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Sakurai on not forgetting the beginner crowd, will continue making Smash if there’s demand, more

Posted on August 9, 2018 by (@NE_Brian) in General Nintendo, News

The Guardian published a new feature this week with Smash Bros. director Masahiro Sakurai. Sakurai weighed in on the importance of remembering the beginner crowd, said that he’ll continue working on the series as long as there’s demand, and more.

Below are the highlights:

On his admiration for the idea behind Smash Bros…

“I feel like it should be a dream project for anybody who is into video games! The fact that we can collaborate with all these different people and characters and meld that all together without any inconsistencies is something I am very proud of.”

On appealing to pros and beginners…

“If we were to lean towards one kind of player or the other … game development would be easier, but forgoing the pros, or forgoing the beginners, wouldn’t result in Smash as it is now, and that’s something I hold dear and important.

In the arcades, when I was younger, there was a game called King of Fighters 95, and I thought I was pretty good. I had a 50-strong win streak on Street Fighter 2 around that time. So I was playing King of Fighters once – and the way arcades are set up in Japan, you can’t really see the person you’re playing against, because you’re on opposite sides of the cabinet. I was feeling pleased with myself because I was winning, and it turned out to be a total beginner with their partner, just trying to have fun, and I thought, ‘Oh no, I shouldn’t have beaten them so badly. Now they’re going to feel like they never want to play it again!’ It’s important to think about the beginner crowd.”

On the community aspect of Smash Bros…

“I realize that this is a game that lends itself to creating community. That’s something I’ve been aware of since the initial iteration on N64. I really want to continue to create something that doesn’t break or shatter that.”

On his love for games and continuing Smash Bros…

“… The best way to enjoy video games is to play what other people have made. But at the same time, I have a role. At this point I have been asked to create Smash and so I am doing that, and will continue to do so if the demand is there.

On the one hand, I play games because of my job, but on the other hand, games have this eternal, immortal attraction. Of course I do go back to old games if I need a refresher, but I think it is important to intentionally play and observe new games, to know what’s out there. Games that are coming out now are just incredible; they’re amazing. Even for people who say that they grow out of games, once they have kids and there’s a game they can play together, they return. It’s not about quitting or graduating from playing games; it’s about finding what’s enjoyable for you at that time in your life, and playing that.”

You can read the full piece on The Guardian here.

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