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Console Wars author Blake Harris has been tweeting out photos from Nintendo’s 1993 character guide. In it, we see that Yoshi’s proper name is… “T. Yoshisaur Munchakoopas”. There’s also a personality profile for Mario.

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WayForward’s XtremeSports will not be available on the North American 3DS Virtual Console as originally planned. It’s coming to Europe this Thursday, but gamers in the US will need to wait a few more weeks.

WayForward wrote on Twitter:


Yacht Club Games shared a comprehensive breakdown of Shovel Knight’s sales in a new blog post.

In its first week, the indie title managed to sell 75,000 copies (taking out Kickstarter pre-sales). Yacht Club said, “It blew our 2x-4x pre-sale expectation out of the water”.

There are a few reasons we think our preorder prediction ended up being such a conservative estimate. One is…we were a Kickstarter! That’s not quite the same thing as a preorder. People could only attain the preorder for a limited time, so the stats aren’t 100% aligned with what a preorder would do. We think due to the PC nature of Kickstarter, we saw a higher amount of sales on Nintendo’s platform when the game actually got released. Nintendo users are more inclined to buy the game day one rather than through a preorder on Kickstarter. Finally, the preorder prediction isn’t a set in stone statistic, but more like a guideline for what to expect. We had done a lot of promotion and marketing at conventions and on media sites to prove ourselves over the course of the year, and we think people responded to it in kind! Nintendo also did an amazing job supporting us through their store placement and own marketing channels.

There is plenty of news to come for both Bayonetta and Captain Toad: Treasure Tracker, based on new teases from Nintendo of Canada’s Matt Ryan.

First, on the topic of Bayonetta 1, Ryan mentioned that there are “some other surprises” that haven’t been revealed.

Ryan told Nintendo Enthusiast:

Activision gave Neversoft the go-ahead to create a sequel to Gun, but the studio was forced to drop the project due to a lack of manpower. Former president Joel Jewitt told Game Informer this month that it would have been impossible for the studio to take on Gun 2 in addition to another skateboarding title.

He said:

“(Neversoft) had a bunch of guys that fought really hard over on the Activision side and we got the sequel approved, and then we more or less had to make the call over here that we couldn’t do it for business reasons. We just didn’t have the manpower to make [Gun 2] and another skateboarding game. We had to take our engine to the next level, because we were [moving to] the Xbox 360. We had to put everybody back on the [Tony] Hawk franchises.”

The first and only Gun game launched in 2005. It ended up on several platforms, including the GameCube.

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