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Kotaku got a few more words out of Nintendo of America president Reggie Fils-Aime regarding the company’s plans for the upcoming YouTube affiliate program.

He told the site:

“Think of it as an affiliate program where we will be providing access to executives, information, etcetera, encouraging that group of affiliates to create content on our behalf.”

“When we unveil our affiliate program it’ll be clear how different entities can play. And likely there will be a place for the kinds of examples where you reference, like, look, ‘All I want to do is capture some of the content and put it out there,’ not add a lot of value. There’ll be a role for that.

“But, candidly, what we really want is folks who are going to work with us to create some unique, compelling content, because we believe that benefits both entities. Again, you look at that Mega64 video, last time I looked, close to a million views, and that benefits them and that benefits us.”

“The first thing we needed to do was make sure that the content that’s out there was representative of the franchises. These are our lifeblood. These are our children. We needed to make sure that the content there was reflective of what these franchises are. The next step is working with the YouTube community to provide access to information, access to executives, to help them create world-class content, leveraging our franchises.”

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Update: Another tweet:



We have more encouraging Nintendo-related news from the May 2014 NPD report.

First, we’re hearing that Wii U hardware sales rose by over 85 percent last month. That was with Mario Kart 8 being on the market for just two days.

Additionally, Nintendo says that the 3DS was the second best-selling system in May.

As reported by journalist Ian Sherr:


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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of April 2014. The results can be found above.

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A few more Adventure Time: The Secret of the Nameless Kingdom details have come in through a Shacknews previews. You can find them rounded up below.

– Graphical styles approximates the 16-bit era
– Some dungeon walls need to be broken with bombs
– Enemies use common Zelda patterns
– Finn can use a banana that has a boomerang arc
– Jake can hit special switches that open up doorways
– Finn is sent to the Nameless Kingdom by Princess Bubblegum
– After arriving, he’s supposed to assign one of three princesses to lead the kingdom
– They’re all trapped in their own respective dungeons
– Hijinks and Zelda-style adventuring ensue

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I only ended up recording the mech portion of this segment, but Nintendo has uploaded the full thing to its YouTube channel. Check it out above!

Theatrhythm Final Fantasy: Curtain Call represents a whole bunch of games. Square Enix probably won’t be coming out with another Final Fantasy-oriented Theatrhythm game in the future, but later entries in the series (such as Final Fantasy XV presumably) will be featured through DLC.

Producer Ichiro Hazama told Polygon:

“We wanted to make it so Curtain Call is like your base, and then you would add more songs as newer titles joined the roster and be able to accommodate for DLC or things like that and build upon it. But that would be our final form of Theatrhythm that handles the Final Fantasy songs. In terms of Final Fantasy songs, we will continue to produce new Final Fantasy titles and with that, there’ll be new songs added to the repertoire.”

“No matter where you cut and where you eat, it’s still a tasty piece of cake. With Theatrhythm, I made sure to kind of pick up the ante on the music flavor, the rhythm flavor of the Final Fantasy elements. We’re focusing on that music aspect of Final Fantasy, but we make sure to not cut corners and make it as polished as possible. That’s what I focused on in this game, and I am confident that if we continue to do that and bring a really polished product, people will enjoy it and it won’t be yet another spin-off that’s just out there. I want to continue making games like that.”

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Polygon has published a few new quotes from Yosuke Hayashi, development producer of Hyrule Warriors. Hayashi discussed the mixture of the Zelda franchise and Dynasty Warriors series, and Zelda herself being playable in the game. Head past the break for his remarks.

“We look[ed] for actions, Zelda-like actions or actions that players would know from Zelda games and figure out ways to put them into what they’re doing within Hyrule Warriors. So they’re not puzzles, but you still want to open up a treasure chest. You don’t pick things up to take them to another place to solve a puzzle, but you can pick up a bomb and throw bombs. And we have the sounds that players are familiar with, little elements here and there that make it feel like a natural Zelda game, but gameplay-wise it still fits within the Dynasty Warriors franchise style.”

GamesBeat caught up with Nintendo of America communications boss Charlie Scibetta at E3 2014 last week. Among other topics, Scibetta was asked to share a message for those unsure if they want to pick up a Wii U.

Check out Scibetta’s comments about that very subject (and more) below:


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