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Sakurai reflects on the making of Smash Bros. for 3DS / Wii U

Posted on August 8, 2023 by (@NE_Brian) in 3DS, Switch, Videos

Smash Bros Wii U 3DS development

Masahiro Sakurai uploaded his latest video on YouTube a short while ago, and this time around, we get to hear about the making of Super Smash Bros. for 3DS and Wii U.

Late Nintendo president Satoru Iwata asked Sakurai to handle development, and he was certainly up to the task of developing two versions at the same time. Smash hadn’t been released on a portable system previously which would be unique, but its power would put a bit of a limit on the game. Meanwhile, Wii U’s power and HD output would be the main appeal. Thankfully, some of the work was made easier since the two versions could share mechanics, animation, and game balance.

As you may remember, Bandai Namco worked on the development of Smash Bros. for 3DS / Wii U. The news was announced early to avoid speculation with Sakurai showing up at the company’s offices.

Outside of that, Sakurai went over the games themselves – specifically their similarities and differences. Smash Bros. for 3DS has Smash Run for example while on Wii U players can experience Smash Tour. The introduction of amiibo was a big deal for both games, not to mention online updates and support for DLC.

Here’s the full video from Sakurai:

Super Smash Bros. for 3DS / Wii U [Game Concepts]

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