danny Phantom
- Mid Light
- Angle changed (20° → 18°)
- Knockback gain decreased (112.5 → 110)
- Base stun increased (20 → 22)
- Stun gain increased (0 → 7)
- Up Light
- Knockback gain decreased (97.5 → 95)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Down Light
- Base stun decreased (40 → 33)
- Stun gain increased (0 → 4)
- Aerial knockback gain increased (67.5 → 70)
- Aerial base stun decreased (40 → 21)
- Aerial stun gain increased (0 → 7)
- Dash Light
- Base knockback decreased (110 → 85)
- Base stun decreased (40 → 26)
- Aerial Mid Light
- Stun gain increased (0 → 5)
- Aerial Up Light
- Stun gain increased (0 → 10)
- Mid Strong
- Stun gain increased (0 → 21)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 16)
- Down Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 14)
- Aerial Mid Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Aerial Up Strong
- Fixed issue causing a downward rps interaction
- Base stun increased (30 → 34)
- Stun gain increased (0 → 19)
- Aerial Down Strong
- Can now grab ledges
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 9)
- Mid Special
- Base stun decreased (20 → 18)
- Stun gain increased (0 → 5)
- Up Special
- Base stun decreased (35 → 29)
- Stun gain increased (0 → 9)
- Down Special
- Base stun increased (30 → 34)
- Stun gain increased (0 → 19)
- Getup Attack
- Angle changed (30° → 32°)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 4)
- Ledge Attack
- Angle changed (45° → 40°)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 6)
Reptar
- Mid Light
- Angle changed (20° → 14°)
- Stun gain increased (0 → 9)
- Up Light
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Down Light
- Angle changed (45° → 282°)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 4)
- Aerial knockback gain decreased (142.5 → 125)
- Aerial base stun decreased (30 → 19)
- Aerial stun gain increased (0 → 7)
- Can no longer bounce
- Dash Light
- Angle changed (5° → 18°)
- Base knockback decreased (140 → 115)
- Base stun decreased (40 → 27)
- Aerial Mid Light
- Angle changed (40° → 18°)
- Base knockback increased (50 → 55)
- Knockback gain decreased (172.5 → 165)
- Stun gain increased (0 → 16)
- Aerial Up Light
- Base knockback increased (50 → 55)
- Knockback gain decreased (172.5 → 140)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 16)
- Aerial Down Light
- Base knockback increased (30 → 80)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 18)
- Aerial knockback gain decreased (142.5 → 90)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain increased (0 → 4)
- Mid Strong
- Base knockback increased (90 → 175)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 18)
- Up Strong
- Base knockback increased (100 → 150)
- Base stun increased (30 → 35)
- Stun gain increased (0 → 17)
- Down Strong
- Base knockback increased (120 → 165)
- Knockback gain increased (280 → 285)
- Stun gain increased (0 → 12)
- Can no longer bounce
- Dash Strong
- Angle changed (15° → 22°)
- Base knockback increased (110 → 185)
- Base stun increased (30 → 37)
- Aerial Mid Strong
- Base knockback increased (90 → 155)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 15)
- Aerial Up Strong
- Base stun increased (30 → 36)
- Stun gain increased (0 → 14)
- Aerial Down Strong
- Can now grab ledges
- Base stun decreased (30 → 12)
- Stun gain increased (0 → 8)
- Mid Special
- Startup decreased by 2 frames
- Laser stun gain increased (0 → 12)
- Laser tipper base knockback increased (110 → 155)
- Laser tipper knockback gain increased (210 → 225)
- Laser tipper stun gain increased (0 → 13)
- Up Special
- Falling base stun decreased (30 → 10)
- Falling stun gain increased (0 → 4)
- Down Special
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 8)
- Aerial 2 base stun decreased (30 → 26)
- Aerial 2 stun gain increased (0 → 9)
- Aerial 3 stun gain increased (0 → 11)
- Getup Attack
- Angle changed (30° → 36°)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base knockback increased (60 → 65)
- Knockback gain increased (20 → 25)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 9)
Helga
- Mid Light
- Angle changed (20° → 12°)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 9)
- Up Light
- Stun gain increased (0 → 16)
- Down Light
- Angle changed (290° → 46°)
- Knockback gain decreased (157.5 → 90)
- Base stun decreased (40 → 39)
- Stun gain increased (0 → 7)
- Dash Light
- Base knockback decreased (100 → 85)
- Base stun decreased (40 → 27)
- Aerial Mid Light
- Angle changed (40° → 19°)
- Base knockback decreased (80 → 75)
- Knockback gain decreased (142.5 → 135)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 11)
- Aerial Up Light
- Knockback gain decreased (157.5 → 150)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 15)
- Aerial Down Light
- Knockback gain increased (157.5 → 165)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 19)
- Aerial knockback gain decreased (127.5 → 120)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain increased (0 → 2)
- Mid Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 21)
- Up Strong
- Stun gain increased (0 → 14)
- Alt hitbox now comes out if strong is held
- Alt damage increased (16 → 17)
- Alt angle changed (70° → 55°)
