Super Mario Galaxy 2 (Wii) – 9.5
Arc Rise Fantasia (Wii) – 7.5
Dragon Ball: Origins 2 (DS) – 8.0
Tiger Woods PGA Tour 11 (Wii) – 9.0
Green Day: Rock Band (Wii) – 8.0
Mega Man Zero Collection (DS) – 9.0
River City Soccer Hooligans (DS) – 7.0
Blue Dragon: Awakened Shadow (DS) – 7.5
Tetris Party Deluxe (DS) – 8.5
Iron Man 2 (Wii) – 4.0
Iron Man 2 (DS) – 6.5
Thanks to Ross M for the tip!
LONDON & SAN FRANCISCO (10th June, 2010) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that Conduit 2™, the latest collaboration with High Voltage Software, will support Wii MotionPlus™ enabling precision control and better tracking. The Conduit series is famed for its detailed control system allowing players to customise and configure their controls, including look sensitivity, turning speed, the dead zone and much more. Conduit 2 will use Wii MotionPlus to create the most responsive control system ever, as well as improved edge tracking and transitions to pointer control.
“Wii MotionPlus is something that the fans have been asking for since it was announced – we looked at it for the original game, took a look at its implementation in other titles, and ultimately felt that we could add to the experience in Conduit 2 by supporting it.” explains Eric Nofsinger, Chief Creative Officer of High Voltage Software.“It’s by no means required – gamers will have a great experience without it – but it does offer a level of extra control and adds value to those with the accessory.”
Conduit 2 will be playable at SEGA’s booth (#2023) at this year’s Electronic Entertainment Expo and will be released exclusively for the Wii™ system from Nintendo in Fall 2010.
“I think it is because Japanese RPGs were really never all that popular in the west to begin with. I think the best way of interpreting things is that they aren’t getting less popular; they weren’t very popular from the start.” – Shinji Mikami
Personally, it seems like there has always been a good chunk of gaming fans who’ve always enjoyed playing Japanese games in that genre. And I know of at least one RPG franchise that has been pretty popular for as long as I can remember…Final Fantasy!
Thanks to Robert for the tip!
Trine 2
Rock of Ages
Etrian Odyssey III: The Drowned City
Knights in the Nightmare
In addition to the games above, it is possible that Atlus will be bringing other titles to the show.
– Drums, lead/bass guitar, keyboards, lead vocals, two harmony vocals
– 83 new songs
– New Pro mode: Uses all 25 keys, stream shifts left and right to cover the right keys
– Keyboard can be connected to a computer as a MIDI keyboard
– Two advanced guitar controllers make use of the Pro mode
– One guitar is a fully-sized and functional Fender guitar
– Better animations, polished gameplay
– Participants can drop in/out
– Can change instruments and difficulty without stopping songs
– More approachable song menu
“With the introduction of keyboards, we get to bring a ton of amazing new music onto the platform, which will help feed the appetite for music for years to come.” – Alex Rigopulos, CEO of game studio Harmonix
“it’s hard to pick a favorite, but for The Doors to be making an appearance on Rock Band finally with their classic Break On Through, I love that one. And Queen’s Bohemian Rhapsody is endlessly fun.” – Alex Rigopulos, CEO of game studio Harmonix
“Our ambition for Rock Band 3 was really to re-energize and reinvigorate the (music game) category and advance it and move it forward.” – Alex Rigopulos, CEO of game studio Harmonix
Developed by Yuji Naka and PROPE, Ivy the Kiwi? promises to live up to its pedigree this Autumn
Thursday 10th June 2010: Rising Star Games is delighted to announce that it will publish Sonic creator Yuji Naka’s ‘Ivy the Kiwi?’ on Nintendo formats.
Ivy the Kiwi? follows the storybook adventures of a lonely baby bird as she traverses beautiful 2-D landscapes and challenging obstacles in search of her mother. Players guide Ivy through her daunting journey utilising a unique control scheme: vines created and controlled by the player who aims to collect feathers to boost his score.
Bulletstorm (360/PS3/PC)
Crysis 2 (360/PS3/PC)
Dead Space 2 (360/PS3/PC)
EA SPORTS Active 2 (Wii/PS3/iPhone/iPod touch)
EA SPORTS MMA (360/PS3/iPhone/iPod touch)
FIFA 11 (PS3/360/Wii/PC/PS2/DS/PSP/Mobile)
Harry Potter and the Deathly Hallows Part 1 The Videogame (360/PS3/Wii/DS/PC/Mobile)
HASBRO FAMILY GAME NIGHT 3 (360/PS3/Wii)
iPad titles
Madden NFL 11 (360/PS3/Wii/PS2/PSP/iPhone/iPod touch)
Medal of Honor (360/PS3/PC)
MONOPOLY Streets (360/PS3/Wii/DS)
MySims SkyHeroes (360/PS3/Wii/DS)
NBA ELITE 11 (PS3/360)
NBA JAM (Wii)
NHL 11 (PS3/360)
NHL SLAPSHOT (Wii)
RISK: Factions (XBLA)
The Sims 3 for console and handheld (360/PS3/Wii/DS)
The Sims 3 Ambitions (PC/Mac/Mobile)
Spare Parts (XBLA/PSN)
Tiger Woods PGA TOUR 11 (360/PS3/Wii/iPhone)
EA TO SHOWCASE HIGHLY ANTICIPATED TITLES FOR 2010 AT E3
Games Feature EA’s Multiplatform Leadership with Something for Every Genre of Gamer
Guildford, UK – June 10, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) today revealed the games it will present at the Electronic Entertainment Expo (E3) at the Los Angeles Convention Center (LACC) June 15th-17th This year’s lineup features multiplatform games in all genres, including heart-pumping racing and shooters for the hardcore player, action-packed sports games for the loyal sports fan and accessible mobile and casual games for the whole family.This year’s media briefing will feature news and demonstrations from big EA titles such as Medal of HonorTM, Need for SpeedTM, Dead SpaceTM 2, EA SPORTS ActiveTM 2 and The SimsTM 3 for console; all new properties EA SPORTSTM MMA and titles from EA Partners, Crytek and Epic. The briefing can be viewed live at www.ea.com/e3 at 11.00pm BST on Monday 14th June.
“This year, EA will go to E3 with a showcase of blockbuster titles – games that combine a great single-player experience with deep online features and support,” said EA’s COO John Schappert. “There is something for everyone from hardcore to casual players.”
The Castlevania series has been well represented on Nintendo systems, especially in recent years. Three titles in the franchise have been released on the DS while the Wii has been treated to an original fighter as well as a number of classic games made through the Wii Shop Channel. The latest Castlevania title, Lords of Shadow, was announced two years ago, but there was never even a peep that it would ever come to the Wii or DS.
So, why was did the developers decided against creating a different version for either Nintendo system? According to Lords of Shadow producer Dave Cox, the team “didn’t want to do a family friendly version.”
“…The reason we didn’t do Wii or DS, or anything else like that, is because we wanted to bring it into the mainstream. And in many ways mainstream gaming is Xbox 360 and PlayStation 3. We didn’t want to do a family friendly version. This is a pretty dark game and just wouldn’t work on the Nintendo systems.”