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It’s the 25th anniversary of the release of the classic platformer, Super Mario Bros., and I figured I had to do something to celebrate – but what? Broadcast a 25-hour livestream of nothing but Mario games? Too bandwith-consuming. Write a list of the best Mario games? Too subjective. Finally review Super Mario Galaxy 2? Too logical. So instead here are a bunch of fun facts about our favourite pudgy plumber.

Thanks to Hugo for the tip!

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WiiWare

The Very Hungry Caterpillar’s ABCs – 280 blocks
Triple Throwing Sports – 113 blocks

Virtual Console

Aero the Acrobat 2 – 28 blocks

DSiWare

Everyday Soccer – 65 blocks
GO Series 10 Second Run – 43 blocks
Nintendo Countdown Calender – 27 blocks

Are you ready for another exercise game? I hope so, as Rocket Co., Ltd. revealed a new title featuring Billy Blanks in the latest issue of Famitsu. Billy’s Boot Camp: Wii de Enjoy Diet! is scheduled for release in Japan in March 2011. You can check out additional details about the game below

– Virtual Blanks working out in an exercise studio
– Also has Mii characters
– Use the Wii Balance Board, one or two Wiimotes, or a combination
– Three exercise modes: a daily “leave it to Billy” regimen, programs that emphasize particular muscle groups, or intensive daily workout schedules for periods of three, five or seven days
– No US publisher has picked the game up yet

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At the end of the Tokyo Game Show last week, Destructoid was able to catch up with Nicalis’ Tyrone Rodriguez. Rodriguez had some interesting nuggets to share that he and Pixel – the creator of Cave Story – have discussed. It’s possible that additional Pixel games could head to consoles, Cave Story could wind up on new platforms, the WiiWare version could be tweaked, and there may even be something done with the Cave Story Beta. Currently, what was mentioned are nothing more than ideas at this point, but something could definitely happen in the future.

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Keep in mind that the details below have not been confirmed. But apparently, an anonymous source who is familiar with the 3DS has provided IGN with the information below.

– Two 266MHz ARM11 CPUs
– 133MHz GPU
– 4MBs of dedicated VRAM
– 64MBs of RAM
– 1.5GBs of flash storage
– Some variation of the ARM11 processor (ARM11 powers the Zune HD, some Android smartphones, previous iPhone/iPod touch models)
– DMP’s PICA200 GPU, which has a maximum processing speed of 200MHz, has apparently been scaled back a bit for the 3DS
– Developers have compared graphics to current-generation consoles like the Xbox 360 and PlayStation 3, but on smaller/lower-resolution screens
– 1.5GBs of flash memory (DSi has 256MBs)
– Expand total drive space with an SD card

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La-Mulana footage

Posted 14 years ago by in Videos, Wii | 1 Comment

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