- Alt base knockback increased (110 → 130)
- Alt knockback gain increased (260 → 305)
- Alt base stun increased (30 → 32)
- Alt stun gain increased (14 → 15)
- Down Strong
- Fixed issue preventing inactive hitboxes coming out
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Alt hitbox now comes out if strong is held
- Alt damage increased (15 → 19)
- Alt angle changed (320° → 300°)
- Alt base knockback increased (130 → 135)
- Alt knockback gain increased (260 → 290)
- Alt base stun decreased (40 → 29)
- Alt stun gain increased (0 → 17)
- Dash Strong
- Angle changed (10° → 14°)
- Base stun decreased (30 → 29)
- Aerial Mid Strong
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 17)
- Alt hitbox now comes out if strong is held
- Alt base stun decreased (40 → 38)
- Alt stun gain increased (0 → 19)
- Alt hitlag increased (12 → 20)
- Alt hitlag-self increased (12 → 20)
- Aerial Up Strong
- Base knockback decreased (180 → 170)
- Base stun increased (30 → 36)
- Stun gain increased (0 → 9)
- Aerial Down Strong
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 12)
- Up Special
- Retains up special fall animation when actionable
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 11)
- Down Special
- Hurtbox changed from invincible to super-armor
- Damage now determined based on the attack being countered multiplied by 2.3
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 18)
- Hitlag increased (5 → 10)
- Hitlag-self increased (5 → 10)
- Getup Attack
- Base knockback increased (30 → 35)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 3)
- Ledge Attack
- Stun gain increased (0 → 5)
Zim
- Aerial Light Mid
- Minimum landing lag decreased (10 → 6)
CatDog
- Mid Light
- Base knockback increased (30 → 35)
- Knockback gain decreased (127.5 → 120)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 9)
- Up Light
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Down Light
- Knockback gain increased (127.5 → 130)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 11)
- Interaction type changed (Grounded → All)
- Dash Light
- Base knockback decreased (125 → 85)
- Base stun decreased (40 → 24)
- Hitlag-self decreased (8 → 5)
- Aerial Mid Light
- Base stun decreased (20 → 19)
- Stun gain increased (0 → 9)
- Aerial Up Light
- Stun gain increased (0 → 5)
- Aerial Down Light
- Base stun decreased (30 → 20)
- Stun gain increased (0 → 16)
- Aerial base stun decreased (30 → 21)
- Aerial stun gain increased (0 → 3)
- Mid Strong
- Dog stun gain increased (0 → 22)
- Cat base stun decreased (30 → 26)
- Cat stun gain increased (0 → 14)
- Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 16)
- Down Strong
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 9)
- Aerial Mid Strong
- Active frames reduced (14 → 10)
- Blockstun decreased (18 → 14)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 19)
- Aerial Up Strong
- Dog base knockback decreased (200 → 190)
- Dog knockback gain decreased (250 → 240)
- Dog base stun increased (30 → 37)
- Dog stun gain increased (0 → 19)
- Cat base stun decreased (30 → 29)
- Cat stun gain increased (0 → 9)
- Aerial Down Strong
- Can now grab ledges
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 13)
- Up Special
- Falling base stun decreased (30 → 21)
- Falling stun gain increased (0 → 9)
- Getup Attack
- Hitboxes repositioned to hand/elbow/shoulder
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 11)
Oblina
- Mid Light
- Angle changed (15° → 14°)
- Stun gain increased (0 → 9)
- Up Light
- Base stun increased (20 → 24)
- Stun gain increased (0 → 8)
- Down Light
- Base stun increased (30 → 31)
- Stun gain increased (0 → 4)
- Aerial base stun decreased (30 → 27)w
- Aerial stun gain increased (0 → 14)
- Dash Light
- Base knockback decreased (110 → 90)
- Base stun decreased (40 → 28)
- Aerial Mid Light
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 11)
- Aerial Up Light
- Base stun increased (20 → 21)
- Stun gain increased (0 → 6)
- Aerial Down Light
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 14)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain increased (0 → 2)
- Mid Strong
- Stun gain increased (0 → 21)
- Up Strong
- Base knockback increased (120 → 130)
- Knockback gain increased (200 → 210)
- Stun gain increased (0 → 14)
- Down Strong
- Base stun increased (30 → 33)
- Stun gain increased (0 → 11)
- Aerial Mid Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 19)
- Aerial Up Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 13)
- Aerial Down Strong
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 15)
- Down Special
- Can now be jump canceled
- Base stun increased (30 → 31)
- Stun gain increased (0 → 8)
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 6)
- Getup Attack
- Angle changed (30° → 32°)
- Stun gain increased (0 → 4)
- Ledge Attack
- Angle changed (45° → 48°)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 6)
Jenny
- Aerial Light Mid
- Startup increased by 1 frame
- Down Special
- Startup decreased by 10 frames
Garfield
- Dash Light
- Base stun increased (26 → 28)
Toph
- Up Strong
- Allowed to be charged while airborne
All players on Switch can download the 1.0.13 update for Nickelodeon All Star Brawl now.