Panic Button “very in demand for extremely high-profile projects” on Switch
This information comes from Panic Button general manager Adam Creighton…
“Nintendo Switch is a fantastic device for us, and we have expertise that very few studios have. So there’s a lot that makes sense for us to do, and we’re very in demand for extremely high-profile projects. But we’re also known for our high-end development work, our 4K work things like Xbox One X and PS4 Pro—we did the 4K update for Rocket League, for example—so there are things there that people are very excited about us doing. So you’ll be seeing us doing a lot of contract work on multiple platforms, but also some new original properties… sometime.”
Panic Button’s previous Switch ports include Doom, Wolfenstein II, and Rocket League.