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Goodbye Galaxy Games, the developer behind Flipper and Flipper 2: Flush the Goldfish, is working on a new project titled “Ace Mathician”. Like the studio’s previous two games, Ace Mathician is in the works for DSiWare.

Here’s what we know about the game thus far, courtesy of the game’s official website:

– Puzzle game
– Players progress by using math to reach the exit
– No right/wrong answers
– Math done on the touch screen
– Press the “x” button on the touch screen to erase the formula nd start fresh
– Press the “check” button to enter the formula into the gameworld
– Game knows which options are valid and which ones aren’t
– Can’t enter something like y=*/+-2
– Game offers equations rather than something like “… + 3 = 5” which has only one answer
– Art style is a combination of grid books and 8-bit games
– While players enter a formula, the top screen goes into “math mode”
– When this happens, the level fades out slightly to represent graph on grid paper
– Top screen will show the axes on the grid
– Red outline of the platforms show the new position of the platform, allowing players to see the changes they’ll make to the world
– Play as the Koala called Ace, who is looking for fruit
– The most delicious fruit tends to be out of reach
– Math changes Ace’s world
– Reach the fruit
– Collect stars
– Get a higher score by collecting more stars
– Don’t have to collect every star to complete a level; only the fruit is needed
– Can revisit levels and try to earn a better score
– Hazards will impede your progress
– 4 maths options/symbols in players’ inventory
– Use the symbols to form any kind of math formula
– Platforms that can move in a level are marked with a red or blue colored outlining
– These platforms will change based on players’ formula
– Game is described as “quite easy”, but “the later levels of the game will make a fine challenge”
– Math options and formulas are limited so that the game doesn’t become unplayable
– Later levels feature multiple groups and enemies
– Numerous worlds in the game
– Each world has a theme and adds something new, such as spikes, multiple groups, or enemies
– 5 levels in each world
– 3 stars in each level
– Developer looking to price the game at 200 points
– 1.5 – 2 hours of gameplay

01./00. [PSP] Suikoden: Tsumugareshi Hyakunen no Toki (Konami) {2012.02.09} (¥5.980) – 61.784 / NEW <75,09%>
02./00. [PSV] Gravity Rush (Sony Computer Entertainment) {2012.02.09} (¥5.980) – 43.462 / NEW <73,31%>
03./01. [3DS] Resident Evil: Revelations
(Capcom) {2012.01.26} (¥5.990) – 26.106 / 216.241 (-40%)
04./06. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 23.758 / 1.484.507 (-11%)
05./07. [3DS] Monster Hunter 3G # (Capcom) {2011.12.10} (¥5.800) – 21.318 / 1.232.343 (-12%)
06./08. [3DS] Super Mario 3D Land
(Nintendo) {2011.11.03} (¥4.800) – 19.673 / 1.330.984 (-14%)
07./09. [PS3] Gran Turismo 5 Spec II (Sony Computer Entertainment) {2012.02.02} (¥4.980) – 12.613 / 34.028 (-41%)
08./05. [PS3] Armored Core V (From Software) {2012.01.26} (¥7.800) – 11.673 / 206.354 (-62%)
09./04. [PSV] Ragnarok Odyssey
(GungHo Online Entertainment) {2012.02.02} (¥5.985) – 8.117 / 41.614 (-76%)
10./15. [WII] Just Dance Wii
(Nintendo) {2011.10.13} (¥5.800) – 7.896 / 534.946 (+1%)
11./02. [PS3] Soul Calibur V (Bandai Namco Games) {2012.02.02} (¥8.380) – 7.519 / 41.847 (-78%)
12./03. [PSP] PhotoKano (Kadokawa Games) {2012.02.02} (¥7.140) – 7.361 / 41.456 (-78%)
13./13. [3DS] Inazuma Eleven Go: Shine / Dark (Level 5) {2011.12.15} (¥5.800) – 7.099 / 386.863 (-21%)
14./17. [PSP] Monster Hunter Freedom 3 (PSP the Best) (Capcom) {2011.09.22} (¥2.990) – 5.955 / 191.808 (-13%)
15./11. [3DS] Rhythm Thief & the Emperor’s Treasure
(Sega) {2012.01.19} (¥6.090) – 5.888 / 61.925 (-38%)
16./18. [WII] Wii Sports Resort with Remote Plus # (Nintendo) {2010.11.11} (¥5.800) – 5.867 / 867.985 (+4%)
17./20. [WII] Mario Kart Wii (Nintendo) {2008.04.10} (¥5.800) – 5.527 / 3.505.695 (+9%)
18./10. [PS3] Dragon Age II (Spike) {2012.02.02} (¥8.379) – 5.308 / 25.236 (-73%)
19./00. [PSP] Vitamin X: Detective B6 # (D3 Publisher) {2012.02.09} (¥6.090) – 5.073 / NEW
20./22. [WII] Wii Party # (Nintendo) {2010.07.08} (¥4.800) – 4.654 / 2.289.196 (-6%)

Metal Gear Solid: Snake Eater 3D’s visuals have gotten a lot of flack ever since Konami shared the first screenshots and footage of the game. Fans criticized its seemingly textures, poor frame rate, and overall disappointing graphics.

In the end, it seems that Kojima Productions was able to pull things together. Details have started to emerge from EDGE’s review of Snake Eater 3D, and the magazine was apparently more than impressed with the studio’s work on the title’s visuals. EDGE went as far as to say that “the HD update doesn’t look as good as this portable treatment.”

EDGE wrote in its review:

“Packed with detail, both in terms of it’s environments and mechanics, this is a game that pays back investment in spades. MGS3 is a moden classic – the tighest, smartest and most emotional journey in the series – and even the HD update doesn’t look as good as this portable treatment.”

EDGE gave Metal Gear Solid: Snake Eater 3D an 8/10. You can find more scores from the magazine’s latest issue here.

Thanks to joclo for the tip!

We’re continuing our look at the Hyrule Historia book with art pieces from The Legend of Zelda: Ocarina of Time. It’s a shame that only six pages were included in the publication given the game’s influence on the series. Still, it’s better than nothing!

The Last Story commercial

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