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Pokemon Sun/Moon devs on gameplay changes / improvements, setting, Battle Royal, Pokemon GO, more

Posted on July 23, 2016 by (@NE_Brian) in 3DS, News

The redrawn likeliness of Pokemons to living creatures

– As the third Pokemon game on 3DS, they consider Sun and Moon as having matured in the way of presentation. By adding the feel of a living creature to Pokemon, they think they can greatly evolve the way to draw humans and Pokemon.
– The discussion then switched to the Battle Royal feature introduced at E3. Ohmori said it came up from the idea of wanting to have battles more closely, so they added Battle Royal where many players can gather and easily have fun.
– For example, there’s a really strong trainer that can’t be beaten in ordinary battles. But with the rules of Battle Royal, even the strongest trainer doesn’t always win. Even with weak Pokemon, a trainer could still win with a proper strategy. Things like deciding which Pokemon to attack, or trying to read other players’ strategies by looking at their faces will be fun.
– The rules of Battle Royal make it hard to gang up on someone. The battle ends when all three Pokemon owned by a trainer faint. So when a player wants to win, they will have to prepare some tactics. If someone becomes too dominant at the start, they will end up becoming everyone else’s targets, so it may be wise to appear like you’re only the second strongest. The dev team thinks this could produce a very strategic gameplay.
– The flow of thought in Battle Royal is very different from single and double battles, so there may be Pokemon that will be used more often in Battle Royals than ordinary battles, and also players that are better in Battle Royals.
– Another interesting factor in Sun and Moon is how the Pokedex is becoming a “Rotom-dex”. This came from a thought that it would be interesting if the Pokedex can speak and answer questions. From there someone said “Wouldn’t it be interesting if Rotom can enter the Pokedex and explain various things!?”, and the team picked that idea.
– Ohmori said it was very hectic to implement that into the game, but Masuda really wanted that feature to be added. He thought the idea of having the Pokedex navigate players through their journeys would be interesting.

How about linkage with Pokemon’s related products!?

– Another new feature introduced is the usage of QR codes. They have been used before in Omega Ruby and Alpha Sapphire for Secret Bases, but they want children to have more links with the real world. When they thought they couldn’t play Pokemon outside, they discover scannable QR codes all around the world, which becomes a new way to play.
– By scanning all kinds of QR codes, they can check out information on Pokemon, and some types of QRs will even register Pokemon locations. However, the excitement of catching said Pokemon will still have to be done in the game.
– QR code integration was also done in the Pokemon Ga-Ole arcade (Japan) which started operating on July 7, but it will be the first time a mainline Pokemon game on handhelds will have direct linkage with a Pokemon arcade game.
– Masuda said it’s the perfect timing. Pokemon Ga-Ole has a large and powerful screen, which definitely should make children excited. If they play the arcade game, and then there’s a linkage feature that can also be enjoyed in Sun and Moon, they thought it’d be very interesting. They could handle the linkage well with the Magearna Special Ga-Ole Disc given in the summer movie (Volcanion and the Ingenious Magearna)
– They are also considering linkage with the smartphone app Pokemon GO which came out earlier this month. However, Masuda said that Pokemon GO is a game about catching Pokemon by walking all around the world. And even with the same Pokemon species, they have different appearance methods and catch rates in Sun/Moon. If they are to link the two games, they have to do it in a way that doesn’t break the balance of either game and even end up making both games boring. They still need to find an interesting idea that could make both games more interesting.
– When asked which points are being promoted by each of Masuda and Ohmori in Sun and Moon, Ohmori starts by giving attention to how they are showing the battles, especially on the UI and information shown, which should be easier to use.
– Meanwhile, since Masuda isn’t working as the director, he’d like people to understand the (story) scenario and its presentation scenes like when catching and raising Pokemon. He thinks it’s good it can be established together with the core gameplay feature of catching and raising Pokemon in a single game.
– By increasing the character proportions, they have much more breadth in expressing the characters’ expressions and movements, which should make the story in Sun and Moon even more immersive.

– Masuda also took the time to promote the point on Zygarde’s new Formes. The 10% and Perfect Formes were announced as a surprise at Taiwan World Championship qualifiers. Masuda said that he wanted to show something there since it was the first time they were holding a big tournament in Taiwan, and everyone there was very pleased.
– Zygarde’s 50% Forme was the result of a properly thought design, but Masuda thinks the 10% and Perfect Formes also have interesting looks. Looking from the development side, when they saw the finished looks from the design team, they were surprised by the results.
– Zygarde’s Perfect Forme has very flashy moves, that everyone cannot wait to use them in battles.

Final messages

Ohmori: Ohmori notes that there are actually still so many things that haven’t been announced yet, so hopes fans look forward to them. As for himself, he thinks ‘I have made a decent challenge’, and there are still features that are still a mystery. While anticipating the upcoming announcements, Ohmori would like fans to look forward to the software release on November 18.

Masuda: For those who have always played previous Pokemon games, Masuda thinks these titles will be interesting and you can acknowledge Pokemon as living beings once again. There are many new challenges like Pokedex features and Pokemon movement. And for those who have never played a Pokemon title before, and for those who used to play Pokemon but haven’t played recent games, he’s confident that the contents of Sun/Moon can be recommended to them. Masuda will be glad if fans check out once more what kind of game Pokemon is with Sun and Moon. Pre-orders began on July 16, and the movie also started airing, so he would like everyone to enjoy Pokemon from various places.

Thanks for making it to the end of this post! If you use any of this translation, please be sure to properly source Nintendo Everything. Do not copy its full contents.

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