Nickelodeon All-Star Brawl update out now (version 1.1.0), patch notes
Nickelodeon All-Star Brawl has received an update, with the game now at version 1.1.0. Some small features have been added along with a bunch of balance changes.
The full patch notes for Nickelodeon All-Star Brawl’s version 1.1.0 update are as follows:
General
- Added the option to play versus another player in Training Mode when two controllers are connected.
- A new option was added to have CPU vs CPU in local matches
- For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time
- Character Selection no longer resets when entering the Rules menu.
- A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.
- Stage collisions have been improved to prevent phasing.
- UI now properly adapts to different screen aspect ratios.
- Minor UI Tweaks
Balance
- Universal
- General
- Grounded normals now clang with grounded normals, always
- Grounded normals now rebound against grounded strongs, always
- Grounded strongs now beat out grounded normals, always
- Aerial normals now never collide with other hitboxes, excluding projectiles
- Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
- RPS loss length increased to 30 plus half your current percent for duration (frames)
- RPS loss takes hitstun from winning strong attack
- RPS loss takes damage from winning strong attack
- Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
- Initiating a dash from a state that isn’t explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character’s idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
- Color overlays for standard and good blocks altered to be more opaque
- Fixed bug where a move sending down and slightly to the left wouldn’t DI properly if holding horizontal-left
- Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented
- Sports Mode
- Players are now able to hold the ball
- AI is now able to handle balls around hazards
- Mid Throw Grounded
- base kb: 50 → 40
- kb growth: 120 → 100
- base stun: 32 → 11
- stun growth: 10 → 28
- Mid Throw Aerial
- base kb: 85 → 45
- base stun: 28 → 10
- stun growth: 5 → 22
- Spongebob
- General
- Certain actions now use proper textures when mirrored
- Aerial Down Light
- Length increased: 24f → 31f
- Aerial Down Strong
- Length increased: 44f → 49f
- Patrick
- Aerial Down Light
- Length increased: 23f → 33f
- Base stun increased: 13 → 18
- Shredder
- Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.
- Sandy
- Aerial Down Light
- Length increased: 24f → 32f
- Aerial Down Strong
- Length increased: 40f → 48f
- Aang
- Aerial Down Light
- Length increased: 24f → 30f
- Aerial Down Strong
- Length increased: 40f → 53f
- Korra
- Aerial Down Light
- Length increased: 26f → 32f
- Aerial Down Strong
- Length increased: 38f → 50f
- Lincoln Loud
- Aerial Down Light
- Length increased: 20f → 31f
- Aerial Down Strong
- Length increased: 38f → 51f
- Lucy Loud
- Aerial Down Light
- Length increased: 22f → 30f
- Mid Special
- Length increased: 25f → 29f
- Damage increased: 1% → 3%
- Launch angle changed: 20° → 34°
- Base knockback decreased: 60 → 35
- Knockback gain increased: 0 → 90
- Base stun decreased: 40 → 21
- Stun gain increased: 0 → 13
- Block direction set to “Mid”
- Down Special
- Block direction set to “Down”
- Leonardo
- Aerial Down Light
- Length increased: 29f → 39f
- Aerial Down Strong
- Length increased: 40f → 55f
- April O’Neil
- Aerial Down Light
- Length increased: 24f → 35f
- Fixed issue where ratings would only build on hitbox’s last active frame
- Aerial Down Strong
- Length increased: 42f → 52f
- Shredder
- Aerial Up Strong
- Grabbed can no longer escape
- Mid Special
- Hitbox activates one frame later
- X-velocity decreased: 130 → 100
- Hitting a shielding/invincible opponent will halt Shredder’s movement
- Block push decreased: 3 → 0.5
- Ren & Stimpy
- Aerial Down Light
- Length increased: 24f → 36f
- Powdered Toast Man
- Up Strong
- Base knockback decreased: 170 → 100
- Aerial Down Light
- Length increased: 20f → 31f
- Aerial Up Strong
- Base knockback decreased: 270 → 115
- Aerial Down Strong
- Length increased: 45f → 51f
- Zim
- Aerial Down Light
- Length increased: 22f → 30f
- Aerial Down Strong
- Length increased: 40f → 48f
- Gir
- Can no longer be grabbed during very beginning of explosion animation
- CatDog
- Aerial Down Light
- Length increased: 30f → 34f
- Reptar
- Aerial Down Light
- Length increased: 24f → 33f
- Down Special (air)
- Launch angle changed: 300° → 322°
- Nigel Thornberry
- Aerial Down Light
- Length increased: 22f → 28f
- Launch angle changed: 290° → 318°
- Helga
- Aerial Down Light
- Length increased: 22f → 31f
- Aerial Down Strong
- Length increased: 45f → 49f
- Danny Phantom
- Aerial Down Light
- Length increased: 18f → 30f
- Oblina
- Aerial Down Light
- Length increased: 22f → 32f
- Aerial Down Strong
- Length increased: 45f → 51f
- Garfield
- Light Down
- Hits aerial opponents now… Again
- Aerial Down Strong
- Length decreased: 55f → 50f
All players can download the new 1.1.0 update for Nickelodeon All-Star Brawl now.
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