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Super Smash Bros. for Wii U/3DS

Smash Bros Wii U 3DS development

Masahiro Sakurai uploaded his latest video on YouTube a short while ago, and this time around, we get to hear about the making of Super Smash Bros. for 3DS and Wii U.

Late Nintendo president Satoru Iwata asked Sakurai to handle development, and he was certainly up to the task of developing two versions at the same time. Smash hadn’t been released on a portable system previously which would be unique, but its power would put a bit of a limit on the game. Meanwhile, Wii U’s power and HD output would be the main appeal. Thankfully, some of the work was made easier since the two versions could share mechanics, animation, and game balance.

Smash Bros Mii Fighter Reggie

Former Nintendo of America president Reggie Fils-Aime has spoken about the memorable reveal trailer for the Mii Fighter in Super Smash Bros. Ultimate for Wii U / 3DS.

Nintendo has had many special moments in its online presentations over the years, but this one in particular stood out. In it, Reggie went into battle with late Nintendo global president Satoru Iwata, complete with punches and headbutts. The fun video was a way of introducing fans to the idea that they could use any Mii character they create as a fighter in Super Smash Bros. for Wii U / 3DS.

Shulk - Super Smash Bros.

Super Smash Bros. features well-known characters like Mario and Link, but it also gives a chance for other types of franchises to shine. With Xenoblade, the series was able to first represent Shulk in Super Smash Bros. for Wii U/3DS. He later returned in Super Smash Bros. Ultimate as well.

Speaking about Shulk in Smash Bros., Xenoblade Chronicles: Definitive Edition producer Shigekazu Yamada told USgamer:

Miiverse will be shutting down later this month. Its closure will have an impact on Super Smash Bros. for Wii U/3DS, with the Wii U version in particular being affected.

Nintendo posted a message on its Japanese website today clarifying how the end of Miiverse will impact the two games. Here’s what the company shared:

[3DS only]

– Posting screenshots on Miiverse
– You can continue to share screenshots with friends with Image Share

[Wii U only]

– Sharing screenshots from gameplay, including Miiverse and friends
– Sharing stages in Stage Builder, including with friends
– Posting replays to YouTube
– Creating Normal Tourneys
– Tourney Mode will be ending entirely
– Miiverse stage can still be played, but messages will not be displayed and you can’t post messages once a match is over

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Nintendo has shared some early information about its sales performance in the United States during the month of June 2016. Next week, the NPD report will be published in full.

In terms of actual numbers, Super Smash Bros. for Wii U has surpassed two million units sold. Smash Bros. for 3DS has topped three million units in the states.

Nintendo also said that sales of the 3DS family rose by 39 percent last month. Kirby: Planet Robobot placed fourth on NPD’s retail charts. Rhythm Heaven Megamix, a digital-only title, sat atop the eShop charts for most of the month.

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Over in Europe, Nintendo is holding a sale on Super Smash Bros. for both Wii U and 3DS. The discount is 35 percent off, but those with a Nintendo Account can bring that up to 41 percent.

Here’s the rundown from Nintendo:

In addition, Super Smash Bros. for Nintendo 3DS and Wii U is 35% off on Nintendo eShop until 23:59 UK time on 21st June, and users with a Nintendo Account who have subscribed to Nintendo’s promotional emails at the moment of purchase can get an additional 10% “Just for You” discount on the reduced price, for a 41% discount in total.

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Last night, news pertaining to the 1.1.6 Smash Bros. Wii U/3DS began to emerge. We learned that the only character affected by the patch is none other than Bayonetta.

thatsmash4moddr and Smashboards have since compiled the lineup of changes associated with Bayonetta. Find the full breakdown below.

We found out earlier this week that a new Super Smash Bros. for Wii U/3DS update is on the way. The patch will bring both games up to version 1.1.6.

It’s not out yet, but the files have already popped up on Nintendo’s servers. Random Talking Bush has been going through the contents and seems to have found that Bayonetta is the only changed character. Just two main files are modified: “param/fighter_param_vl_bayonetta.bin” and “fighter/bayonetta/script/animcmd/game.bin”.

In any case, we’ll let you know when the 1.1.6 patch is available for Smash Bros.

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Super Smash Bros. director Masahiro Sakurai returns to Famitsu this week with a new column. The full issue won’t be out until tomorrow, but as usual, some leaks have surfaced – including tidbits from Sakurai’s piece.

It seems that the latest Famitsu column is about Sakurai clearing up misconceptions, both in terms of his own work and his peers. There is some talk about Smash Bros. here.

Here’s what leaked out of Famitsu earlier today:

– There must be some favoritism from Sakurai since both Kirby and Pit are included in the boxart: In actuality it wasn’t even Sakurai who decided the boxart composition, but rather Nintendo.
– [Insert character here] is too strong, there must be some favoritism involved: The team balanced characters objectively by referring to results from monitoring versus battles.
– Kirby’s stages are all from games made by Sakurai: Sakurai tries to clarify that this isn’t always the case. Initially, there were plans to have a stage based on Kirby’s Epic Yarn (which wasn’t made by him), but with the arrival of Yoshi’s Woolly World, its theme and stage composition changed.
– Too many Fire Emblem characters, does Sakurai really likes the series that much? It may be indeed too many, but it was decided strategically (rather than raw favoritism).

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