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Junichi Masuda

Pokemon is understandably associated with Nintendo. The series’ games have appeared on the Big N’s platforms going all the way back to the Game Boy, and it’s always touted as one of the company’s top properties. However, those who closely follow gaming news understand that Game Freak has been developing the core titles since Pokemon started.

Of course, not everyone knows that. Game Freak’s Junichi Masuda recently said that he asked 200 people who they thought made Pokemon. The result? Close to 100 said Nintendo. Masuda said that some people even think that he’s a a Nintendo employee, when he works at Game Freak instead.

When Masuda returns to his hometown, he’ll overhear people express disbelief to each other that he is actually Junichi Masuda. They say things like, “Someone from Nintendo would never come to a place like this.”

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Pokemon Sword and Pokemon Shield finally let players control the camera in the Wild Area. Although this isn’t present throughout the entire experience, it’s a step closer to letting fans explore the world in a full 3D area.

Speaking with Metro, when asked if splitting the game between having a fixed camera and a more modern open-world-type game, director Shigeru Ohmori had this to say:

Despite fans clamoring for a sequel, Pokemon Snap 2 has never happened. After the original game landed on the N64 many years ago, the idea hasn’t been revisited since.

In an interview with Metro, Game Freak’s Junichi Masuda (and Shigeru Ohmori) said that there isn’t any interest in creating “the same thing again.” A follow-up would require “a very unique twist,” he said.

Earlier this month, it was revealed that Pokemon Sword and Pokemon Shield will have a limit on the Pokemon that can be brought into the games from past titles. If a creature isn’t included in the Galar Pokedex, it can’t be transferred.

After the news was shared, many fans have made their disappointment known. This has now prompted Game Freak to issue an official statement. The developer’s Junichi Masuda called the move “a very difficult decision”, but says Pokemon that aren’t available in Pokemon Sword/Shield could return in future titles.

Here’s the full statement:

A lot of what Pokemon is involves training and evolution. For Pokemon Sword/Shield, this will relate directly to the player as well.

In an interview with Kotaku, director Shigeru Ohmori mentioned that the Switch entry emphasizes that trainers are going through their own evolutionary journey:

One of the hot topics surrounding Pokemon Sword and Pokemon Shield this week is how not all Pokemon will be supported in the games. If you have a creature from another Pokemon title not in the Galar Pokedex, you won’t be able to transfer it over.

Game Freak’s Junichi Masuda and Shigeru Ohmori have attempted to address the situation a few times over the past few days. In an interview with Famitsu, they commented on it further, as well as Pokemon Home and more. Find a summary of what was shared during the discussion below, courtesy of Siliconera.

The Pokemon Company has shared an official interview with Game Freak’s Junichi Masdua and Shigeru Ohmori. The two developers, director and producer of Pokemon Sword/Shield respectively, had lots to say about the Switch games and more. They spoke about taking inspiration from the UK for the Galar region, what it’s like creating new Pokemon, new features being implemented, the music, and more.

Here’s the full interview:

Game Freak broke some news about Pokemon Sword and Pokemon Shield yesterday that is not going over well with fans. The Pokedex is limited, meaning not all Pokemon can be transferred to the game. Only monsters appearing in the Galar region will be available.

Game Freak producer Junichi Masuda spoke about the decision further in an interview with USgamer. On that front, he said:

Compared to some other recent RPGs, reaching the “end” of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee doesn’t take terribly long. Director Junichi Masuda was asked about this in the Japanese strategy guide, which was then published in the English version.

Masuda explained that he didn’t want Pokemon: Let’s Go to entirely monopolize your time – especially in the age of smartphones and the fact that people play other games. The team therefore increased the walking speed “and kept the playtime needed to reach the Hall of Fame on the shorter side.”

This week’s issue of Famitsu contains New Year’s greetings for a variety of developers. Two representatives from Game Freak were included as part of the feature: Junichi Masuda and Shigeru Ohmori. Both reflected on the past year and vaguely teased what’s to come in the future:

Here’s what Masuda and Ohmori said: