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Ready at Dawn comments on the Okami Wii boxart incident

Posted on November 3, 2013 by (@NE_Brian) in News, Wii

An incredibly bizarre situation surrounded the launch of Okami many years ago. You may remember that the game’s boxart was plastered with a blemish in the form of an IGN logo. It wasn’t overly noticeable, but it was still a huge oversight on Capcom’s part.

Ready at Dawn handled the development of Okami Wii. As part of a feature looking back on the history of the studio, Game Informer asked CEO Ru Weerasuriya to comment on how the whole thing happened. Weerasuriya didn’t have a whole lot of answers, but did offer up a few words about the surprising incident.

Weerasuriya told the site:

Honestly, it was a shock even to us. I was just like ‘what is that’? It didn’t seem like like a decision that was like a big decision taken by a lot of people. It almost felt like somebody, somewhere, decided to do something and we were just like, ‘huh, I don’t think anybody agreed to this.’

I mean I don’t know, I don’t know what it was because we never got to the bottom of it. I just saw it, and I was just like ‘I don’t want to know.’ Honestly, I didn’t pursue it any further. I was just like, ‘we’re done with that game, I don’t really know if we want to ask’ and that was that.

Weerasuriya also revealed that Okami Wii came about while having drinks with a Capcom VP at GDC several years ago. “I think the one thing that I learned is that you can actually sign a project over beers,” he said.

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